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Re: Mandalorian Wars Project (updated 4/13/09)

Posted: Tue Apr 14, 2009 10:08 am
by Smug
53???? Zomg, might need to turn my graphics level down....

Re: Mandalorian Wars Project (updated 4/13/09)

Posted: Tue Apr 14, 2009 4:35 pm
by Dom380
looks really cool, any idea how big this mod will be?

Re: Mandalorian Wars Project (updated 4/13/09)

Posted: Tue Apr 14, 2009 11:15 pm
by Commander_Fett
close to 500 mb. Okay, I'm almost done with the beta, I just need to munge a custom ingame.lvl for the cp icons, make a better era icon, and fix the lag on the maps (hopefuly just a little LUA code)

Re: Mandalorian Wars Project (updated 4/13/09)

Posted: Tue Apr 14, 2009 11:20 pm
by Nova Hawk
Fett, did u get my PM? Because I would gladly like to beta this project.

Re: Mandalorian Wars Project (updated 4/13/09)

Posted: Wed Apr 15, 2009 7:13 pm
by Smug
Can you give us a total percentage of the mod?

Re: Mandalorian Wars Project (updated 4/13/09)

Posted: Wed Apr 15, 2009 7:26 pm
by RogueKnight
Total percentage? When this is done, exactly 50%.

Re: Mandalorian Wars Project (updated 4/13/09)

Posted: Wed Apr 15, 2009 7:26 pm
by Commander_Fett
Smug wrote:Can you give us a total percentage of the mod?
That would be rather difficult, as I may add/remove stuff as I go on, but for the 1.o beta version, 100%. Just about to upload it, actualy.

Re: Mandalorian Wars Project (updated 4/13/09)

Posted: Wed Apr 15, 2009 7:28 pm
by RogueKnight
Commander_Fett wrote:
Smug wrote:Can you give us a total percentage of the mod?
That would be rather difficult, as I may add/remove stuff as I go on, but for the 1.o beta version, 100%. Just about to upload it, actualy.
*cough*Neo-Crusaders*cough*

EDIT: Unfortunately, the Neo-Crusaders can't be started until

A) I get the new crusader models from Sarah
B) I finish up Geonosis for P:CW

Re: Mandalorian Wars Project (updated 4/13/09)

Posted: Wed Apr 15, 2009 7:32 pm
by Nova Hawk
Great! Will I be getting a beta invite? You never replied to my PM so I dunno what the answer will be.

Re: Mandalorian Wars Project (updated 4/13/09)

Posted: Wed Apr 15, 2009 7:33 pm
by Commander_Fett
DarthRogueKnight wrote:
Commander_Fett wrote:
Smug wrote:Can you give us a total percentage of the mod?
That would be rather difficult, as I may add/remove stuff as I go on, but for the 1.o beta version, 100%. Just about to upload it, actualy.
*cough*Neo-Crusaders*cough*

EDIT: Unfortunately, the Neo-Crusaders can't be started until

A) I get the new crusader models from Sarah
B) I finish up Geonosis for P:CW
Yah, Neo Crusaders won't be in 1.0. But, they will be in the next version (along with more custom maps)

Oh, and at Nova: Yes, you will be given the beta, I was gonna let you know when I sent you the beta, but you've asked 3 times so I'll tell you now.

Re: Mandalorian Wars Project (updated 4/13/09)

Posted: Wed Apr 15, 2009 7:35 pm
by Nova Hawk
Oh sorry, I didn't know if you did get my PM since u never seemed to answer it when I asked. Ok, shutting up now.

Re: Mandalorian Wars Project (updated 4/13/09)

Posted: Wed Apr 15, 2009 7:36 pm
by RogueKnight
*cough*

Not to give away too much, but the Neo-Crusaders will be using a rifle that may have been a predecessor to the DC-15

But you didn't hear that from me. 8)

No, but seriously, as soon as i can get some blueprints for weaponry, I'll post em here.

Re: Mandalorian Wars Project (updated 4/13/09)

Posted: Wed Apr 15, 2009 7:51 pm
by Commander_Fett
DarthRogueKnight wrote:*cough*

Not to give away too much, but the Neo-Crusaders will be using a rifle that may have been a predecessor to the DC-15

But you didn't hear that from me. 8)

No, but seriously, as soon as i can get some blueprints for weaponry, I'll post em here.
Okay, cool. Beta testers, check your private messages.

Re: Mandalorian Wars Project (updated 4/13/09)

Posted: Wed Apr 15, 2009 9:08 pm
by Smug
I will stay alert, thanks man.

Re: Mandalorian Wars Project (updated 4/13/09)

Posted: Wed Apr 15, 2009 11:24 pm
by Nova Hawk
Dude, this is an awesome mod! You've made one of my dreams come true! I've always wanted a Manadalorian mode for BF2 and now you've done it. There are a few things though before public release:

1. You may wanna change the jet pack animation to the more updated one from the 1.3 patch so the flames look like they'll actually be coming out of the jetpack.
2. The Mandalorian/Death Watch guy with the duel blades runs really slow than other troops.
3. The auto turret & the Mandalorian Officer did not have any skin, they were just white like the picture below:
Hidden/Spoiler:
[attachment=0]Mandalorian.jpg[/attachment]
4. What happened to the Concord Dawn map you were working on?
5. And I thought u said we were going to be able to play these guys on the Convo Pack?

Re: Mandalorian Wars Project (updated 4/13/09)

Posted: Wed Apr 15, 2009 11:57 pm
by Commander_Fett
Nova Hawk wrote:Dude, this is an awesome mod! You've made one of my dreams come true! I've always wanted a Manadalorian mode for BF2 and now you've done it. There are a few things though before public release:

1. You may wanna change the jet pack animation to the more updated one from the 1.3 patch so the flames look like they'll actually be coming out of the jetpack.
2. The Mandalorian/Death Watch guy with the duel blades runs really slow than other troops.
3. The auto turret & the Mandalorian Officer did not have any skin, they were just white like the picture below:
Hidden/Spoiler:
[attachment=0]Mandalorian.jpg[/attachment]
4. What happened to the Concord Dawn map you were working on?
5. And I thought u said we were going to be able to play these guys on the Convo Pack?
1. Uh, I'm not sure how I would do that...
2. yah, I'm not sure how to fix that, plus I think it helps with balance
3. oops, apearently I messed up when I put the alpha channel on him. As for the turret, when you place it on kamino spawns high in the air. I don't know why the texture is missing from the death star, but it works on the other maps. So, I guess I'll remove the defender class from the death star too. If you find this problem on other maps too, let me know.
4.It wasn't turning out that well, so I canceled it for the time being.
5.I said it was compatable with the convo pack. Although, now that you mention it, it would be cool to play this era on convo pack maps. I'll ask the makers if they'll let me add it.

Re: Mandalorian Wars Project (updated 4/13/09)

Posted: Thu Apr 16, 2009 12:02 am
by H_BOMB
Just a quick question, but is the Death Watch armor still purple? Because the purple armor just looked blech. I am positive all the Death Watch wore absolutely black armor in Jango Fett: Open Seasons.

Re: Mandalorian Wars Project (updated 4/13/09)

Posted: Thu Apr 16, 2009 12:17 am
by Faceman2000
Blech? What are you talking about? THE PURPLE ARMOR WAS AWESOME!!!! :maulsaber: (Sorry for the caps).

Re: Mandalorian Wars Project (updated 4/13/09)

Posted: Thu Apr 16, 2009 12:52 am
by Nova Hawk
Here's what I mean by the jets:
Hidden/Spoiler:
Image
The 2nd looks better.

Re: Mandalorian Wars Project (updated 4/13/09)

Posted: Thu Apr 16, 2009 12:55 am
by AQT
The second jet effect was made (fixed) by Repsharpshooter for the unofficial 1.2 patch. I'm pretty sure it's in the BFX assets.