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Lava
Posted: Thu Aug 31, 2006 10:32 am
by Ninostudios
Though we at N.i.N.O. studios have made quite a few maps in our time, one thing that we have never done is make a level which required water or lava. Thus, I am required to plea for help

. If you know how to create laval please post a responc here!
-Solo the Han (N.i.N.O. Mod Chief)
RE: Lava
Posted: Thu Aug 31, 2006 10:47 am
by Hebes24
First you need to put in some water in ZE. then save it.
Then you need to copy the water section of a map's .fx file (one thaty has water in it). this can be found in assets\worlds\***\world1(or 2) (*** = 3 letter ID of map you get it from) and paste it in your map's ***.fx file found in data_***\worlds\***\world1 (*** = 3 Letter Mod ID ).
then go into assets\worlds\MUS\msh and copy mus1_main_2.tga from it and paste it into data_***\worlds\***\world1.
the last thing you need to do is go into the water section of the ***.fx file and you should see this line somewhere inside:
MainTexture("name_of_water_texture.tga");
It might not exactly be that line, if not, look for a line that mentions textures.
Replace whatever texture that is in the quotes with mus1_main_2.tga.
Save the .fx file, munge common, and you should have working water in your map!!!
RE: Lava
Posted: Thu Aug 31, 2006 10:54 pm
by darthtrogsasea
aculy just use a lava squar for mustafar
Re: RE: Lava
Posted: Thu Aug 31, 2006 10:55 pm
by EraOfDesann
darthtrogsasea wrote:aculy just use a lava squar for mustafar
There are no lava squares.
RE: Re: RE: Lava
Posted: Fri Sep 01, 2006 1:14 am
by darthtrogsasea
urrr then y are thare in mustafar il birng it up in ZE to look agian
RE: Re: RE: Lava
Posted: Fri Sep 01, 2006 1:25 am
by darthtrogsasea
ahhh here we go MUS1_BLD_LAVA_LAVA
now do u belive me
RE: Re: RE: Lava
Posted: Fri Sep 01, 2006 2:12 am
by darthpingu
It's in a model, go in to the tga and copy the lava part and paste in a new tga
