Rotation Problem (sort of) [Solved]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Fluffy_the_ic
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Rotation Problem (sort of) [Solved]

Post by Fluffy_the_ic »

I'm having a little problem with rotating. I need one part of my model to be EXACTLY 90 degrees. I've tried, and when it's off less than .4 of a degree, about half of the prism sticks out of the rest of the model. How do you make it EXACTLY 90 degrees?
Note: I've tried just changing the number in the transform column to 90. It does nothing.
Caleb1117
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Re: Rotation Problem (sort of)

Post by Caleb1117 »

Hold down ctrl while you rotate, this will rotate it in even amounts.
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AceMastermind
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Re: Rotation Problem (sort of)

Post by AceMastermind »

Hold the shift key while you rotate to constrain the rotation in 15 degree increments, the increments can be changed in your preferences if you need more or less.
Fluffy_the_ic wrote:Note: I've tried just changing the number in the transform column to 90. It does nothing.
This is a bug in the Mod Tool layout if you're using Mod Tool 6, just change the layout to XSI Default (Pro Mode) under Modes in the top menu.
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Re: Rotation Problem (sort of)

Post by wazmol »

AceMastermind wrote:Hold the shift key while you rotate to constrain the rotation in 15 degree increments, the increments can be changed in your preferences if you need more or less.
Off-topic, yeah that is really useful, i only just found out (Lol) but you can do the same sort of thing in ZE.
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