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Swbf2 Objects Collision Problem
Posted: Sun Mar 06, 2011 11:48 pm
by jango
Is there a way to fix the collisions in swbf2 objects when using them in swbf1? (without using xsi) I used the geonosis bunker platform in my map from swbf2 and ingame it had no collision at all!
Re: Swbf2 Objects Collision Problem
Posted: Sun Mar 06, 2011 11:53 pm
by bamdur123
if there is a .msh.option file with -nocollision in it remove the .option file
Re: Swbf2 Objects Collision Problem
Posted: Mon Mar 07, 2011 2:45 am
by Ginev
And that will remove the collision?I will try this since i have the same problem with the Utapau models. (invisible walls,roofs...etc)
Re: Swbf2 Objects Collision Problem
Posted: Mon Mar 07, 2011 2:54 am
by Firefang
The only way (without xsi) is to place invisible models against the walls and floors.
Re: Swbf2 Objects Collision Problem
Posted: Mon Mar 07, 2011 6:03 pm
by giftheck
You can hex-edit the objects and rename collision objects (Usually something like "P_-so_cube101" to "collision101"), the same way you can rename mesh objects within a .msh file (after the NAME section)