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questions please

Posted: Sat Feb 19, 2005 6:36 am
by CCT*Ch@llenger
Hello everybody. I make a map Geonosis : battle so i open the original geonosis map 8) and i traffic it . i put vehicle but when i launch the map the vehicle won't spawn. i read the tutorial and i don't arrive...help me please
and i can play jsut clone not CSI i don't understand



screens :
http://img214.exs.cx/img214/5482/geonosis25hj.jpg
http://img214.exs.cx/img214/4695/geonosis31aq.jpg
http://img214.exs.cx/img214/7812/geonosis9xc.jpg

Posted: Sat Feb 19, 2005 6:48 am
by Dragonum
show your mission lua.

Posted: Sat Feb 19, 2005 7:01 am
by CCT*Ch@llenger
i did make it

Posted: Sat Feb 19, 2005 7:34 am
by Saturn_V
copy and paste the text from your mission lua here so we can take a look at it and see if we can spot the errors. And try following the vehicle tutorial again, bear in mind to read through to the second page because there are some corrections made.

http://forums.lucasarts.com/thread.jspa ... 9&tstart=0

Posted: Sat Feb 19, 2005 8:55 am
by CCT*Ch@llenger
can you help me. I can send youmy mod .rar and you correct that please

Posted: Sat Feb 19, 2005 9:23 am
by Saturn_V
no, first off copy and paste the text from your .lua file here

Posted: Sat Feb 19, 2005 10:08 am
by CCT*Ch@llenger
ok i tested for my gunships


---------------------------------------------------------------------------
-- FUNCTION: ScriptInit
-- PURPOSE: This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES: The name, 'ScriptInit' is a chosen convention, and each
-- mission script must contain a version of this function, as
-- it is called from C to start the mission.
---------------------------------------------------------------------------

function ScriptInit()
-- Empire Attacking (attacker is always #1)
local REP = 1
local CIS = 2
-- These variables do not change
local ATT = 1
local DEF = 2

AddMissionObjective(CIS, "red", "level.chal3.objectives.1");
AddMissionObjective(CIS, "orange", "level.chal3.objectives.2");
AddMissionObjective(CIS, "orange", "level.chal3.objectives.3");
AddMissionObjective(REP, "red", "level.chal3.objectives.1");
AddMissionObjective(REP, "orange", "level.chal3.objectives.2");
AddMissionObjective(REP, "orange", "level.chal3.objectives.3");




ReadDataFile("sound\\tat.lvl;tat1cw")
ReadDataFile("SIDE\\rep.lvl",
"rep_inf_basic",
"rep_fly_gunship",
"rep_inf_macewindu",
"rep_inf_jet_trooper");

ReadDataFile("SIDE\\cis.lvl",
"cis_inf_basic",
"cis_inf_countdooku",
"cis_inf_droideka");

--ReadDataFile("dc:SIDE\\gam.lvl",
-- "gam_inf_gamorreanguard")

SetAttackingTeam(ATT);

-- Republic Stats
SetTeamName(REP, "Republic")
SetTeamIcon(REP, "rep_icon")
AddUnitClass(REP, "rep_inf_clone_trooper",500)
AddUnitClass(REP, "rep_inf_arc_trooper",100)
AddUnitClass(REP, "rep_inf_clone_pilot",100)
AddUnitClass(REP, "rep_inf_clone_sharpshooter",100)
AddUnitClass(REP, "rep_inf_jet_trooper",100)
SetHeroClass(REP, "rep_inf_macewindu")

-- CIS Stats
SetTeamName(CIS, "CIS")
SetTeamIcon(CIS, "cis_icon")
AddUnitClass(CIS, "cis_inf_battledroid",500)
AddUnitClass(CIS, "cis_inf_assault",100)
AddUnitClass(CIS, "cis_inf_pilotdroid",100)
AddUnitClass(CIS, "cis_inf_assassindroid",100)
AddUnitClass(CIS, "cis_inf_droideka",100)
SetHeroClass(CIS, "cis_inf_countdooku")

-- Attacker Stats
SetUnitCount(ATT, 16)
SetReinforcementCount(ATT, 1300)
-- AddBleedThreshold(ATT, 31, 0.0)
-- AddBleedThreshold(ATT, 21, 0.75)
AddBleedThreshold(ATT, 11, 0.75)
AddBleedThreshold(ATT, 10, 1.5)
AddBleedThreshold(ATT, 1, 3.0)

-- Defender Stats
SetUnitCount(DEF, 16)
SetReinforcementCount(DEF, 1250)
-- AddBleedThreshold(DEF, 31, 0.0)
-- AddBleedThreshold(DEF, 21, 0.75)
AddBleedThreshold(DEF, 11, 0.75)
AddBleedThreshold(DEF, 10, 1.5)
AddBleedThreshold(DEF, 1, 3.0)

-- Local Stats
-- SetTeamName(3, "locals")
-- AddUnitClass(3, "gam_inf_gamorreanguard",3)
-- SetUnitCount(3, 3)
-- SetTeamAsEnemy(3, ATT)
-- SetTeamAsEnemy(3, DEF)

-- Level Stats
ClearWalkers()
AddWalkerType(0, 4) -- Droidekas
AddWalkerType(1, 4) -- number of leg pairs, count
AddWalkerType(2, 0)
SetMemoryPoolSize("EntityHover", 12)
SetMemoryPoolSize("EntityFlyer", 5)
SetMemoryPoolSize("EntityBuildingArmedDynamic", 16)
SetMemoryPoolSize("EntityTauntaun", 0)
SetMemoryPoolSize("MountedTurret", 22)
SetMemoryPoolSize("SoundSpaceRegion", 81)
SetMemoryPoolSize("PowerupItem", 60)
SetMemoryPoolSize("EntityMine", 40)
SetMemoryPoolSize("Aimer", 200)
SetMemoryPoolSize("Obstacle", 725)
SetSpawnDelay(10.0, 0.25)
ReadDataFile("dc:chal3\\chal3.lvl")
SetDenseEnvironment("true")
--AddDeathRegion("Sarlac01")
--SetMaxFlyHeight(90)
--SetMaxPlayerFlyHeight(90)


-- Sound Stats
OpenAudioStream("sound\\tat.lvl", "tatcw_music");
--OpenAudioStream("dc:sound\\tat.lvl", "tat3");
--OpenAudioStream("dc:sound\\tat.lvl", "tat3");
OpenAudioStream("sound\\cw.lvl", "cw_vo");
OpenAudioStream("sound\\cw.lvl", "cw_tac_vo");
--OpenAudioStream("dc:sound\\tat.lvl", "tat3_emt");
--OpenAudioStream("dc:sound\\tat.lvl", "tat3_emt");

SetBleedingVoiceOver(REP, REP, "rep_off_com_report_us_overwhelmed", 1);
SetBleedingVoiceOver(REP, CIS, "rep_off_com_report_enemy_losing", 1);
SetBleedingVoiceOver(CIS, REP, "cis_off_com_report_enemy_losing", 1);
SetBleedingVoiceOver(CIS, CIS, "cis_off_com_report_us_overwhelmed", 1);

SetLowReinforcementsVoiceOver(REP, REP, "rep_off_defeat_im", .1, 1);
SetLowReinforcementsVoiceOver(REP, CIS, "rep_off_victory_im", .1, 1);
SetLowReinforcementsVoiceOver(CIS, CIS, "cis_off_defeat_im", .1, 1);
SetLowReinforcementsVoiceOver(CIS, REP, "cis_off_victory_im", .1, 1);

SetOutOfBoundsVoiceOver(2, "repleaving");
SetOutOfBoundsVoiceOver(1, "cisleaving");

SetAmbientMusic(REP, 1.0, "rep_tat_amb_start", 0,1);
SetAmbientMusic(REP, 0.99, "rep_tat_amb_middle", 1,1);
SetAmbientMusic(REP, 0.1,"rep_tat_amb_end", 2,1);
SetAmbientMusic(CIS, 1.0, "cis_tat_amb_start", 0,1);
SetAmbientMusic(CIS, 0.99, "cis_tat_amb_middle", 1,1);
SetAmbientMusic(CIS, 0.1,"cis_tat_amb_end", 2,1);

SetVictoryMusic(REP, "rep_tat_amb_victory");
SetDefeatMusic (REP, "rep_tat_amb_defeat");
SetVictoryMusic(CIS, "cis_tat_amb_victory");
SetDefeatMusic (CIS, "cis_tat_amb_defeat");



SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin");
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout");
--SetSoundEffect("WeaponUnableSelect", "com_weap_inf_weaponchange_null");
--SetSoundEffect("WeaponModeUnableSelect", "com_weap_inf_modechange_null");
SetSoundEffect("SpawnDisplayUnitChange", "shell_select_unit");
SetSoundEffect("SpawnDisplayUnitAccept", "shell_menu_enter");
SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change");
SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter");
SetSoundEffect("SpawnDisplayBack", "shell_menu_exit");

--SetPlanetaryBonusVoiceOver(CIS, CIS, 0, "cis_bonus_cis_medical");
--SetPlanetaryBonusVoiceOver(CIS, REP, 0, "cis_bonus_rep_medical");
--SetPlanetaryBonusVoiceOver(CIS, CIS, 1, "");
--SetPlanetaryBonusVoiceOver(CIS, REP, 1, "");
--SetPlanetaryBonusVoiceOver(CIS, CIS, 2, "cis_bonus_cis_sensors");
--SetPlanetaryBonusVoiceOver(CIS, REP, 2, "cis_bonus_rep_sensors");
SetPlanetaryBonusVoiceOver(CIS, CIS, 3, "cis_bonus_cis_hero");
SetPlanetaryBonusVoiceOver(CIS, REP, 3, "cis_bonus_rep_hero");
--SetPlanetaryBonusVoiceOver(CIS, CIS, 4, "cis_bonus_cis_reserves");
--SetPlanetaryBonusVoiceOver(CIS, REP, 4, "cis_bonus_rep_reserves");
--SetPlanetaryBonusVoiceOver(CIS, CIS, 5, "cis_bonus_cis_sabotage");--sabotage
--SetPlanetaryBonusVoiceOver(CIS, REP, 5, "cis_bonus_rep_sabotage");
--SetPlanetaryBonusVoiceOver(CIS, CIS, 6, "");
--SetPlanetaryBonusVoiceOver(CIS, REP, 6, "");
--SetPlanetaryBonusVoiceOver(CIS, CIS, 7, "cis_bonus_cis_training");--advanced training
--SetPlanetaryBonusVoiceOver(CIS, REP, 7, "cis_bonus_rep_training");--advanced training

--SetPlanetaryBonusVoiceOver(REP, REP, 0, "rep_bonus_rep_medical");
--SetPlanetaryBonusVoiceOver(REP, CIS, 0, "rep_bonus_cis_medical");
--SetPlanetaryBonusVoiceOver(REP, REP, 1, "");
--SetPlanetaryBonusVoiceOver(REP, CIS, 1, "");
--SetPlanetaryBonusVoiceOver(REP, REP, 2, "rep_bonus_rep_sensors");
--SetPlanetaryBonusVoiceOver(REP, CIS, 2, "rep_bonus_cis_sensors");
SetPlanetaryBonusVoiceOver(REP, REP, 3, "rep_bonus_rep_hero");
SetPlanetaryBonusVoiceOver(REP, CIS, 3, "rep_bonus_cis_hero");
--SetPlanetaryBonusVoiceOver(REP, REP, 4, "rep_bonus_rep_reserves");
--SetPlanetaryBonusVoiceOver(REP, CIS, 4, "rep_bonus_cis_reserves");
--SetPlanetaryBonusVoiceOver(REP, REP, 5, "rep_bonus_rep_sabotage");--sabotage
--SetPlanetaryBonusVoiceOver(REP, CIS, 5, "rep_bonus_cis_sabotage");
--SetPlanetaryBonusVoiceOver(REP, REP, 6, "");
--SetPlanetaryBonusVoiceOver(REP, CIS, 6, "");
--SetPlanetaryBonusVoiceOver(REP, REP, 7, "rep_bonus_rep_training");--advanced training
--SetPlanetaryBonusVoiceOver(REP, CIS, 7, "rep_bonus_cis_training");--advanced training


-- Camera Stats
--Tat 3 - Jabbas' Palace
AddCameraShot(0.685601, -0.253606, -0.639994, -0.236735, -65.939224, -0.176558, 127.400444);
AddCameraShot(0.786944, 0.050288, -0.613719, 0.039218, -80.626396, 1.175180, 133.205551);
AddCameraShot(0.997982, 0.061865, -0.014249, 0.000883, -65.227898, 1.322798, 123.976990);
AddCameraShot(-0.367869, -0.027819, -0.926815, 0.070087, -19.548307, -5.736280, 163.360519);
AddCameraShot(0.773980, -0.100127, -0.620077, -0.080217, -61.123989, -0.629283, 176.066025);
AddCameraShot(0.978189, 0.012077, 0.207350, -0.002560, -88.388947, 5.674968, 153.745255);
AddCameraShot(-0.144606, -0.010301, -0.986935, 0.070304, -106.872772, 2.066469, 102.783096);
AddCameraShot(0.926756, -0.228578, -0.289446, -0.071390, -60.819584, -2.117482, 96.400620);
AddCameraShot(0.873080, 0.134285, 0.463274, -0.071254, -52.071609, -8.430746, 67.122437);
AddCameraShot(0.773398, -0.022789, -0.633236, -0.018659, -32.738083, -7.379394, 81.508003);
AddCameraShot(0.090190, 0.005601, -0.993994, 0.061733, -15.379695, -9.939115, 72.110054);
AddCameraShot(0.971737, -0.118739, -0.202524, -0.024747, -16.591295, -1.371236, 147.933029);
AddCameraShot(0.894918, 0.098682, -0.432560, 0.047698, -20.577391, -10.683214, 128.752563);

end

Posted: Sat Feb 19, 2005 10:38 am
by Dragonum
SetUnitCount(ATT, 16) : this is for the number of units on the map.

you had 500 clonetrooper, 100 pilots and so on and it works with SetUnitCount(ATT, 16) ?

SetMemoryPoolSize("EntityFlyer", 5) : 5 is the number of gunships
if you want more than 5 change the number

SetReinforcementCount(ATT, 1300) : this are the tickest for the attaker team,

you realy want 900 units for each side?
you become problems with the vehicles.

for the first look i dont see a problem, why no vehicles spawn.

Posted: Sat Feb 19, 2005 11:48 am
by CCT*Ch@llenger
ok but if i want to change he number of atte

Posted: Sat Feb 19, 2005 12:14 pm
by CCT*Ch@llenger
myproblem is ko the vehiclespawn tks lol but i can't spawn in clone but the command post is green i don't understnad

Posted: Sat Feb 19, 2005 12:35 pm
by Dragonum
have you an spawn path for the cp.
this could be the problem, when you cant spawn.

Posted: Sat Feb 19, 2005 1:14 pm
by CCT*Ch@llenger
What is the name of the controller sphere in .odf file??

Posted: Sat Feb 19, 2005 3:15 pm
by Dragonum
controller sphere?
whats this?
you mean the corntoll region?

Posted: Sun Feb 20, 2005 5:51 am
by CCT*Ch@llenger
this sphere : http://www.starwars.jp/event/image/geonosis_2.jpg

and now when i test map the game crashes Battlefront.exe error ??!!

Posted: Sun Feb 20, 2005 5:57 am
by Dragonum
geo_bldg_fedcoreship.odf this is the odf name.

and do this what psychofred said.
use the SPtest.exe.

if the game crashed after loading the map, its possible you see the failure in the BFront.log file

Posted: Sun Feb 20, 2005 6:14 am
by CCT*Ch@llenger
tanks. but the sptest won't run error he don't find binkw32

Posted: Sun Feb 20, 2005 6:35 am
by Dragonum
you must copy the sptest.exe in you battlefront folder data folder like:
C:\Programme\LucasArts\Star Wars Battlefront\GameData

Posted: Sun Feb 20, 2005 6:39 am
by CCT*Ch@llenger
ok tks but i find before you how use it lol tks :

Message Severity: 2
.\movie\RedMovie.cpp(467)
Segment 0xc4993edd does not exist in movie 0xb86e8e36

Message Severity: 2
.\movie\RedMovie.cpp(467)
Segment 0xee7faca9 does not exist in movie 0xb86e8e36

Message Severity: 2
.\source\Objective.cpp(59)
Objective::Add: must localize level.chal3.objectives.1

Message Severity: 2
.\source\Objective.cpp(59)
Objective::Add: must localize level.chal3.objectives.2

Message Severity: 2
.\source\Objective.cpp(59)
Objective::Add: must localize level.chal3.objectives.3

Message Severity: 2
.\source\Objective.cpp(59)
Objective::Add: must localize level.chal3.objectives.1

Message Severity: 2
.\source\Objective.cpp(59)
Objective::Add: must localize level.chal3.objectives.2

Message Severity: 2
.\source\Objective.cpp(59)
Objective::Add: must localize level.chal3.objectives.3

Message Severity: 2
.\source\Team.cpp(531)
Team missing class "cis_inf_basicdroid" (check the side's .req file)

Message Severity: 2
.\source\LuaCallbacks_Mission.cpp(726)
Memory pool "EntityTauntaun" not found

Message Severity: 3
.\graphics\pc\shaders\pcTerrainShader.cpp(176)
pcTerrainShader: detail texture expects L8 format!

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision6"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision7"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision8"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision9"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision10"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision11"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision12"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision13"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision14"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision22"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision23"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision24"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision27"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision6"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision7"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision8"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision9"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision10"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision11"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision12"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision13"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision14"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision22"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision23"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision24"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision27"

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP2" not localized

Message Severity: 3
.\source\CommandPost.cpp(409)
Command Post missing capture region "CP2"

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP1" not localized

Message Severity: 3
.\source\CommandPost.cpp(409)
Command Post missing capture region "CP1"

Message Severity: 3
.\source\CommandPost.cpp(414)
Command Post missing control region "CP1Control"

Message Severity: 3
.\source\CommandPost.cpp(423)
Command Post missing spawn path "CP1Spawn"

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP3" not localized

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP5" not localized

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP5" not localized

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP3" not localized

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP5" not localized

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(171)
Vehicle spawn missing class "cis_tread_hailfire"

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP3" not localized

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP3" not localized

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP3" not localized

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP3" not localized

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP3" not localized

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\graphics\pc\pcRedSegment.cpp(309)
pcShaderSegment: no shader for rendertype glow [0x6a3827bc]

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "MountedTurret" is full; raise count to at least 23

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "MountedTurret" is full; raise count to at least 24

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "MountedTurret" is full; raise count to at least 25

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "MountedTurret" is full; raise count to at least 26

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "MountedTurret" is full; raise count to at least 27

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "MountedTurret" is full; raise count to at least 28

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "MountedTurret" is full; raise count to at least 29

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "MountedTurret" is full; raise count to at least 30

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "MountedTurret" is full; raise count to at least 31

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "MountedTurret" is full; raise count to at least 32

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "MountedTurret" is full; raise count to at least 33

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "MountedTurret" is full; raise count to at least 34

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "MountedTurret" is full; raise count to at least 35

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "MountedTurret" is full; raise count to at least 36

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "MountedTurret" is full; raise count to at least 37

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "MountedTurret" is full; raise count to at least 38

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "WalkerLegPair" is full; raise count to at least 5

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "WalkerLegPair" is full; raise count to at least 6

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "WalkerBlend" is full; raise count to at least 9

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 25

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 26

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 27

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "WalkerBlend" is full; raise count to at least 10

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 28

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 29

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 30

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "WalkerLegPair" is full; raise count to at least 7

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "WalkerBlend" is full; raise count to at least 11

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 31

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 32

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 33

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "WalkerLegPair" is full; raise count to at least 8

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "WalkerBlend" is full; raise count to at least 12

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 34

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 35

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 36

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "MountedTurret" is full; raise count to at least 39

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "MountedTurret" is full; raise count to at least 40

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "MountedTurret" is full; raise count to at least 41

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "MountedTurret" is full; raise count to at least 42

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "MountedTurret" is full; raise count to at least 43

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "MountedTurret" is full; raise count to at least 44

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "MountedTurret" is full; raise count to at least 45

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "MountedTurret" is full; raise count to at least 46

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "MountedTurret" is full; raise count to at least 47

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "MountedTurret" is full; raise count to at least 48

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "WalkerBlend" is full; raise count to at least 13

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 37

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 38

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 39

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "WalkerLegPair" is full; raise count to at least 9

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "WalkerBlend" is full; raise count to at least 14

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 40

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 41

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 42

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "WalkerLegPair" is full; raise count to at least 10

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "WalkerBlend" is full; raise count to at least 15

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 43

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 44

Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 45

Posted: Sun Feb 20, 2005 7:47 am
by CCT*Ch@llenger
after i correct some bug help me for that :


Message Severity: 2
.\movie\RedMovie.cpp(467)
Segment 0xee7faca9 does not exist in movie 0xb86e8e36

Message Severity: 2
.\source\Team.cpp(531)
Team missing class "cis_inf_basicdroid" (check the side's .req file)

Message Severity: 2
.\source\LuaCallbacks_Mission.cpp(726)
Memory pool "EntityTauntaun" not found

Message Severity: 3
.\graphics\pc\shaders\pcTerrainShader.cpp(176)
pcTerrainShader: detail texture expects L8 format!

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision6"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision7"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision8"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision9"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision10"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision11"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision12"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision13"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision14"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision22"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision23"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision24"

Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision27"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision6"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision7"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision8"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision9"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision10"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision11"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision12"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision13"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision14"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision22"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision23"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision24"

Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision27"

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP1" not localized

Message Severity: 3
.\source\CommandPost.cpp(409)
Command Post missing capture region "CP1"

Message Severity: 3
.\source\CommandPost.cpp(414)
Command Post missing control region "CP1Control"

Message Severity: 3
.\source\CommandPost.cpp(423)
Command Post missing spawn path "CP1Spawn"

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP2" not localized

Message Severity: 3
.\source\CommandPost.cpp(409)
Command Post missing capture region "CP2"

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 3
.\source\CommandPost.cpp(409)
Command Post missing capture region "CP3"

Message Severity: 3
.\source\CommandPost.cpp(414)
Command Post missing control region "CP3Control"

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP3" not localized

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP3" has no control region

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP5" not localized

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP5" not localized

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP3" has no control region

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP3" not localized

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP3" has no control region

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP5" not localized

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP3" not localized

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP3" not localized

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP3" not localized

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP3" has no control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP3" not localized

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\CommandPost.cpp(392)
Label "level.chal3.CP3" not localized

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\source\VehicleSpawn.cpp(125)
Vehicle spawn command post "CP1" has no control region

Message Severity: 2
.\graphics\pc\pcRedSegment.cpp(309)
pcShaderSegment: no shader for rendertype glow [0x6a3827bc]

Posted: Sun Feb 20, 2005 8:10 am
by Saturn_V
Set up the control and command regions on your command posts. Did you delete the default ones? If so, why???