Page 8 of 14
Posted: Wed May 03, 2006 9:49 pm
by -_-
Update: For those of that cant get files off savefile, visit my filefront page. Future updates will be therefore upload there as well.
http://hosted.filefront.com/GTSkyhawk
Posted: Fri May 05, 2006 9:14 pm
by -_-
Another Update: Lightsaber pack-1 has been released! It includes Orange, Yellow, and Pink!
http://files.filefront.com/Lightsaber_P ... einfo.html
Color requests for upcoming packs would be appreciated!
p.s-Progress bars at the front page has been removed, and I'll release things as soon as possible once they are done.
Posted: Sat May 06, 2006 12:08 am
by yankeefan05
Pink! "It takes a true man to wear pink">"It takes a true man to have a pink lightsaber." But some1 might like it.
Posted: Sun May 07, 2006 12:48 am
by -_-
Front page Updated.
Things I'm finishing off right now: Sesmic Charges and Bandu's Ion Cannons.
Posted: Sun May 07, 2006 2:54 am
by richard
I cant download any of the files..
Posted: Sun May 07, 2006 12:56 pm
by -_-
What do you mean? Is filefront not working for you, or can you just not find the files...?
Posted: Sun May 07, 2006 2:02 pm
by -_-
Posted: Sun May 07, 2006 2:28 pm
by -_-
Another Update: SBD explosion fix now avaliable for d/l
http://files.filefront.com/SBD_Explosio ... einfo.html
Credits go to Qdin, Ace, and Me

Posted: Sun May 07, 2006 3:30 pm
by Ace_Azzameen_5
GT PWNZ is up for you to play on.
Posted: Sun May 07, 2006 5:45 pm
by PvtParts
Nice work -_-.
Ill have fun with these...
Also, since you have experience with effects, do you know how i can make the rocket trails for the gunship white and thick and longer like in the movie. Ive gotten them a bit like i want but not even close to the movie effects.
Posted: Sun May 07, 2006 6:01 pm
by -_-
PvtParts wrote:Nice work -_-.
Ill have fun with these...
Also, since you have experience with effects, do you know how i can make the rocket trails for the gunship white and thick and longer like in the movie. Ive gotten them a bit like i want but not even close to the movie effects.
First of all, thanks. The second thing about the effects, I'll go check if I can get anything together for ya.
Posted: Sun May 07, 2006 6:25 pm
by Lord-Bandu
Iv got a great idea for a weapon/s .
Tie Defender Ion cannons
lol
Did you make any progress with that yet ?
Posted: Sun May 07, 2006 6:29 pm
by -_-
I've got most of the stuff done, just trying to figure out the draining thing >.< Why did I have to save the hardest for last =.=
p.s- compared to the things I've released, your Ion Cannons is so much harder >.<
Posted: Sun May 07, 2006 6:43 pm
by PvtParts
Yeah. from just how much ive gone into the dark world of effects, ive had little luck. Its a pain in the rear.
But I guess its not as bad as animation...
Map?
Posted: Mon May 08, 2006 1:09 am
by uttaresh
Could you please release a map of all this stuff soon? Please?
Posted: Mon May 08, 2006 1:43 am
by -_-
Well, I'm sure I cant do Manaan because of all the new models I would need. But I think I have an idea of what i would be doing. Gotta rub those neurons of mine and start working on the layout
p.s- For those of you who downloaded the SBD chunk fix,
REMEMBER to back up your cis.lvl before installing. As this does not work on all maps, and might cause some of them to crash. I'm planning on asking Ace to make and Un-installer for me. We'd have to see if any more ppl use this though.
Posted: Mon May 08, 2006 8:12 pm
by BF2-Master
Don't mean to be pushy, but when will you release the Disguise kit? It was removed from the first post, is it gonna be released?
Posted: Mon May 08, 2006 8:18 pm
by -_-
yes. it would be. I just havent got to finalizing and testing it yet.
Posted: Mon May 08, 2006 10:33 pm
by PvtParts
not to downsize any of your work, but hypothetically wouldnt it be easy to simply tell it to reference the enemy teams 'unit in question' instead of the invisibility effect thing?
I havent even looked into this specifically, so i frankly have no clue what im talking about, but that just came to mind when i thought of the disguse kit...
Posted: Mon May 08, 2006 11:22 pm
by -_-
PvtParts wrote:not to downsize any of your work, but hypothetically wouldnt it be easy to simply tell it to reference the enemy teams 'unit in question' instead of the invisibility effect thing?
I havent even looked into this specifically, so i frankly have no clue what im talking about, but that just came to mind when i thought of the disguse kit...
The disguise kit automaticlly uses the msh of the other side's first trooper as your disguise msh.