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Re: Battlefront Zero - Alpha Glamour Shots
Posted: Wed Nov 12, 2008 5:57 pm
by AceMastermind
Looks like you're missing a classparent/classlabel, check your ODFs.
Re: Battlefront Zero - Alpha Glamour Shots
Posted: Wed Nov 12, 2008 9:37 pm
by (RAPTOR)BENSTWO{SGT}
The pistol on his shoulder looks cool.

Re: Battlefront Zero - Alpha Glamour Shots
Posted: Sun Nov 16, 2008 3:24 am
by Delta40
May i ask when the first version is comin out?
Re: Battlefront Zero -Glamour Shots
Posted: Mon Dec 29, 2008 7:26 pm
by Challenger33
For those of you who didn't know, I'm part of the BF0 Team. Although it should be obvious from my avatar...
From
Tatooine: Showdown. Some of you may have seen these before in the SWBFFiles contest; Mande and I agreed to include it in BF0.
And naturally, sides will be changed for the release in BF0; but they had to be shipped sides for the contest. The reason they appear different is due to Rep and Zerted's v1.3 patch.
Re: Battlefront Zero -Glamour Shots
Posted: Mon Dec 29, 2008 7:27 pm
by RepSharpshooter
lol@the last one and the jawa
Re: Battlefront Zero -Glamour Shots
Posted: Mon Dec 29, 2008 8:11 pm
by MandeRek
Very nice! Glad it's added

Re: Battlefront Zero -Glamour Shots
Posted: Tue Dec 30, 2008 5:10 pm
by Fluffy_the_ic
Yeah, me too! It seemed like a very BF0-y map, and Challenger, don't take it personally about me ranting against it on SWBFFiles... I just thought it didn't fit the contest, but it was a great map.
Re: Battlefront Zero -Glamour Shots
Posted: Tue Dec 30, 2008 11:12 pm
by Challenger33
No worries,
Fluffy, I know.
Glad you guys all like it; more pictures to come as I finalize the map with new sides and fixed planning.
Re: Battlefront Zero -Glamour Shots
Posted: Wed Dec 31, 2008 12:57 pm
by MandeRek
Challenger33 wrote:No worries,
Fluffy, I know.
Glad you guys all like it; more pictures to come as I finalize the map with new sides and fixed planning.
What sides? I have them, right?

Or are you using the BF0 members forum, with the codes list, and the sides included from the alpha??????
Clever idea, Chal

Re: Battlefront Zero -Glamour Shots
Posted: Wed Dec 31, 2008 6:38 pm
by Challenger33
Well the W.I.P. is locked, but here's a preview of a unit from
Coruscant: Royal Rebellion. It's a cape-less royal guard, but there's still some things I need to fix and add (belt pouches, fix the thighs, I might also just replace the mask with an actual human head (since he's also capeless, it looks somewhat odd this way), etc.). Of course, the map will feature multiple variations, including caped guards, but I can't elaborate on those at this time.
Re: Battlefront Zero -Glamour Shots
Posted: Wed Dec 31, 2008 10:14 pm
by jan765
I like where this mod is going. I am gonna wait for it my entire life if I have to. Such a wonderful job!
One question though. In the battle of Muunilist, will you have Commander Fordo with dual pistols? I think he is really cool.
How many Muunilist maps do you have? I wish you can create the "outside" (with army) battles and an "inside" where like ARC troopers + Fordo are like pro's and hard to kill but vs tons of droids hehe
Re: Battlefront Zero -Glamour Shots
Posted: Thu Jan 01, 2009 1:26 am
by obiboba3po
Challenger33 wrote:Well the W.I.P. is locked, but here's a preview of a unit from
Coruscant: Royal Rebellion. It's a cape-less royal guard, but there's still some things I need to fix and add (belt pouches, fix the thighs, I might also just replace the mask with an actual human head (since he's also capeless, it looks somewhat odd this way), etc.). Of course, the map will feature multiple variations, including caped guards, but I can't elaborate on those at this time.

you actually made that guard lol. looks great!

Re: Battlefront Zero -Glamour Shots
Posted: Thu Jan 01, 2009 6:56 am
by MandeRek
Dude.. That's.. from scratch?! :shocked: Good luck texturing it, lol
Looks nice though, let me know if i can help you!
Re: Battlefront Zero -Glamour Shots
Posted: Thu Jan 01, 2009 2:41 pm
by Challenger33
Thanks
Any suggestions before I make the changes I mentioned and then texture it (still wondering if I should "remove the mask" so to speak)?
Re: Battlefront Zero -Glamour Shots
Posted: Thu Jan 01, 2009 3:53 pm
by MandeRek
My suggestion would be; shape the head up better. Make the sphere blend with the thing under it, bit more detail on the head etc. That's why i edit existing player models (except for robots). With existing, you can model things on it from scratch, and edit it a lot by deleting, welding, bridging, rearranging, re-uving etc. But okay, this is your model
If you don't mind; could i give it a go on making a cloaked/caped Royal Guard like this, using yours, when he's done?:

I'm working lot on bumpmap and cloth now, also on my own heroes.. Bumpmap on pieces of cloth is SOOOO wickedly awesome!
Also note; the blue guard had some sort of headpiece.
It is a very good model

Re: Battlefront Zero -Glamour Shots
Posted: Thu Jan 01, 2009 4:07 pm
by Challenger33
Indeed, thanks for that picture; I couldn't find any good reference pictures (maybe I missed that one?).
But I'm going to make a caped version as well, remember?
As well as the blue version; I'll use an addon mesh for that.
In mine, I borrowed the hands and feet from the clone trooper that was shipped with the game; the rest is from scratch.
Re: Battlefront Zero -Glamour Shots
Posted: Sat Jan 03, 2009 11:00 am
by MercuryNoodles
The Senate Guard have a different helmet, so I'm not sure how an addon mesh would be necessary. Nice work so far, btw.
Re: Battlefront Zero -Glamour Shots
Posted: Sat Jan 03, 2009 12:21 pm
by Challenger33
MercuryNoodles wrote:The Senate Guard have a different helmet, so I'm not sure how an addon mesh would be necessary. Nice work so far, btw.
You lost me; I'm going to use an addon mesh for the "headpiece" that the Senate Guards have.
Edit:
Re: Battlefront Zero -Glamour Shots
Posted: Mon Jan 05, 2009 9:15 am
by Delta-1035
CooL!

Re: Battlefront Zero -Glamour Shots
Posted: Mon Jan 05, 2009 4:46 pm
by MercuryNoodles
Wait..you're going to have two versions of the Senate Guard, then? If so, then the addon mesh makes sense.