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Posted: Thu Sep 21, 2006 3:46 pm
by Darth_Z13
Hey I found a shadow trooper! It was made by Adreniline and I used it in my Agmar Forest map. Here's what they look like in game. You need to PM him about the link though because I lost it.

Posted: Thu Sep 21, 2006 4:25 pm
by Teancum
Proposed:

Posted: Thu Sep 21, 2006 4:26 pm
by Chris165
The 1 from Linus is looking way much better on the Shadowtrooper on my opinion
Posted: Thu Sep 21, 2006 4:39 pm
by Hebes24
I like that alot Teancum!! definately a shtr!!!
Posted: Fri Sep 22, 2006 1:01 am
by ML_916
That skin looks really good for a rebel spec ops..
Posted: Fri Sep 22, 2006 1:18 am
by Bac-Talan
Nice skin. Caboose is pretty slick too, although I've never watched Red Vs. Blue before. I like the color scheme.
On Marz I would tone down the purple a bit, It's a bit too bright, and maybe add some strips or somewhat on the legs and/or arms and/or helmet. Maybe touches of Gold or Indigo would be nice too.
I like the Rebel Spec. Ops. But again, I'd recomend darkening the black and adding some rebel markings.
Maybe give him a gas mask (like the ones found in KOTOR, or like a surgical mask:
http://emd.wa.gov/5-prog/prog-images/scrubs.gif, but cooler)
Just to make him special.
These are just my suggestions. Feel totally free to not act in any way on them.
Posted: Fri Sep 22, 2006 2:35 am
by EraOfDesann
Great skins Tean! That merc skin is much better than the other one.
Posted: Fri Sep 22, 2006 11:59 am
by Maveritchell
Bac-Talan wrote:I like the Rebel Spec. Ops. But again, I'd recomend darkening the black and adding some rebel markings.
Maybe give him a gas mask (like the ones found in KOTOR, or like a surgical mask:
http://emd.wa.gov/5-prog/prog-images/scrubs.gif, but cooler)
Not to rain on your parade, but I think a gas mask is not a good idea - at all. Without some sort of 3-D projection from his face (i.e. it was built-in to the model) it'll just look like he applied face paint.
A gas mask would look good if the model supported it, though.
Posted: Fri Sep 22, 2006 1:16 pm
by Talibanman
i dunno, but maybe this one i made could be used? i think it's kinda spec-op'ish , made from the default rebel rifleman... it's free for use, of course.
Posted: Fri Sep 22, 2006 1:20 pm
by Talibanman
i dunno, but maybe this one i made could be used? i think it's kinda spec-op'ish , made from the default rebel rifleman... it's free for use, of course.
here's how it looks ingame:

Posted: Fri Sep 22, 2006 3:06 pm
by ML_916
I´ve got an idea for a the classes at Space Muunilinst. the pilot should be as it is, the marine as it is but with the ARC-model, and there could be a red ARC-captain with Moving_Targets ARC-gun, a powerful pistol, some kind of buff and those "bombs" that the engineer uses but maybe 3 times as powerful as it is...that would be pretty cool..and could you add Delta-7s at that map too?
Posted: Fri Sep 22, 2006 5:01 pm
by Teancum
Bac-Talan wrote:On Marz I would tone down the purple a bit, It's a bit too bright, and maybe add some strips or somewhat on the legs and/or arms and/or helmet. Maybe touches of Gold or Indigo would be nice too.
Noted. I couldn't think of what to do.
ML_916 wrote:I´ve got an idea for a the classes at Space Muunilinst. the pilot should be as it is, the marine as it is but with the ARC-model, and there could be a red ARC-captain with Moving_Targets ARC-gun, a powerful pistol, some kind of buff and those "bombs" that the engineer uses but maybe 3 times as powerful as it is...that would be pretty cool..and could you add Delta-7s at that map too?
I might change the Marine to the red ARC skin, but I don't want to change any weapons because I'm afraid gameplay will become unbalanced. I plan on putting Delta-7's in at Muunilinst, but I keep forgetting to. Cmdr_Fusion, make a note of that.
Posted: Fri Sep 22, 2006 7:03 pm
by Lead_Pilot
Nice texture for the Han stormtrooper model! It's thinking out of the box, and really stands out from the rest of the troops. In a since it's like getting AI heroes, the Republic Commandoes and bodyguards with staffs. Again, real nice job with the skin Teancum. I think you should keep it.
Posted: Sun Sep 24, 2006 11:57 am
by Hebes24
I have a question about the current Global Sides:
Which of the republic legions in the pack have recon and commander units? I know the 146th does, but any others? If so, what are their odf names?

Posted: Sun Sep 24, 2006 4:33 pm
by Teancum
The 41st, 501st and 146th right now.
Posted: Sun Sep 24, 2006 4:37 pm
by Hebes24
Cool. They will all have recon and commander units for 2.0 I assume?
I just tried using the 41st recon and commander units, and it crashed about 5 seconds inot the battle (or after I selected a team).
Message Severity: 3
.\Source\EntitySoldier.cpp(10680)
Soldier "com_inf_default_recon" weapon 3 "all_weap_inf_invisibility" not found
Message Severity: 3
.\Source\EntitySoldier.cpp(10680)
Soldier "com_inf_default_commander" weapon 2 "rep_weap_inf_cmdr_rocket_launcher" not found
Message Severity: 3
.\Source\EntitySoldier.cpp(10680)
Soldier "com_inf_default_commander" weapon 3 "cis_weap_inf_buff_damage" not found
You probably already know that, but just to make sure....
Posted: Sun Sep 24, 2006 4:48 pm
by Teancum
Yup. All four new legions will have Recon/Commanders.
Posted: Mon Oct 09, 2006 3:09 pm
by BoomChaka
it would be sweet if the rebel ops had a grapple or somthing
Posted: Mon Oct 09, 2006 3:14 pm
by The_Emperor
yah it would be, but I'm affraid the grapple doesn't work in SWBF II...
Posted: Fri Oct 13, 2006 8:33 pm
by Zaborack
wow, Boomchaka, you just did a big bump O.O
well see how much Teancum cares....
-zaborack