Forcefire: Howto
Posted: Wed Feb 14, 2007 1:16 pm
I want to make an attack, called Forcefire. It should be Bobas flamethrower
but with an other weaponmodel like forcepush (no rifle, a simple handmove like forceattacks)
but i dont know how to make this. here are the weapons .odf files
bobas flamethrower:
forcepush:
which lines i have to add/edit??
but with an other weaponmodel like forcepush (no rifle, a simple handmove like forceattacks)
but i dont know how to make this. here are the weapons .odf files
bobas flamethrower:
Code: Select all
[WeaponClass]
ClassParent = "com_weap_inf_flamethrower"
GeometryName = "imp_weap_inf_rifle.msh"
[Properties]
HUDTag = "hud_imp_flamethrower"
GeometryName = "imp_weap_inf_rifle"
HighResGeometry = "imp_1st_weap_inf_rifle"
OrdnanceName = "imp_weap_hero_flamethrower_ord"
//FirePointName = "hp_fire"
//******************************************************
//*************** SOUND ****************
//******************************************************
FireSound = "flame_on"
ReloadSound = "com_weap_inf_reload_med"
ChangeModeSound = "com_weap_inf_equip_med"
FireEmptySound = "com_weap_inf_ammo_empty"
WeaponChangeSound = "com_weap_inf_equip_med"
JumpSound = "com_weap_inf_rifle_mvt_jump"
LandSound = "com_weap_inf_rifle_mvt_land"
RollSound = "com_weap_inf_rifle_mvt_roll"
//ProneSound = "com_weap_inf_rifle_mvt_lie"
SquatSound = "com_weap_inf_rifle_mvt_squat"
//StandSound = "com_weap_inf_rifle_mvt_getup"
forcepush:
Code: Select all
[WeaponClass]
ClassLabel = "cannon"
[Properties]
IconTexture = "HUD_all_rifle_icon"
//GeometryName = "rep_weap_inf_rifle"
//ChargeUpEffect = "com_sfx_chargeup"
//MuzzleFlash = "med_muzzle_flash"
//Discharge = "med_smoke_effect"
RoundsPerClip = "75"
ReloadTime = "5.0"
HeatRecoverRate = "0.15"
HeatThreshold = "0.3"
ZoomMin = "2.0"
ZoomMax = "2.0"
ZoomRate = "0.0"
MinRange = "8"
OptimalRange = "12"
MaxRange = "16"
AnimationBank = "melee"
//Use the lightsabre force-push animation
FireAnim = "2"
//FirePointName = "hp_fire"
WEAPONSECTION = 1
ModeTexture = "HUD_weap_semiauto"
//ModeTextureColor = "42 235 42 100"
//ReticuleTexture = "reticule_04"
OrdnanceName = "rep_weap_inf_forcepush_ord"
TriggerSingle = "1"
ShotDelay = "0.1"
HeatPerShot = "0.075"
MaxPressedTime = "0.0"
PitchSpread = "0.5"
YawSpread = "0.5"
SpreadPerShot = "1.1"//1.2
SpreadRecoverRate = "4.8"//0.08
SpreadThreshold = "1.6"//0.03
SpreadLimit = "6.0"
StandStillSpread = "0.0"//0.4
StandMoveSpread = "0.0"//0.9
CrouchStillSpread = "0.0"//0.1
CrouchMoveSpread = "0.0"//0.6
ProneStillSpread = "0.0"
ProneMoveSpread = "0.0"
LockOnRange = "30.0"
LockTime = "0.0"
AutoAimSize = "2.0"
SalvoCount = "1"
ShotsPerSalvo = "1"
SalvoDelay = "0.0"
InitialSalvoDelay = "0.4"
SalvoTime = "0.0"
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "1"
TargetBuilding = "1"
which lines i have to add/edit??