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Posted: Tue May 09, 2006 9:12 am
by RevanSithLord
Hmm... could call it in like you would an Orbital Strike, but instead it comes in with an ATTE for combat where ever you tell it. Just my idea if no-one thought of it yet.

Looks great!

Posted: Tue May 09, 2006 9:41 am
by drummerzoid1
wow great idea
Posted: Tue May 09, 2006 10:42 am
by Teancum
RevanSithLord wrote:Hmm... could call it in like you would an Orbital Strike, but instead it comes in with an ATTE for combat where ever you tell it. Just my idea if no-one thought of it yet.

Looks great!

Orbital Strike is an ordnance. You couldn't do it with that. If you had someone like Zerted coding lua, you might be able to trick the game, but I doubt it. Great idea however.
Another possible option is to have an LAAT/c bring in a new ATTE any time one gets destroyed. That might work out better.
Posted: Tue May 09, 2006 8:25 pm
by PvtParts
Good idea, but it would also make coding luas for all modders who used this a pain in the rear.
Because obviously you would have to tie each walker you place into something, similar to how pertaining internal and external systems destroy simultaneously, or how shields work.
So basically it would mean having to do the above for each at-te you place in your map.
And i dont see how it would be done anyway... (where would the laat/c spawn and how would it drop of an atte etc etc...)
regardless that hypothetically is a good idea. hypothetically.
Posted: Tue May 09, 2006 8:29 pm
by -_-
or you can always just make the LAAT/C a repair/med vehicle like. Meaning any units or vehicles close to it that are damaged would be healed/repaired slowly.
Posted: Tue May 09, 2006 9:50 pm
by PvtParts
Good idea. But i really like the drop of at-te concept. Im 100% positive it can be done without going to extreme measures (like fixing the carrier system)
If source files for this are released (okay what the hell am I saying) I will definatly look into getting this working (if it isnt fixed already) and, with the authors permission, release it.
Anyhow, I feel I havent seen any updates really..
Any news on this vehicle? A screen shot would be nice.
Posted: Tue May 09, 2006 10:12 pm
by Teancum
There's a vid somewhere in the thread already.
Posted: Tue May 09, 2006 10:29 pm
by PvtParts
I know.
I was looking more toward a progress update. Not trying to nag him (definatly not out to be one of those "when come out it will eh?" guys.)
Posted: Tue May 09, 2006 11:39 pm
by Teancum
Well just from gathering how our German friends are doing this from their posts, a mapper will need to know two things fairly well to put these in his/her own map:
1-The Procedural Animation system in ZeroEdit
2-LUA.
Posted: Wed May 10, 2006 3:03 am
by Dragonum
ok, a few infos
the atte in the movie is a prop, because you cant animate a vehicle with animations.
what we want to do is to drop the atte prop with the laatc, when the laatc droped the atte, we try to delete the atte prop and let a atte vehicle spawn at the same place, we hope we get this fast enough so no one can see that we use 2 different atte
we try to do this with a script, at the moment we work on the script and hope we get it to work.
Posted: Wed May 10, 2006 9:04 am
by RevanSithLord
Ah. Ok. Atleast I tried. ^_^
Posted: Wed May 10, 2006 9:19 am
by kudos_eb
well, if it doesnt work at all, at least youve made a pretty cool new laat.
Posted: Wed May 10, 2006 9:41 am
by Teancum
Hmmm.... I wonder if we can use SetProperty to change it on startup to a 'prop' then change it to a 'CommandWalker' at a given point (such as when it gets dropped off). Looks like we need to get our resident lua genious Zerted in here.
Posted: Wed May 10, 2006 12:36 pm
by Jawa_Killer
we have a genious guy too

ladys and gentlemens here iiiiiiis ]4444444n!

Posted: Wed May 10, 2006 9:45 pm
by PvtParts
I was just thinking, you should make the entire laat series.
I wonder if its possible to turn the command(vehicle) spawnpoints into vehicle spawns. Oh would that solve everything.
If worst comes to worst, make the at-te a playable unit (easy i think, simple make a unit and have it call the at-te) then make a third side, and when the laat/c lands, it spawns at-tes. But ofcourse the laat/c would be on the third side as well.
Posted: Thu May 18, 2006 2:34 pm
by Dragonum
here is another movie.
you see the laatc, with a atte prop.
when the laatc place the atte prop it changes to a vehicle and you can use the atte.
special thanks to ]4N, he made the script. great job ]4N
http://rapidshare.de/files/20785278/LAATC.WMV.html
Posted: Thu May 18, 2006 3:32 pm
by PvtParts
Great job, really nice. Got it working.
My only question/slight issue, is can you fly the Laat/c?
Posted: Mon May 22, 2006 8:23 am
by maxloef
Yeh im wodnering that too

.
Also im wodnering have you got any estimates on how long its gonna take to finish this?
cause i would realy lvoe to have this in my Ultimate Battlefront mod

Posted: Mon May 22, 2006 10:14 am
by Dragonum
this is a ZE animation and a script to do this.
you cant fly the laatc and drop the atte, its only a animation and it work.
Posted: Mon May 22, 2006 10:38 am
by Ace_Azzameen_5
Oh well, but. . .
OMG!!!!
YOU GOT ANIMATED SPAWNS TO WORK!
well, vehicle spawns. . .
So, in theory, could you possibly wire this to a cp the same way?