Gunship works in Sptest but not in normal game please help
Posted: Sat Aug 20, 2005 5:24 am
As the title says this is the odf
[GameObjectClass]
ClassLabel = "flyer"
GeometryName = "REP_LA_AT_Gunship.msh"
[Properties]
FLYERSECTION = "BODY"
ReserveOneForPlayer = "0"
VehicleType = "transport"
MapTexture = "gunship_icon"
HealthTexture = "HUD_rep_gunship_icon"
MapScale = 2.0
GeometryName = "REP_LA_AT_Gunship"
FirstPerson = "REP\repgunsh;rep_1st_cockpit_gunship"
FirstPersonFOV = "60"
CockpitTension = "12"
ThirdPersonFOV = "55"
CollisionScale = "2.5"
CollisionThreshold = "5.0"
CollisionInflict = "0.1"
MaxHealth = 3340.0
HealthType = "vehicle"
//HitLocation = "p_crithit 0"
PilotSkillRepairScale = 0.05
Acceleraton = 25.0
MinSpeed = -15.0
MidSpeed = 0.0
MaxSpeed = 55.0
StrafeSpeed = 15.0
PitchRate = 0.8
PitchFilter = 1.75
TurnRate = 1.0
TurnFilter = 5.75
//TurnRate = 1.25 // Max turn //3.25 mouse!
//TurnFilter = 5.75 // Speed of turn //5.75 mouse!
//ThrustPitchAngle = 0.2
//StrafeRollAngle = 0.1
BankAngle = 0.55
BankFilter = 5.5
LevelFilter = 2.0
PCPitchRate = 15.0
PCSpinRate = 15.0
PCTurnRate = 25.0
TakeoffTime = 1.5
TakeoffSpeed = 5.0
LandingTime = 1.5
LandingSpeed = 8.0
TakeoffHeight = 10.0
EyePointOffset = "0.0 0.0 10.0"
TrackCenter = "0.0 10.0 -24.0"
TrackOffset = "0.0 0.0 0.0 "
TiltValue = "4.0"
AimTension = "30.0"
MoveTension = "4.5"
WEAPONSECTION = "1"
WeaponName = "rep2_weap_fly_gunship_cannon"
WeaponAmmo = "0"
AimerNodeName = "front_gun_1"
AimerYawLimits = "-20.0 20.0"
AimerPitchLimits = "-20.0 20.0"
BarrelLength = "1.0"
FireOutsideLimits = "1"
NextAimer = "-"
AimerNodeName = "front_gun_2"
AimerYawLimits = "-20.0 20.0"
AimerPitchLimits = "-20.0 20.0"
BarrelLength = "1.0"
FireOutsideLimits = "1"
WEAPONSECTION = "2"
WeaponName = "rep2_weap_fly_gunship_missile"
WeaponAmmo = "6"
AimerNodeName = "hp_cannon_1"
AimerYawLimits = "-0.0 0.0"
AimerPitchLimits = "-0.0 0.0"
BarrelLength = "1.0"
NextAimer = "-"
AimerNodeName = "hp_cannon_2"
AimerYawLimits = "-0.0 0.0"
AimerPitchLimits = "-0.0 0.0"
BarrelLength = "1.0"
VehiclePosition = "common.vehiclepositions.pilot"
//********************************
//********** CO PILOT *********
//********************************
FLYERSECTION = "TURRET1"
FirstPerson = "rep\repsccam;rep_1st_cockpit_securitycam"
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
PitchLimits = "-20 50"
YawLimits = "-89 89"
EyePointOffset = "0.0 10.0 0.0"
TrackCenter = "0.0 7.0 -10.0"
TrackOffset = "0.0 1.0 14.0"
TiltValue = "5.0"
WEAPONSECTION = "1"
WeaponName = "rep2_weap_fly_gunship_ball"
WeaponAmmo = "0"
AimerNodeName = "wing_turret_2"
AimerYawLimits = "-160.0 20.0"//"-160.0 -20.0"
AimerPitchLimits = "-80.0 80.0"
BarrelLength = "1.0"
//WEAPONSECTION = "2"
//NextAimer = "-"
//WeaponName = "rep2_weap_fly_gunship_ball"
//WeaponAmmo = "0"
AimerNodeName = "wing_turret_1"
AimerYawLimits = "-20.0 160.0"//"20.0 160.0"
AimerPitchLimits = "-80.0 80.0"
BarrelLength = "1.0"
VehiclePosition = "common.vehiclepositions.copilot"
//********************************
//******** R BALL TURRET *******
//********************************
FLYERSECTION = "TURRET2"
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
FirstPerson = "REP\repguntr;rep_1st_cockpit_gunshipgnr"
YawLimits = "-115.0 0.0"
PitchLimits = "-30.0 70.0"
PCPitchTurnFactor = "20.0"
PCYawTurnFactor = "20.0"
EyePointOffset = "0.0 0.3 0.25"
TrackOffset = "0.0 0.0 0.0"
TrackCenter = "0.0 1.2 -1.0"
ThirdPersonFOV = "55"
TiltValue = "0.0"
TurretNodeName = "ball_turret_2"
FirePointName = "hp_turret_right"
WeaponName = "rep2_weap_fly_gunship_ball"
WeaponAmmo = "0"
BarrelLength = "0.0"
PilotPosition = "hp_gunner2"
PilotAnimation = "drive"
IsPilotExposed = "0"
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = ""
TurretStartSound = ""
TurretStopSound = ""
VehiclePosition = "common.vehiclepositions.rightturret"
//********************************
//******** L BALL TURRET *******
//********************************
FLYERSECTION = "TURRET3"
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
FirstPerson = "REP\repguntr;rep_1st_cockpit_gunshipgnr"
YawLimits = "0.0 115.0"
PitchLimits = "-30.0 70.0"
//YawLimits = "0.0 170.0"
//PitchLimits = "10.0 70.0"
PCPitchTurnFactor = "20.0"
PCYawTurnFactor = "20.0"
//PitchTurnFactor = "1.0"
//YawTurnFactor = "1.0"
EyePointOffset = "0.0 0.3 0.25"
TrackOffset = "0.0 0.0 0.0"
TrackCenter = "0.0 1.2 -1.0"
ThirdPersonFOV = "55"
TiltValue = "0.0"
TurretNodeName = "ball_turret_1"
FireNodeName = "hp_turret_left"
WeaponName = "rep2_weap_fly_gunship_ball"
WeaponAmmo = "0"
BarrelLength = "0.0"
PilotPosition = "hp_gunner1"
PilotAnimation = "drive"
IsPilotExposed = "0"
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = ""
TurretStartSound = ""
TurretStopSound = ""
VehiclePosition = "common.vehiclepositions.leftturret"
//*****************************
////////////////////////////////
//FLYERSECTION = "TURRET3"
////////////////////////////////
//YawLimits = "-40 40"
//PitchLimits = "-10.0 40.0"
//YawLimits = "-140.0 -45.0"
//PitchLimits = "-15.0 35.0"
//PitchTurnFactor = "1.0"
//YawTurnFactor = "1.0"
//EyePointOffset = "0.0 -1.0 -8.0"
//TrackOffset = "0.0 0.5 1.5"
//EyePointOffset = "0.0 0.2 2.3" by Trey 6/11/04
//TrackOffset = "0.0 0.0 0.0"
//EyePointOffset = "0.0 10.0 -3.0"
//TrackCenter = "1.5 -0.5 -1.0"
//TrackOffset = "0.0 0.0 -1.0"
//ThirdPersonFOV = "55"
//WeaponName = "rep2_weap_fly_gunship_ball"
//WeaponAmmo = "0"
//AimerNodeName = "wing_turret_2"
//AimerYawLimits = "-170.0 -30.0"
//AimerPitchLimits = "-40.0 50.0"
//BarrelLength = "1.0"
//PilotPosition = "hp_passenger2"
//PilotAnimation = "standing"
//VehiclePosition = "common.vehiclepositions.rightturret"
////////////////////////////////
//FLYERSECTION = "TURRET4"
////////////////////////////////
//YawLimits = "60 140"
//PitchLimits = "10.0 40.0"
///PitchTurnFactor = "1.0"
//YawTurnFactor = "1.0"
//EyePointOffset = "0.0 0.2 2.3"
//TrackOffset = "0.0 0.0 0.0"
//WeaponName = "rep2_weap_fly_gunship_ball"
//WeaponAmmo = "0"
//AimerNodeName = "wing_turret_1"
//AimerYawLimits = "60.0 140.0"
//AimerPitchLimits = "-40.0 -10.0"
//BarrelLength = "1.0"
//PilotPosition = "hp_passenger3"
//PilotAnimation = "standing"
//VehiclePosition = "common.vehiclepositions.leftturret"
//*****************************
////////////////////////////////
FLYERSECTION = "TURRET5"
////////////////////////////////
//PassengerSlots = "2"
//PassengerEyePoint = "hp_passenger1"
ForceMode = 1
ThirdPersonFOV = 59.5
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
YawLimits = "-95 -60"
PitchLimits = "-10.0 20.0"
PCPitchTurnFactor = "20.0"
PCYawTurnFactor = "20.0"
PitchTurnFactor = "1.0"
YawTurnFactor = "1.0"
EyePointOffset = "0.0 10.0 -3.0"
MountPos = "1.5 -0.75 1.75"
TrackCenter = "0.0 0.0 0.0"
TrackOffset = "0.0 0.0 0.0"
ControlsUnit = "0"
PilotPosition = "hp_passenger1"
PilotAnimation = "standing"
VehiclePosition = "common.vehiclepositions.passenger"
//*****************************
////////////////////////////////
FLYERSECTION = "TURRET6"
////////////////////////////////
//PassengerSlots = "2"
//PassengerEyePoint = "hp_passenger1"
ForceMode = 1
ThirdPersonFOV = 59.5
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
YawLimits = "-95 -60"
PitchLimits = "-10.0 20.0"
PCPitchTurnFactor = "20.0"
PCYawTurnFactor = "20.0"
PitchTurnFactor = "1.0"
YawTurnFactor = "1.0"
EyePointOffset = "0.0 10.0 -3.0"
MountPos = "1.5 -0.75 1.75"
TrackCenter = "0.0 0.0 0.0"
TrackOffset = "0.0 0.0 0.0"
ControlsUnit = "0"
PilotPosition = "hp_passenger2"
PilotAnimation = "standing"
VehiclePosition = "common.vehiclepositions.passenger"
//*****************************
////////////////////////////////
FLYERSECTION = "TURRET7"
////////////////////////////////
//PassengerSlots = "2"
//PassengerEyePoint = "hp_passenger3"
ForceMode = 1
ThirdPersonFOV = 59.5
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
YawLimits = "-95 -60"
PitchLimits = "-10.0 20.0"
PCPitchTurnFactor = "20.0"
PCYawTurnFactor = "20.0"
PitchTurnFactor = "1.0"
YawTurnFactor = "1.0"
EyePointOffset = "0.0 10.0 -3.0"
MountPos = "1.5 -0.75 1.75"
TrackCenter = "0.0 0.0 0.0"
TrackOffset = "0.0 0.0 0.0"
ControlsUnit = "0"
PilotPosition = "hp_passenger3"
PilotAnimation = "standing"
VehiclePosition = "common.vehiclepositions.passenger"
//*****************************
///////////////////////////////////////////////////////////////
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "gunship_chunk1"
ChunkNodeName = "Wing_gun_housing_2"
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.0 1.5"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "10.0"
ChunkUpFactor = "0.00"
ChunkTrailEffect = "mediumsmoketrail"
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "gunship_chunk2"
ChunkNodeName = "main_backdoor_R"
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.5 2.0"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "8.0"
ChunkUpFactor = "0.00"
ChunkTrailEffect = "mediumsmoketrail"
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "REP_LA_AT_Gunship_hulk"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "explosion"
ChunkTrailEffect = "mediumsmoketrail"
ChunkPhysics = "FULL"
ChunkOmega = "1.0 1.0 1.0"
ChunkSpeed = "12.0"
ChunkSmokeEffect = "smokeplume"
ChunkSmokeNodeName = "hp_smoke1"
ChunkSmokeEffect = "smokeplume"
ChunkSmokeNodeName = "hp_smoke2"
ChunkSmokeEffect = "smokeplume"
ChunkSmokeNodeName = "hp_smoke3"
ChunkSmokeEffect = "smokeplume"
ChunkSmokeNodeName = "hp_smoke4"
//////////////////////////
////DAMAGE///////////
///////////////
DamageStartPercent = 60.0
DamageStopPercent = 20.0
DamageEffect = "vehiclespark"
DamageAttachPoint = "hp_damage_3"
DamageStartPercent = 60.0
DamageStopPercent = 20.0
DamageEffect = "vehiclesmoke"
DamageAttachPoint = "hp_damage_2"
DamageStartPercent = 60.0
DamageStopPercent = 20.0
DamageEffect = "vehiclespark"
DamageAttachPoint = "hp_damage_4"
DamageStartPercent = 50.0
DamageStopPercent = 0.0
DamageEffect = "vehiclesmoke"
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = 30.0
DamageStopPercent = 0.0
DamageEffect = "vehiclesmoke"
DamageAttachPoint = "hp_damage_3"
DamageStartPercent = 50.0
DamageStopPercent = 0.0
DamageEffect = "vehiclesmoke"
DamageAttachPoint = "hp_damage_4"
DamageStartPercent = 10.0
DamageStopPercent = 0.0
DamageEffect = "vehicleflame"
DamageAttachPoint = "hp_damage_1"
//ExplosionCritical = "rep_fly_gunship_exp"
ExplosionDestruct = "rep_fly_gunship_exp"
///////////////////////////////////////////////////////////////
//// COLLISION
BuildingCollision = "p_front_sphere"
BuildingCollision = "p_left_sphere"
BuildingCollision = "p_right_sphere"
TerrainCollision = "p_front_sphere"
TerrainCollision = "p_left_sphere"
TerrainCollision = "p_right_sphere"
VehicleCollision = "p_front_sphere"
VehicleCollision = "p_left_sphere"
VehicleCollision = "p_right_sphere"
VehicleCollision = "p_center_sphere"
VehicleCollision = "p_rear_sphere"
SoldierCollision = "p_ball_turret_1"
SoldierCollision = "p_ball_turret_2"
SoldierCollision = "CollisionMesh"
OrdnanceCollision = "p_ball_turret_1"
OrdnanceCollision = "p_ball_turret_2"
OrdnanceCollision = "CollisionMesh"
EngineSound = "rep_fly_gunship_engine_parameterized"
TakeoffSound = "rep_fly_gunship_takeoff"
LandSound = "rep_fly_gunship_land"
HurtSound = ""
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound ="com_veh_collision_lg"
TurnOnSound = ""
TurnOffSound = ""
CISMusic ="cis_vehicle"
RepMusic ="rep_vehicle"
MusicSpeed = ".30"
MusicDelay = "3.0"
FoleyFXGroup = "metal_foley"
Any help anyone?
[GameObjectClass]
ClassLabel = "flyer"
GeometryName = "REP_LA_AT_Gunship.msh"
[Properties]
FLYERSECTION = "BODY"
ReserveOneForPlayer = "0"
VehicleType = "transport"
MapTexture = "gunship_icon"
HealthTexture = "HUD_rep_gunship_icon"
MapScale = 2.0
GeometryName = "REP_LA_AT_Gunship"
FirstPerson = "REP\repgunsh;rep_1st_cockpit_gunship"
FirstPersonFOV = "60"
CockpitTension = "12"
ThirdPersonFOV = "55"
CollisionScale = "2.5"
CollisionThreshold = "5.0"
CollisionInflict = "0.1"
MaxHealth = 3340.0
HealthType = "vehicle"
//HitLocation = "p_crithit 0"
PilotSkillRepairScale = 0.05
Acceleraton = 25.0
MinSpeed = -15.0
MidSpeed = 0.0
MaxSpeed = 55.0
StrafeSpeed = 15.0
PitchRate = 0.8
PitchFilter = 1.75
TurnRate = 1.0
TurnFilter = 5.75
//TurnRate = 1.25 // Max turn //3.25 mouse!
//TurnFilter = 5.75 // Speed of turn //5.75 mouse!
//ThrustPitchAngle = 0.2
//StrafeRollAngle = 0.1
BankAngle = 0.55
BankFilter = 5.5
LevelFilter = 2.0
PCPitchRate = 15.0
PCSpinRate = 15.0
PCTurnRate = 25.0
TakeoffTime = 1.5
TakeoffSpeed = 5.0
LandingTime = 1.5
LandingSpeed = 8.0
TakeoffHeight = 10.0
EyePointOffset = "0.0 0.0 10.0"
TrackCenter = "0.0 10.0 -24.0"
TrackOffset = "0.0 0.0 0.0 "
TiltValue = "4.0"
AimTension = "30.0"
MoveTension = "4.5"
WEAPONSECTION = "1"
WeaponName = "rep2_weap_fly_gunship_cannon"
WeaponAmmo = "0"
AimerNodeName = "front_gun_1"
AimerYawLimits = "-20.0 20.0"
AimerPitchLimits = "-20.0 20.0"
BarrelLength = "1.0"
FireOutsideLimits = "1"
NextAimer = "-"
AimerNodeName = "front_gun_2"
AimerYawLimits = "-20.0 20.0"
AimerPitchLimits = "-20.0 20.0"
BarrelLength = "1.0"
FireOutsideLimits = "1"
WEAPONSECTION = "2"
WeaponName = "rep2_weap_fly_gunship_missile"
WeaponAmmo = "6"
AimerNodeName = "hp_cannon_1"
AimerYawLimits = "-0.0 0.0"
AimerPitchLimits = "-0.0 0.0"
BarrelLength = "1.0"
NextAimer = "-"
AimerNodeName = "hp_cannon_2"
AimerYawLimits = "-0.0 0.0"
AimerPitchLimits = "-0.0 0.0"
BarrelLength = "1.0"
VehiclePosition = "common.vehiclepositions.pilot"
//********************************
//********** CO PILOT *********
//********************************
FLYERSECTION = "TURRET1"
FirstPerson = "rep\repsccam;rep_1st_cockpit_securitycam"
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
PitchLimits = "-20 50"
YawLimits = "-89 89"
EyePointOffset = "0.0 10.0 0.0"
TrackCenter = "0.0 7.0 -10.0"
TrackOffset = "0.0 1.0 14.0"
TiltValue = "5.0"
WEAPONSECTION = "1"
WeaponName = "rep2_weap_fly_gunship_ball"
WeaponAmmo = "0"
AimerNodeName = "wing_turret_2"
AimerYawLimits = "-160.0 20.0"//"-160.0 -20.0"
AimerPitchLimits = "-80.0 80.0"
BarrelLength = "1.0"
//WEAPONSECTION = "2"
//NextAimer = "-"
//WeaponName = "rep2_weap_fly_gunship_ball"
//WeaponAmmo = "0"
AimerNodeName = "wing_turret_1"
AimerYawLimits = "-20.0 160.0"//"20.0 160.0"
AimerPitchLimits = "-80.0 80.0"
BarrelLength = "1.0"
VehiclePosition = "common.vehiclepositions.copilot"
//********************************
//******** R BALL TURRET *******
//********************************
FLYERSECTION = "TURRET2"
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
FirstPerson = "REP\repguntr;rep_1st_cockpit_gunshipgnr"
YawLimits = "-115.0 0.0"
PitchLimits = "-30.0 70.0"
PCPitchTurnFactor = "20.0"
PCYawTurnFactor = "20.0"
EyePointOffset = "0.0 0.3 0.25"
TrackOffset = "0.0 0.0 0.0"
TrackCenter = "0.0 1.2 -1.0"
ThirdPersonFOV = "55"
TiltValue = "0.0"
TurretNodeName = "ball_turret_2"
FirePointName = "hp_turret_right"
WeaponName = "rep2_weap_fly_gunship_ball"
WeaponAmmo = "0"
BarrelLength = "0.0"
PilotPosition = "hp_gunner2"
PilotAnimation = "drive"
IsPilotExposed = "0"
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = ""
TurretStartSound = ""
TurretStopSound = ""
VehiclePosition = "common.vehiclepositions.rightturret"
//********************************
//******** L BALL TURRET *******
//********************************
FLYERSECTION = "TURRET3"
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
FirstPerson = "REP\repguntr;rep_1st_cockpit_gunshipgnr"
YawLimits = "0.0 115.0"
PitchLimits = "-30.0 70.0"
//YawLimits = "0.0 170.0"
//PitchLimits = "10.0 70.0"
PCPitchTurnFactor = "20.0"
PCYawTurnFactor = "20.0"
//PitchTurnFactor = "1.0"
//YawTurnFactor = "1.0"
EyePointOffset = "0.0 0.3 0.25"
TrackOffset = "0.0 0.0 0.0"
TrackCenter = "0.0 1.2 -1.0"
ThirdPersonFOV = "55"
TiltValue = "0.0"
TurretNodeName = "ball_turret_1"
FireNodeName = "hp_turret_left"
WeaponName = "rep2_weap_fly_gunship_ball"
WeaponAmmo = "0"
BarrelLength = "0.0"
PilotPosition = "hp_gunner1"
PilotAnimation = "drive"
IsPilotExposed = "0"
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = ""
TurretStartSound = ""
TurretStopSound = ""
VehiclePosition = "common.vehiclepositions.leftturret"
//*****************************
////////////////////////////////
//FLYERSECTION = "TURRET3"
////////////////////////////////
//YawLimits = "-40 40"
//PitchLimits = "-10.0 40.0"
//YawLimits = "-140.0 -45.0"
//PitchLimits = "-15.0 35.0"
//PitchTurnFactor = "1.0"
//YawTurnFactor = "1.0"
//EyePointOffset = "0.0 -1.0 -8.0"
//TrackOffset = "0.0 0.5 1.5"
//EyePointOffset = "0.0 0.2 2.3" by Trey 6/11/04
//TrackOffset = "0.0 0.0 0.0"
//EyePointOffset = "0.0 10.0 -3.0"
//TrackCenter = "1.5 -0.5 -1.0"
//TrackOffset = "0.0 0.0 -1.0"
//ThirdPersonFOV = "55"
//WeaponName = "rep2_weap_fly_gunship_ball"
//WeaponAmmo = "0"
//AimerNodeName = "wing_turret_2"
//AimerYawLimits = "-170.0 -30.0"
//AimerPitchLimits = "-40.0 50.0"
//BarrelLength = "1.0"
//PilotPosition = "hp_passenger2"
//PilotAnimation = "standing"
//VehiclePosition = "common.vehiclepositions.rightturret"
////////////////////////////////
//FLYERSECTION = "TURRET4"
////////////////////////////////
//YawLimits = "60 140"
//PitchLimits = "10.0 40.0"
///PitchTurnFactor = "1.0"
//YawTurnFactor = "1.0"
//EyePointOffset = "0.0 0.2 2.3"
//TrackOffset = "0.0 0.0 0.0"
//WeaponName = "rep2_weap_fly_gunship_ball"
//WeaponAmmo = "0"
//AimerNodeName = "wing_turret_1"
//AimerYawLimits = "60.0 140.0"
//AimerPitchLimits = "-40.0 -10.0"
//BarrelLength = "1.0"
//PilotPosition = "hp_passenger3"
//PilotAnimation = "standing"
//VehiclePosition = "common.vehiclepositions.leftturret"
//*****************************
////////////////////////////////
FLYERSECTION = "TURRET5"
////////////////////////////////
//PassengerSlots = "2"
//PassengerEyePoint = "hp_passenger1"
ForceMode = 1
ThirdPersonFOV = 59.5
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
YawLimits = "-95 -60"
PitchLimits = "-10.0 20.0"
PCPitchTurnFactor = "20.0"
PCYawTurnFactor = "20.0"
PitchTurnFactor = "1.0"
YawTurnFactor = "1.0"
EyePointOffset = "0.0 10.0 -3.0"
MountPos = "1.5 -0.75 1.75"
TrackCenter = "0.0 0.0 0.0"
TrackOffset = "0.0 0.0 0.0"
ControlsUnit = "0"
PilotPosition = "hp_passenger1"
PilotAnimation = "standing"
VehiclePosition = "common.vehiclepositions.passenger"
//*****************************
////////////////////////////////
FLYERSECTION = "TURRET6"
////////////////////////////////
//PassengerSlots = "2"
//PassengerEyePoint = "hp_passenger1"
ForceMode = 1
ThirdPersonFOV = 59.5
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
YawLimits = "-95 -60"
PitchLimits = "-10.0 20.0"
PCPitchTurnFactor = "20.0"
PCYawTurnFactor = "20.0"
PitchTurnFactor = "1.0"
YawTurnFactor = "1.0"
EyePointOffset = "0.0 10.0 -3.0"
MountPos = "1.5 -0.75 1.75"
TrackCenter = "0.0 0.0 0.0"
TrackOffset = "0.0 0.0 0.0"
ControlsUnit = "0"
PilotPosition = "hp_passenger2"
PilotAnimation = "standing"
VehiclePosition = "common.vehiclepositions.passenger"
//*****************************
////////////////////////////////
FLYERSECTION = "TURRET7"
////////////////////////////////
//PassengerSlots = "2"
//PassengerEyePoint = "hp_passenger3"
ForceMode = 1
ThirdPersonFOV = 59.5
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
YawLimits = "-95 -60"
PitchLimits = "-10.0 20.0"
PCPitchTurnFactor = "20.0"
PCYawTurnFactor = "20.0"
PitchTurnFactor = "1.0"
YawTurnFactor = "1.0"
EyePointOffset = "0.0 10.0 -3.0"
MountPos = "1.5 -0.75 1.75"
TrackCenter = "0.0 0.0 0.0"
TrackOffset = "0.0 0.0 0.0"
ControlsUnit = "0"
PilotPosition = "hp_passenger3"
PilotAnimation = "standing"
VehiclePosition = "common.vehiclepositions.passenger"
//*****************************
///////////////////////////////////////////////////////////////
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "gunship_chunk1"
ChunkNodeName = "Wing_gun_housing_2"
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.0 1.5"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "10.0"
ChunkUpFactor = "0.00"
ChunkTrailEffect = "mediumsmoketrail"
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "gunship_chunk2"
ChunkNodeName = "main_backdoor_R"
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.5 2.0"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "8.0"
ChunkUpFactor = "0.00"
ChunkTrailEffect = "mediumsmoketrail"
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "REP_LA_AT_Gunship_hulk"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "explosion"
ChunkTrailEffect = "mediumsmoketrail"
ChunkPhysics = "FULL"
ChunkOmega = "1.0 1.0 1.0"
ChunkSpeed = "12.0"
ChunkSmokeEffect = "smokeplume"
ChunkSmokeNodeName = "hp_smoke1"
ChunkSmokeEffect = "smokeplume"
ChunkSmokeNodeName = "hp_smoke2"
ChunkSmokeEffect = "smokeplume"
ChunkSmokeNodeName = "hp_smoke3"
ChunkSmokeEffect = "smokeplume"
ChunkSmokeNodeName = "hp_smoke4"
//////////////////////////
////DAMAGE///////////
///////////////
DamageStartPercent = 60.0
DamageStopPercent = 20.0
DamageEffect = "vehiclespark"
DamageAttachPoint = "hp_damage_3"
DamageStartPercent = 60.0
DamageStopPercent = 20.0
DamageEffect = "vehiclesmoke"
DamageAttachPoint = "hp_damage_2"
DamageStartPercent = 60.0
DamageStopPercent = 20.0
DamageEffect = "vehiclespark"
DamageAttachPoint = "hp_damage_4"
DamageStartPercent = 50.0
DamageStopPercent = 0.0
DamageEffect = "vehiclesmoke"
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = 30.0
DamageStopPercent = 0.0
DamageEffect = "vehiclesmoke"
DamageAttachPoint = "hp_damage_3"
DamageStartPercent = 50.0
DamageStopPercent = 0.0
DamageEffect = "vehiclesmoke"
DamageAttachPoint = "hp_damage_4"
DamageStartPercent = 10.0
DamageStopPercent = 0.0
DamageEffect = "vehicleflame"
DamageAttachPoint = "hp_damage_1"
//ExplosionCritical = "rep_fly_gunship_exp"
ExplosionDestruct = "rep_fly_gunship_exp"
///////////////////////////////////////////////////////////////
//// COLLISION
BuildingCollision = "p_front_sphere"
BuildingCollision = "p_left_sphere"
BuildingCollision = "p_right_sphere"
TerrainCollision = "p_front_sphere"
TerrainCollision = "p_left_sphere"
TerrainCollision = "p_right_sphere"
VehicleCollision = "p_front_sphere"
VehicleCollision = "p_left_sphere"
VehicleCollision = "p_right_sphere"
VehicleCollision = "p_center_sphere"
VehicleCollision = "p_rear_sphere"
SoldierCollision = "p_ball_turret_1"
SoldierCollision = "p_ball_turret_2"
SoldierCollision = "CollisionMesh"
OrdnanceCollision = "p_ball_turret_1"
OrdnanceCollision = "p_ball_turret_2"
OrdnanceCollision = "CollisionMesh"
EngineSound = "rep_fly_gunship_engine_parameterized"
TakeoffSound = "rep_fly_gunship_takeoff"
LandSound = "rep_fly_gunship_land"
HurtSound = ""
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound ="com_veh_collision_lg"
TurnOnSound = ""
TurnOffSound = ""
CISMusic ="cis_vehicle"
RepMusic ="rep_vehicle"
MusicSpeed = ".30"
MusicDelay = "3.0"
FoleyFXGroup = "metal_foley"
Any help anyone?