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I need to get an idea of modding limits...
Posted: Sun Aug 10, 2008 3:10 pm
by agzilla123
Ok, so aside from having help with my major zeroeditor problems, I also need help with possible ideas and if they are possible.
1. I have seen a juggernaut on a modded kasshyke map (search MI kassyhke on youtube,) but I would like to know if it is possible to make a SPHA-T on a similar scale. It would be a stationary vehicle, sort of like a massive turret. Would it be possible to do this and have its massive turbo laser?
2. I would need something even more massive for that massive SPHA-T turbo laser to fire at

. Can you have a grounded Trade Federation Core Ship (like the ones seen on Geonosis in the movies)? Can it serve as a command post? Can it have about 15 guns that can be operated buy troops? (in other words, they act like turrets)
3. Can you have Acklays and Nexus operate as vehicles? (meaning that you can go into them)
Any help answering these questions would be appreciated.
Re: I need to get an idea of modding limits...
Posted: Sun Aug 10, 2008 3:21 pm
by adventfear
3. Can you have Acklays and Nexus operate as vehicles? (meaning that you can go into them)
I know you can have Acklays as actual units.
Re: I need to get an idea of modding limits...
Posted: Sun Aug 10, 2008 3:22 pm
by ARC_Commander
1. Yeah, it's been done before, a couple times.
2. Yes, yes, and no. I think the maximum number of turrets you can have in a vehicle is eight. However, you could just use the ship's model as a building, then put remote turrets in (the chairs in the capital ships, and their respective turrets). You'd have to make the building destructable, of course, and you'd need to link the turrets to the ship in the LUA so that they'd die when everything else inside does. The command post would be set up like the Hoth shield generator's command post. You'd also have to give it a death explosion powerful enough to kill anything inside when it is destroyed. So basically, it's perfectly feasible to do what you're suggesting (although difficult), just in a different way than you thought.
3. Yes, although I don't think that you could have a nexu without making a new skeleton.
Re: I need to get an idea of modding limits...
Posted: Sun Aug 10, 2008 3:24 pm
by bobfinkl
Re: I need to get an idea of modding limits...
Posted: Sun Aug 10, 2008 3:28 pm
by The_Emperor
Yeah, cos, that doesn't actually answer any of the above questions

Re: I need to get an idea of modding limits...
Posted: Sun Aug 10, 2008 3:30 pm
by agzilla123
Thanks adventfear....that is probably even better
Thanks ARC_Commander....I was planning it to be just like how you said for my second question. After all, the SPHA-T needs something to destroy

. I also hope to be the first to make a nexu skeleton. (By the way, I love Battlefront Extreme

)
bobfinkl......Sorry, I will make sure I look there first next time.
Re: I need to get an idea of modding limits...
Posted: Sun Aug 10, 2008 3:31 pm
by Aman/Pinguin
The_Emperor wrote:
Yeah, cos, that doesn't actually answer any of the above questions

That happens when people read only the topicname...
Re: I need to get an idea of modding limits...
Posted: Sun Aug 10, 2008 3:41 pm
by bobfinkl
I did look in there but that was quite a while back I was pretty sure the answers were in there. Anyway reading the FAQ and using the search function should be the first thing you do when you have a problem of some sort.
And as for the answer to your questions I believe they are all yes however they would be quite complicated to setup 15 turrets that are on a gigantic cp and have a way to get to them easily that would fit in well with the map. The turret should be relatively easy as you just setup the turret on the SPHA-T and have one of those seats that they use in space maps in the SPHA-T object. The Acklay and Nexu would probably be easiest to just setup the people to enter it (no hardpoints setup) to add a unit sitting on top should still be easy unless you want new anims however I don't understand how or why you would have acklays and nexu sitting around having clones (or droids) hop on to them they'd most likely kill the clone (or droid) before it got close. As far as I know they should all be possible correct me if any of this is wrong though.
Re: I need to get an idea of modding limits...
Posted: Sun Aug 10, 2008 4:13 pm
by Maveritchell
bobfinkl wrote:And as for the answer to your questions...
The questions were already answered and now you're answering them incorrectly. First of all;
The Acklay and Nexu would probably be easiest to just setup the people to enter it
Not easy, not even possible. Units aren't vehicles and unless they had totally different skeletons and animations what you said couldn't be done at all. Much
less the fact that there's no model for a Nexu.
Secondly;
The turret should be relatively easy as you just setup the turret on the SPHA-T and have one of those seats that they use in space maps in the SPHA-T object.
The original poster had it right when he said he'd set it up like an immobile vehicle (because that's basically what a turret is). Since there's no interior to the SPHAT, it wouldn't make sense to have a random turretchair controlling it from the outside.
Finally;
they would be quite complicated to setup 15 turrets that are on a gigantic cp and have a way to get to them easily that would fit in well with the map.
It's just like setting up turrets in space. Place turrets on starship body, add turretchairs. ARC made a pretty good suggestion in how he said to set it up.
I did look in there but that was quite a while back I was pretty sure the answers were in there.
Please make sure you read through the actual posts before slamming it with a "read the FAQ," and maybe you could do with reading the FAQ a bit more yourself (but so could we all), since
none of those questions can actually be answered directly from it.
Re: I need to get an idea of modding limits...
Posted: Sun Aug 10, 2008 4:24 pm
by agzilla123
First of all, I thank all of you for answering my questions.
Secondly, This thread can now be locked.
Thanks again!