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Problems with scaling

Posted: Sun Feb 26, 2012 8:00 pm
by willinator
Hey everyone, I'm in a bit of a pickle. I have this great object, but it's way too big. So, in XSI, I type into the little boxes how much I want to scale by, and the model on screen shrinks. Then, when I export and run it through meshex, I get a model that is the the original size. I'm pretty sure that I know how to freeze correctly, since I can edit the textures and such without it breaking. I might not be scaling correctly, I don't know. Any help is appreciated.

Re: Problems with scaling

Posted: Sun Feb 26, 2012 10:18 pm
by Unlucky13
If you scale using the numbers on the side you still need to freeze the transforms. You just click the "Transforms" button above the scaling and then click freeze all transforms. If you do it correctly the rotation and translation inputs should be 0 and the scaling should be 1.

Re: Problems with scaling

Posted: Sun Feb 26, 2012 11:01 pm
by willinator
I discovered what I did wrong. Whenever I thought I was freezing transforms, I was freezing the UV's