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"String pool is full" - help?

Posted: Thu Jun 22, 2006 9:21 am
by Tohron
When I test one of my maps, I get the following message in the error log.

Message Severity: 3
.\Source\StringDB.cpp(54)
String pool is full: 32768 pool is not big enough!

I'm not sure what's causing the message, so I don't know how to fix it. Basically, I'm asking what a string pool is, where it is defined, and how to make it larger. My map has a very large amount of objects - that may have something to do with this.

RE: "String pool is full" - help?

Posted: Thu Jun 22, 2006 11:24 am
by xwingguy
Large object count is the reason. I don't know how to fix it. I just live with it. It doesn't seem to have any effect on the game.

Posted: Thu Jun 22, 2006 11:31 am
by RC-1290
well, I got a memorry size error on soldier animations once and I got rid of the error by putting in
SetMemoryPoolSize("SoldierAnimation", 200)
in the lua. maybe this can be fixed the same way...

Posted: Thu Jun 22, 2006 1:23 pm
by Teancum
True, but that error does not give the name of the pool. He needs that to fix it.

Re: RE: "String pool is full" - help?

Posted: Thu Jun 22, 2006 7:58 pm
by Tohron
xwingguy wrote:Large object count is the reason. I don't know how to fix it. I just live with it. It doesn't seem to have any effect on the game.
Problem is, in this case it's a Severity 3 error, and my map is indeed crashing now.