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Posted: Fri Mar 02, 2007 10:50 pm
by Clonedude55
you have a point Darth, but is their a script for a set time for set faction to be your ally like a indegenous faction?

Posted: Fri Mar 02, 2007 11:12 pm
by Fusion
On topic guys, now. Don't make me reconsider.

What defines spam? Requesting a new feature, that's the thing I hate the most in these threads. Getting off-topic, talking about unit counts being upped, talking about how they won't function is another. What does any of that have to do with this particular map?

Personally, I'd be okay with saying how you want to improve the map if you have the beta and have played it.

But as most as you haven't...I consider posts on how to fix gameplay which you haven't seen off-topic.

Posted: Sat Mar 03, 2007 12:03 am
by Tuskenjedi
hmph, lol, it's been unlocked. So what was it that was specifically caused the crash. I would like to know, for future reference...

when you say rising, you mean it feels like the platform is flying up? I'd like to know, that sounds interesting

Posted: Sat Mar 03, 2007 8:50 am
by XxDepredationxX
What kind of "stronger" Ki-Adi Mundi? New combo's from the game or newly self created combos?

Posted: Sat Mar 03, 2007 11:17 am
by valiant
Wow, Elmo. I am impressed. I only taught you sides and you managed to get a gorgeous looking map up and running. maybe you can teach me a thing or a hundred.

Posted: Sat Mar 03, 2007 11:07 pm
by Elmo
When I say *it* looks like it's rising- i mean the mist :P There will be plenty of AI in the map to keep you busy. No worries. I've added some turrets (damaged vehicles that cannot move) and whatnot. Everything is going smoothly- except that Fusion says that there is lag in the map. I dont get any, so im trying to experiment what might be causing this. (the mist is a factor)

Posted: Sat Mar 03, 2007 11:11 pm
by phazon_elite
I have one question: You can't release this until June, right? You entered it in the GT Mappack COMPETITION, so you can't publicly release it, right?

Note: If you look at my posts on GuruChat, you'll see why COMPETITION is in caps.

- EP-000782

Posted: Sat Mar 03, 2007 11:25 pm
by Darth_Z13
No he can't release it till May 4th (May the Fourth be with You).

Posted: Sat Mar 03, 2007 11:30 pm
by Fusion
He can release it for test in the competition forum, otherwise how will we all test the map for ratings? :P

Posted: Sat Mar 03, 2007 11:36 pm
by phazon_elite
Oh. I must have completely misread the info, lol.

I just saw the screenshots, and it looks really gloomy and dark. That's what I call crazy awsome! Keep up the good work!

- EP-000782

Posted: Sun Mar 04, 2007 12:29 am
by trainmaster611
Oh I was afraid of that lag problem :cry: My computer is so crappy! :(

Posted: Sun Mar 04, 2007 5:57 pm
by Clonedude55
Elmo this map is looking so good and I do not get lag at all on any maps on my computer unless it is unplugged from the charger (laptop). Let me get this strait elmo entered his map but he can make a public beta test or not......?

Posted: Sun Mar 04, 2007 6:03 pm
by phazon_elite
trainmaster611 wrote:Oh I was afraid of that lag problem :cry: My computer is so crappy! :(
Me too, me too. Only 64MB graphics card and 256MB RAM (CPU? RAM? I don't know!) memory.

- EP-000782

Posted: Tue Mar 06, 2007 1:17 am
by Elmo
Things to do:

Add secret thing :p

Fix sound bugs and other bugs (just 2)

Add another secret thing :p

right now though, I'm having problems with balancing the sides...

CIS dominate the Reps- I've given the Reps more cps, more reinforcements, but the reps still get pwned. Any ideas on thsi matter?

Posted: Tue Mar 06, 2007 1:22 am
by Protector_Pulch
Look whether there's a place where lots of rep troopers get stuck. Make sure the republic got enough possible ways of taking out the CIS (tanks, turrets etc.). Don't play as the CIS^^

Posted: Tue Mar 06, 2007 5:38 am
by XxDepredationxX
Or it might be the B1 battledroid since its hard to hit and the rifle and grenade for the B1 battledroid might get it a lot more stronger than you think...but thats what I think anyway.

Will there be any chance that the CIS is getting to the Reps in more than 1 way? or bridge in this matter.

Posted: Tue Mar 06, 2007 5:41 pm
by Clonedude55
Elmo wrote:Things to do:

Add secret thing :p

Fix sound bugs and other bugs (just 2)

Add another secret thing :p

right now though, I'm having problems with balancing the sides...

CIS dominate the Reps- I've given the Reps more cps, more reinforcements, but the reps still get pwned. Any ideas on thsi matter?

HMMMMMM 2 secret things O I am so excited!!!!!!
Well how about give the rep more vehicles of the CIS less

Posted: Tue Mar 06, 2007 6:25 pm
by SymbolS
or you could just touch up the republic soldiers a tiny bit, like make em have better performance weapons, faster speed, more health, etc. but only a little bit

Posted: Tue Mar 06, 2007 10:03 pm
by Clonedude55
Well that sounds a little to complicated for a simple problem

You could also either increase the reps. reinforcements and lower the CIS

anyway Elmo you got me getting excited about the 2 secret things if you wanted to could you give us a hint on 1

Posted: Wed Mar 07, 2007 12:38 am
by Syth
well Elmo theres one thing that might be causing it. Which ever team has more units on feild tends to lose them faster. Try giving the CIS more units on feild, it might help.