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Re: Games Complex - theITfactor's next map - updates pg. 12-14
Posted: Sat Aug 01, 2009 6:31 pm
by kooster
i only have like 2 maps in my addon...
well it looks good. the force powers from the previous beta were awesome
so i guess its gonna be better.
Re: Games Complex - theITfactor's next map - updates pg. 12-14
Posted: Sun Aug 02, 2009 3:46 am
by Broken_box
Nice new sounds for the swings, did you make them yourself with a mic?

But I do like them.
I'll give feedback on new hero assault ASAP
Re: Games Complex - theITfactor's next map - updates pg. 12-14
Posted: Mon Aug 03, 2009 12:45 am
by MetalcoreRancor
Ok, so the following footage I am about to unveil, will be the direction the hero assault mode beta you have been given the chance to test and try out, eventually will become.
The footage is of the unchanged 6 heroes featured in the beta, but with 2 new "padawan" level jedi, one for each side, that overwhelm the field with their numbers.
The overall gameplay will feature an objective unlike other modes. Your goal is will be to defeat the "master" of the other side. I'm not sure how the details will be on that, but there will be hordes of jedi fighting over the Temple that Itfactor will be placing at.
This whole mode, inspired by the footage of the Old Republic trailer, will pretty much be like that battle in several ways.
Im not sure how many masters willl have to die before one side wins or loses, details can be decided when I have balance created.
Without further ado...
http://www.xfire.com/video/104eff/
http://www.xfire.com/video/104f02/
http://www.xfire.com/video/104efe/
Please note that I do require thoughts on the heroes and villains, their powers, and anything that could be done to make them better, more intuitive or fun, and most of all, realistic in the sense of being a jedi, (I will fix mr giant wookiee, dont worry about that.)
The link, again, to the beta is:
http://www.filefront.com/14173623/Epic- ... t-Beta.7z/
Re: Games Complex - theITfactor's next map - updates pg. 12-14
Posted: Mon Aug 03, 2009 4:47 am
by Broken_box
I downloaded it, removed the old version from the addon then extracted the new version to it, but it said several files were broken when it finished extracting, then when swbf2 loads, it reaches the load screen before you log onto a profile and then crashes to desktop with no error message.......
EDIT: got it working again, but 7z says several files are broken when I extract them, too scared to trash my game again.....
Re: Games Complex - theITfactor's next map - updates pg. 12-14
Posted: Mon Aug 03, 2009 6:29 am
by Par3210
the addme.lua has gone bad.
I made a map changing the addme.lua and it made my whole game crash. MCR, you may want to fix this.

Re: Games Complex - theITfactor's next map - updates pg. 12-14
Posted: Mon Aug 03, 2009 9:55 am
by MetalcoreRancor
. . .
I guess Ill have to.
Re: Games Complex - theITfactor's next map - updates pg. 12-14
Posted: Mon Aug 03, 2009 10:00 am
by Par3210
wait, have you edited the addme.lua at all?
Re: Games Complex - theITfactor's next map - updates pg. 12-14
Posted: Mon Aug 03, 2009 10:14 am
by MetalcoreRancor
Ok, heres the new link to the new version, as seen in the 3 videos of my previous post.
http://www.filefront.com/14184289/Epic-Jedi.7z/
I tested it, it unzips fine.
PLEASE try it soon ^_^;
Re: Games Complex - theITfactor's next map - updates pg. 12-14
Posted: Mon Aug 03, 2009 10:15 am
by Par3210
Will do
Re: Games Complex - theITfactor's next map - updates pg. 12-14
Posted: Mon Aug 03, 2009 2:39 pm
by Broken_box
OK, trying it out, properly, giving feedback ASAP.
Re: Games Complex - theITfactor's next map - updates pg. 12-14
Posted: Mon Aug 03, 2009 2:45 pm
by Par3210
same

Re: Games Complex - theITfactor's next map - updates pg. 12-14
Posted: Mon Aug 03, 2009 2:47 pm
by MetalcoreRancor
Good, good. I look forward to hearing it. ^_^
Re: Games Complex - theITfactor's next map - updates pg. 12-14
Posted: Mon Aug 03, 2009 2:58 pm
by Par3210
First off, Big Red when you use his head throw attack goes all wierd when it comes back.
The jedi mode was more balanced - again awesome combos were there.
I didn't really like the rock throw thingy that makes all the rocks go after you as that kept killing me and I found it hard to stay alive without fake console.
It's almost perfect. Just tweak it a bit.

also sorry for the really short review, it's just that I must go and do something else now. So bye and let's hope that broken_box has a better review

Re: Games Complex - theITfactor's next map - updates pg. 12-14
Posted: Mon Aug 03, 2009 3:01 pm
by MetalcoreRancor
The Conquest clonewars has remained unchanged, and pretty much is just filler for the test map, and isnt what I need feedback on. XD
But yes I intend on balancing the rock throw power, as the ai abuse it too much. Thank you for playing it ^_^
Re: Games Complex - theITfactor's next map - updates pg. 12-14
Posted: Mon Aug 03, 2009 3:04 pm
by Par3210
Re: Games Complex - theITfactor's next map - updates pg. 12-14
Posted: Mon Aug 03, 2009 4:17 pm
by Broken_box
Well, I gave some sort of an appraisal from the previous version which was released, so this on won't be quite as long.
I enjoyed this one just as much, though Like Par said, found it difficult to survive. As for the padawans, I liked them as they remind me of the combos from the stock map, but still different, so I did ok with them.
Force tidal wave was fun, and it was good to be able to get water pouring off of me while in mid-air:
I can't remember if you actually did anything to change force destruction, but it seems less over powered now, well, not over powered at all fortunately, but I noticed jumping into a million enemies and using it doesn't seem to work at all now....so I'll actually have to learn to play instead.
Overall, It's a really good jedi mod, though please don't have as many units by default on the final one, or at least have them go to different places in the map, I was like "zomg jediz/sithz" when I was playing and for learners, it would be hard to practice getting better when you're set upon by a billion enemies (this and my GPU was lagging slightly)
I said this would be shorter, but I pretty much gave my thoughts on the other version, this is improved and I can't think of anything wrong with it apart from the number of b0tz.
Re: Games Complex - theITfactor's next map - updates pg. 12-14
Posted: Tue Aug 04, 2009 1:00 pm
by Par3210
Hear hear
Still its a great map anyway.
Re: Games Complex - theITfactor's next map - updates pg. 12-14
Posted: Tue Aug 04, 2009 2:14 pm
by MetalcoreRancor
Jedi Padawan
Improvements: Has a longer Second attack, and a shorter third attack.
Has a backslash attack.
http://www.xfire.com/video/106aab/
Sith Padawan
Improvements: Has an overall longer Third attack.
Added a "cross" attack. It is like a short dash.
http://www.xfire.com/video/106ab2/
Improved Force Tidal Wave
Shorter effect, looks more realistic to the waves. May change the wave effect.
http://www.xfire.com/video/106aa3/
Re: Games Complex - theITfactor's next map - updates pg. 12-14
Posted: Tue Aug 04, 2009 2:42 pm
by Par3210
awesome!!!

Especially like the new moves on the Jedi padawan!
I think you should reskin the sith padawan as that vader doesn't look very nice, althoguh up to you.
Re: Games Complex - theITfactor's next map - updates pg. 12-14
Posted: Tue Aug 04, 2009 3:15 pm
by MetalcoreRancor