Two weighting problems
Posted: Thu Sep 25, 2008 11:55 am
i reenveloped assajj and after i messed around with different envelopes i had two problems:
1. xsi weights the points automatically to more than one bone,
even if i assigned the point to the left thigh (reassign locally>bone_l_thigh)
and i assign other bones to the right tight, the first point gets assigned to the right tight (about 50% or less)
2. if i assign points to two bones (the bones exactly between the left and right thigh)
xsi automatically assigns the points about 0,1% more to one thigh and ingame the point is 100% assigned to this thigh
the weighting seems to be generally "harder" ingame
how can i assign (for battlefront understandable) a point/vertex to two bones (every bone 50%)
1. xsi weights the points automatically to more than one bone,
even if i assigned the point to the left thigh (reassign locally>bone_l_thigh)
and i assign other bones to the right tight, the first point gets assigned to the right tight (about 50% or less)
2. if i assign points to two bones (the bones exactly between the left and right thigh)
xsi automatically assigns the points about 0,1% more to one thigh and ingame the point is 100% assigned to this thigh
the weighting seems to be generally "harder" ingame
how can i assign (for battlefront understandable) a point/vertex to two bones (every bone 50%)