Localisations

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MandeRek
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Localisations

Post by MandeRek »

Well, I'm having tons of localisations, and i did it this way:

in common.sides i added 2 teams, which are set up like all others
in entity.yuz.yuz I added keys (the dudes are called yuz_yuz_trooper etc)
in entity.yuz.rep I added keys (the dudes are called yuz_rep_trooper etc)
in weapons.yuz.weap i added some keys(like yuz_weap_amphistaff)
in weapons.yuz.weap.inf i added keys (like yuz_weap_inf_blastbug)

I've always done localisations, and know how they work, but after munging they don't show up ingame.. Might it be the extra scopes, or the teams? Note that it's 1 addon folder called ZER (yes i did the localisations from data_ZER)

Please help, but not with questions like 'have you done it in uk_english' or something simple, since this always worked for me.. Thanks
Flinti
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Re: Localisations

Post by Flinti »

Do you really check the 'Localize' thing when you munge? (That's the only thing what comes me in mind(corect grammar?^^), and I think I forgot this over 10 times)


EDIT:
in weapons.yuz.weap.inf i added keys (like yuz_weap_inf_blastbug)
but if you have weapons.yuz.weap.inf, you should only add 'blastbug',

AND another thing that could be: Is 'yuz' the name of the folder of the scen? It should be the name of the siede folder, I think.

(I collected all things in my mind, so I really don't know if they're correct)
MandeRek
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Re: Localisations

Post by MandeRek »

Well these questions i hoped to avoid..

I only added blastbug, yuz_weap_inf_blastbug is the odf name. The folder doesn't matter i believe, only the names.

When i typed entity.yuz.yuz, i meant in the entity scope a scope called yuz, and in there another scope called yuz. I always munge with everything selected, and i already tried a clean munge.. No errors at all..

Note that localisations done before still work fine, strangely
Flinti
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Re: Localisations

Post by Flinti »

Ok, than I can't help :(
MandeRek
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Re: Localisations

Post by MandeRek »

I fixed the above. They were in wrong scopes, and i could easily replace them to other scopes from within the .cfg files, which start to make sense now..

I've got another question. The new eras uses 2 teams, also displayed in the lua, like this:

Code: Select all

 
	SetupTeams{
		newrep = {
			team = ALL,
			units = 20,
			reinforcements = 100,
I used the adding locals tut to give these names, but now when you kill one, the same name is displayed as the team name (f.e.: MandeRek killed New Republic)

I setup a team in common.sides with the same scopes and keys as the assets', only different localisations.. Still no succes. Anyone got a suggestion? Thanks :?
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