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Posted: Tue Jun 13, 2006 7:55 pm
by OOM-9
No Mundi, Bacara is his replacement. Mundi did fight of course, but the battle for Mygeeto was a long on, no doubt there were times the clones were on thier own.



~OOM-9

Posted: Tue Jun 13, 2006 8:21 pm
by EJMM
Hey OOM-9, do you have any Idea of a Beta realease date?, just asking.

Posted: Tue Jun 13, 2006 8:52 pm
by MartinK
You're right, you mencioned Bacara as a hero, forgot about that... Will that vehicle that Squirrel7Hunter posted be in the map? Just asking, although you could modify the Republic vehicle* (I can't remember the name, but's in the Mygeeto map) to make it look like the new one.

EDIT: *Republic Vehicle*: TX-130

Posted: Tue Jun 13, 2006 9:09 pm
by OOM-9
If I can get ahold of a UT-AT model or something I wouldn't mind UV mapping or whatever to get it into the game, but I have like 200 models in the works and Majin bugging me for a commando, etc.

As to a Beta.... it is already for a beta, I have the map laid out, decorated, atmosphere, wreckage, barriers and AI pathing... yet the AI won't spawn and the CPs are uncappable... untill I fix those it's simply an awsome looking unplayable map.



~OOM-9

Posted: Tue Jun 13, 2006 9:40 pm
by (GT)superfobio
this map looks awsome and the bridges look very realistic because they r so battle dammaged in the LAATs could you make the pilot postion unuseable by the player but the other postions useable? :? this is the first map i will get as a beta if there is 1

Posted: Tue Jun 13, 2006 11:21 pm
by JabbaLovesLava
OOM-9, for the LAATs maybe you could do the "pilot type: self" thingy that xwinguy found out about ( not exactly this way, but close ;P)

Posted: Tue Jun 13, 2006 11:59 pm
by Protector_Pulch
As to General Mundi:
What about a hunt mode ?

That's mighty Mundi (lots of hp, unlimited stamina, enough lightsaber damage for instant kill, strong force push (like in Kotor Assault on Bespin:Cloud City) but Unit count is max. 1)

VS

either
a) United CIS/REP - Galactic Marine, SBD, Clone Sniper, Droid Engineer,Drodikia,Jet Trooper
or
b) REP as 2nd Party and CIS as hostile Neutrals.

Posted: Wed Jun 14, 2006 12:17 am
by Epena
Hunt idea is pretty cool!

I suggest you being rep hunting the Supermundi with CIS as locals.

Just a thought..

Posted: Wed Jun 14, 2006 12:20 am
by Protector_Pulch
Just noticed:

"hostile neutrals" *erm* should be "hostile locals" because "hostile neutrals" are rather paradox.

But I'm not sure that Locals work in Hunt Mode...

Posted: Wed Jun 14, 2006 12:16 pm
by firestrike
OOM-9 wrote:Image
Image

Some teasers


~OOM-9
:shock: w0w !!!! OOM-9 that's really amazing :shock:

Posted: Wed Jun 14, 2006 6:43 pm
by EJMM
Hey OOM-9, could you give us some information on how are we going to change between levels?, stairs?, what?

Posted: Wed Jun 14, 2006 6:54 pm
by minilogoguy18
this is one map that im actually lookin forward to.

Posted: Thu Jun 15, 2006 12:22 am
by Protector_Pulch
Hmm, I think I would be a good idea to give the jet trooper more fuel as suddenly coming through a hole in the bridge or suddenly falling down on unprepared CIS would be cool.
To balance this out, you could include staffs for the Magnaguards (ask Penguin where hers are from)-

Posted: Thu Jun 15, 2006 1:32 am
by AlPhA29
u would need to up the amt of ai up by a lot tat seems BIG!!! :D anyway kp up the good work this looks very promising

Posted: Thu Jun 15, 2006 7:18 pm
by OOM-9
The jettrooper in my screen has unlimited fuel, but I am not going to have them, cause AI troopers will fall through the holes and run along the bottom of the gorge and never re-enter combat.

As to progress I am dumbfounded. I am no n00b by any means, I have error tested to the extreme, my CPs refuse to be capturable, and my AI won't even spawn now...

I am at my wit's end, If I have to I'll make it over using the .wld and .ter files to reconstruct it in a new project folder, but it would be better to fix the problem instead of avoid it.



~OOM-9

Posted: Thu Jun 15, 2006 7:47 pm
by Squirrel7Hunter
try and delete all your cp's regions and remake all of them and see if that works. or have u already tried that?

Posted: Thu Jun 15, 2006 7:54 pm
by yankeefan05
wow looking really nice.

Posted: Thu Jun 15, 2006 9:37 pm
by EraOfDesann
OOM, I already expressed my excitement for your map in my PM's but again I'll say that it looks awesome!

I have one small question. Will you be changing the .tga for the LAAT wreckage? It just seems a little out of place with the greenish-yellow jungle stains on it. Maybe simply changing the tint would make it look more in-place? Just a thought though.

Posted: Thu Jun 15, 2006 9:54 pm
by OOM-9
@Era: Already been addressed, but yea I am changing those.




~OOM-9

Posted: Thu Jun 15, 2006 9:55 pm
by EraOfDesann
OOM-9 wrote:@Era: Already been addressed, but yea I am changing those.

~OOM-9


Oh...hehehe... :oops: