Bolt-action animations? Is it possible?

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
User avatar
fai222
Command Sergeant Major
Command Sergeant Major
Posts: 254
Joined: Wed Jul 30, 2008 2:38 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Norway, Xfire: Fai222

Bolt-action animations? Is it possible?

Post by fai222 »

Hi there. I wonder if it is possible to make bolt-action animations in SWBF2? Does the engine support it?
Oh, and I dont know anything about how to make animations etc. so please dont try to explain it to me, because i problably wont understand a thing. What i need to know is if it is possible. Ill go into more details if bolt-action animations is possible.
FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

Re: Bolt-action animations? Is it possible?

Post by FragMe! »

If anything it would have to be the reload animation and your weapon could only have one shot before reload.
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: Bolt-action animations? Is it possible?

Post by kinetosimpetus »

maybe the fire anim, adding a part after the normal fire for the bolt, then make shotdelay longer
User avatar
AceMastermind
Gametoast Staff
Gametoast Staff
Posts: 3285
Joined: Mon Aug 21, 2006 6:23 am
Contact:

Re: Bolt-action animations? Is it possible?

Post by AceMastermind »

fai222 wrote:...I wonder if it is possible to make bolt-action animations in SWBF2?
If you mean you want the weapon itself to have an animation then no, if it's for an animated prop, then yes.
There is no known way to link a weapon to it's own animation when carried by a soldier, but the soldier can have whatever animation you want to give it.
User avatar
bobfinkl
Rebel Colonel
Rebel Colonel
Posts: 593
Joined: Sun Jul 13, 2008 9:01 am
Projects :: Lots of unreleased stuff
Games I'm Playing :: Life
xbox live or psn: No gamertag set
Location: The quaint little city gametoast.

Re: Bolt-action animations? Is it possible?

Post by bobfinkl »

So that would mean it is possible, By giving the weapon odf an animation like "Rifle" or "Bazooka" except it would be called "Bolt" (not the weapon being animated though just the unit moving in the motions of the bolt)?
FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

Re: Bolt-action animations? Is it possible?

Post by FragMe! »

You could in theory make an new animation bank like human_5 with the the animation files called human_bolt_crouch_reload and human_bolt_stand_reload_full using the same basepose. Then after editing the .sanm file etc it would create a new ingame file which you could load in the mode lua. This is similar to what needs to be done for new 9pose animations.

And as bobfinkl said it would be the soldier not the weapon that would be animated.

You would or should also do a new FPM as well.
User avatar
bobfinkl
Rebel Colonel
Rebel Colonel
Posts: 593
Joined: Sun Jul 13, 2008 9:01 am
Projects :: Lots of unreleased stuff
Games I'm Playing :: Life
xbox live or psn: No gamertag set
Location: The quaint little city gametoast.

Re: Bolt-action animations? Is it possible?

Post by bobfinkl »

I'm sure it would be possible to attach the bolt to the player model and have that attached to the hand and move also (although not really necessary because if anyone pays close enough attention to other fps shooters like CoD5 the 3rd person anims don't have the bolt moving). Anyway I think that solves that this is 100% possible, now the difficult thing is how to do it.
mswf
Master Bounty Hunter
Master Bounty Hunter
Posts: 1674
Joined: Tue Mar 31, 2009 3:40 pm
Location: Twello, The Netherlands
Contact:

Re: Bolt-action animations? Is it possible?

Post by mswf »

I don't think attaching the bolt to the unit is a good idea, since it would show itself when you'd jump or something likewise.
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Bolt-action animations? Is it possible?

Post by Fiodis »

Hang on. What about making a custom effects mesh of a bullet, then creating a fire effect with the muzzle flash and the bullet dropping out of the gun? Why go into animation at all?
User avatar
AceMastermind
Gametoast Staff
Gametoast Staff
Posts: 3285
Joined: Mon Aug 21, 2006 6:23 am
Contact:

Re: Bolt-action animations? Is it possible?

Post by AceMastermind »

bobfinkl wrote:So that would mean it is possible, By giving the weapon odf an animation like "Rifle" or "Bazooka" except it would be called "Bolt" (not the weapon being animated though just the unit moving in the motions of the bolt)?
Yep

Fiodis wrote:...Why go into animation at all?
Because there's more to bolt action than just shell casings ejecting.
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Bolt-action animations? Is it possible?

Post by Fiodis »

Ah, sorry, I was a bit fuzzy on what bolt action actually was.
Post Reply