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How to replace a class model [Solved]

Posted: Sun Jan 11, 2015 3:04 am
by superimperial11
Hi all, I was just wondering how can I replace the standard rebel soldier with a Militia Elite model I found? The model is the .option, .tga, and .msh files but there is no odf. So what would I change from the rebel riflemans odf's and how would I get it to use the other model?

Re: How to replace a class model

Posted: Sun Jan 11, 2015 4:29 am
by Indytotof
Just replace this:

Code: Select all

[GameObjectClass]
ClassParent     = "all_inf_default_rifleman"

[Properties]
GeometryName    = "all_inf_soldier"
GeometryLowRes  = "all_inf_soldier_low1"
By the .msh name of the Milita Elite and it will work fine (that's how I proceed and it never failed, unless I messed up something with weapons, things that happen to me a lot).

Re: How to replace a class model

Posted: Sun Jan 11, 2015 4:51 am
by superimperial11
But what about the "all_inf_default_rifleman"? Would I not have to change that for this code to work?

Re: How to replace a class model

Posted: Sun Jan 11, 2015 6:09 am
by Indytotof
Nope, not necessary. changing code is the only thing you need to change it.

But you can always rename the .ODF file into this

Code: Select all

all_inf_militia_elite
but make sure you go to the localize tool (named "editlocalize.bat") on the "entity/all" folder and make a new key by right-clicking on the "all" thingy and tape "all_inf_militia_elite" and, on the right panel "Militia Elite".

After that, go to "_BUILD" and click on the munge tool. Make sure you checked "COMMON", "LOCALIZE" and your side folder and munge.

Have fun !

(If you don't understand this explaination, I will upload pics to help you better understand).

Re: How to replace a class model

Posted: Sun Jan 11, 2015 6:24 am
by superimperial11
Pics would be nice but I got it to work. I just went to the class's odf and changed OverrideTexture and the geometry to the models name. Is it the same for weapons though?

Edit: I got it now.