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Posted: Mon Jan 29, 2007 2:21 am
by Penguin
Elmo, ever thought of autopilot Gunships? just set up some AI Flyer paths ((Theres a doc for them so you should read parts of that)) and then watch them fly around. They won't unbalance the fight aslong as there are even numbers of Droid gunships and Republic gunships, considering the fact that their autopilot so a player can't jump in and kill everything.
Posted: Mon Jan 29, 2007 2:25 am
by FullMetal_Alchemist
that's a good idea. too bad i dont understand modtools.
Posted: Mon Jan 29, 2007 12:31 pm
by Elmo
Penguin wrote:Elmo, ever thought of autopilot Gunships? just set up some AI Flyer paths ((Theres a doc for them so you should read parts of that)) and then watch them fly around. They won't unbalance the fight aslong as there are even numbers of Droid gunships and Republic gunships, considering the fact that their autopilot so a player can't jump in and kill everything.
Schizo, has the animation work done for me.. it's got flyers, cruisers and landing gunships

I'm going to send out the beta to the testers today.
Posted: Mon Jan 29, 2007 1:24 pm
by Epena
Who's the beta testers? *nudge nudge*

Posted: Mon Jan 29, 2007 5:38 pm
by {WRL}Bly
http://www.xfire.com/screenshots/bly123 ... 4fd98b.png
Theres a Few Pics there of the map is you look down its the first 7.
Posted: Mon Jan 29, 2007 6:40 pm
by Razgriz
just a couple friendly suggestions
1. if your going movie wise you should give Bacara OOM-9's carbine like in the movie
2. Maybe since master skywalker found how to put movies in the map you could add ki-adi-mundis execution scene at the end.
3. I didn't see alot of buildings in the screenshots. I know there should be alot of walkways but throw in some more buildings maybe one you can walk up in to snipe
4. Keep up the good work!
Posted: Mon Jan 29, 2007 6:43 pm
by Elmo
Razgriz wrote:just a couple friendly suggestions
1. if your going movie wise you should give Bacara OOM-9's carbine like in the movie
2. Maybe since master skywalker found how to put movies in the map you could add ki-adi-mundis execution scene at the end.
3. Keep up the good work!
1. Done.
2. AWESOME! I'll check it out!
3. I've added an extra cp on another bridge/platform. It's a bridge pararell to the main one. (did i spell that right?) (pararell?)

Posted: Mon Jan 29, 2007 6:45 pm
by Razgriz
1. sorry its parallel elmo =( lol
2. in the star wars battlefront modding forum i think
3. nice
4. i love numbers dont you?
Posted: Mon Jan 29, 2007 7:19 pm
by Epena
I personally think that a movie playing at the end of every round you play on this map would be annoying....but maybe that's just me.
Posted: Mon Jan 29, 2007 7:54 pm
by Razgriz
Epena youd probably be able to click to skip if not itd be like 10 seconds not like 5 mins

Posted: Mon Jan 29, 2007 8:35 pm
by Fusion
Posted: Mon Jan 29, 2007 8:37 pm
by Xavious
Nice video.
Posted: Mon Jan 29, 2007 9:01 pm
by FullMetal_Alchemist
1. nice video
2. that was a pretty fast making, the map isn't technically out yet lol
3. i've noticed u use a lot of Kirby songs in your vids
4. how did u edit health out using fraps to film? what editing program do u use?
Posted: Mon Jan 29, 2007 9:08 pm
by Fusion
1. nice video
Thanks
2. that was a pretty fast making, the map isn't technically out yet lol
I have the Beta, and I have an agreement with Elmo to do this as a teaser trailer
3. i've noticed u use a lot of Kirby songs in your vids
The games are addicting, plus the music is usually good.
4. how did u edit health out using fraps to film? what editing program do u use?
Zerted's Common.lvl, First use Free Camera,then press backsapce.
Posted: Mon Jan 29, 2007 9:15 pm
by {WRL}Bly
How come you get to make movies....Oh Well good movie anyway.
Posted: Mon Jan 29, 2007 9:19 pm
by Elmo
{WRL}Bly wrote:How come you get to make movies....Oh Well good movie anyway.
You can make moives to if you want. :p I really don't care.
Posted: Mon Jan 29, 2007 9:20 pm
by FullMetal_Alchemist
well, i'm still making that duel movie for Rends' Mos Eisley Mod.
Posted: Mon Jan 29, 2007 10:51 pm
by Thire
Man, I don't believe that, I was going to make a vidoe this time. Anyway, you'll all love this map, have fun playing it and you'll find the skins rather nice!
Posted: Mon Jan 29, 2007 11:16 pm
by Elmo
alright.
bad News 
I looked at the pictures of the UT-AT ingame, And It is insanely large. The UT-At simply won't fit on that bridge. Unfortunately, If I don't figure something out, the UT-AT won't be in the map. My best bet, would be to resize the bridge, but i can't figure out on how to do that. Any help would be much appreciated!!!
Posted: Mon Jan 29, 2007 11:22 pm
by SymbolS
I'm not sure if you can resize it or not(pretty sure you can't) but you could always make another larger bridge, or leave the vehicle out even. Or maybe you could just add a couple more roads or something right next to it for vehicles. I dunno, I'm havin a big brainfart for the past 3 weeks.