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V.I.P. Mode
Posted: Mon May 03, 2010 12:07 am
by Maveritchell
Because I knew I wanted at least one more standard-type game mode, off-and-on in my free time this week I've been sorting out this mode. Today I sat down and wrote it and implemented it - it's not a tough mode to implement (I can just use the conquest layer) and it didn't require much writing and re-writing of the mode's script. The ease of using this mode makes it a great mode to implement globally, just like Control mode.
V.I.P. mode is an "unbalanced" mode in the sense that both teams don't have the same objective. One team's goal is to hunt down and kill the enemy V.I.P. a certain number of times, while the other team's goal is to defend their V.I.P. while killing as many of the opposing team as possible.
On the surface it is very simple. At the beginning of the match, one team is randomly selected to be the "V.I.P. defense" team. That team has an AI hero as an ally who will randomly spawn at any of the friendly CPs. To help players move towards and defend their V.I.P., a marker is placed on the CP the V.I.P. spawns at - get there quick so that you don't lose track of your V.I.P.!
The opposing team - the team whose goal is hunting down the V.I.P. - is slightly smaller than the defending team (and of course does not have the advantage of an AI hero). Their task is made a little easier, though, because they're given a marker directly on the V.I.P. - they can follow the V.I.P. easily anywhere around the battlefield.
Like control mode, this is designed to be a quick and dirty skirmish-type battle. By default, the V.I.P. defending team will have to take out 80 reinforcements, while the attacking team will need to kill the V.I.P. five times (this can be adjusted).
As with all the modes, this is fully integrated under the umbrella of the random units/heroes in any map, so in addition to the V.I.P. team being random, the V.I.P.s themselves will be random as well.
Re: V.I.P. Mode
Posted: Mon May 03, 2010 12:16 am
by genaral_mitch
Sounds cool.
Re: V.I.P. Mode
Posted: Mon May 03, 2010 12:23 am
by kinetosimpetus
genaral_mitch wrote:Sounds cool.
Qft. Cool idea, Mav.
Re: V.I.P. Mode
Posted: Mon May 03, 2010 12:31 am
by Hebes24
Great idea, Mav'! Keep up the good work.
Re: V.I.P. Mode
Posted: Mon May 03, 2010 2:09 am
by Nova Hawk
Wow, that's one impressive looking mode there, Mav. You are really outdoing yourself with this mod... Once this is released, I don't think any other mod will compare to it.
Re: V.I.P. Mode
Posted: Mon May 03, 2010 3:10 am
by Twilight_Warrior
I'm assuming the VIP isn't playable by humans, right? I can see some major balance issues in multiplayer if it is...
Re: V.I.P. Mode
Posted: Mon May 03, 2010 8:08 am
by Delta-1035
Hebes24 wrote:Great idea, Mav'! Keep up the good work.
QFT, sounds nice.

Re: V.I.P. Mode
Posted: Mon May 03, 2010 8:09 am
by Maveritchell
Twilight_Warrior wrote:I'm assuming the VIP isn't playable by humans, right? I can see some major balance issues in multiplayer if it is...
Right. The V.I.P. is on a separate team.
Re: V.I.P. Mode
Posted: Mon May 03, 2010 10:08 am
by Teancum
Yet another reason to download the new version when it comes out. This is one of those modes that'll keep this going for a long time.

Re: V.I.P. Mode
Posted: Mon May 03, 2010 10:23 am
by Eggman
This looks like a really fun mode. I swear Mav, when you're done with BF2 modding you'll have gobbled up just about every possible idea out there for modes and features.

Re: V.I.P. Mode
Posted: Mon May 03, 2010 10:35 am
by impspy
This looks really cool Mav, nice wok.

Re: V.I.P. Mode
Posted: Mon May 03, 2010 10:55 am
by Valthero
I've always dreamed of something like this as a game mode, but I never thought it was possible. This is awesome, Mav! Great work!
Re: V.I.P. Mode
Posted: Mon May 03, 2010 2:34 pm
by DarthHamster
Maybe you should rename Dark Times II into Star Wars Battlefront 3 because you have pretty much created an entirely new game!! V.I.P Mode, Control Mode, it's all to much!

Re: V.I.P. Mode
Posted: Mon May 03, 2010 2:47 pm
by acryptozoo
wow mav you and the DTII never stop amazing me
cant wait

Re: V.I.P. Mode
Posted: Mon May 03, 2010 2:52 pm
by Maveritchell
One quick thing I forgot to mention - if only to allay concerns or questions you don't even yet know you have - is that the V.I.P. is both forbidden from entering vehicles(/turrets) and immune to mines, regardless of the character. It's a departure from how the heroes play, but it is an important aspect of mode balance.
Re: V.I.P. Mode
Posted: Mon May 03, 2010 3:04 pm
by StarkillerMarek
Looks cool.
One off topic question though: Is the color of the objective arrows natural, or did you have to retexture the stock yellow? What I mean is, can anyone have different colored objective arrows?
Re: V.I.P. Mode
Posted: Mon May 03, 2010 3:17 pm
by RED51
I wanted to say something snarky that relates to this on some points, but I won't.
Anyway, nice job! Also, about MP, will all humans be forced to one team?
Re: V.I.P. Mode
Posted: Mon May 03, 2010 3:25 pm
by Maveritchell
StarkillerMarek wrote:Looks cool.
One off topic question though: Is the color of the objective arrows natural, or did you have to retexture the stock yellow? What I mean is, can anyone have different colored objective arrows?
The game supports several different colors natively for markers (look at an example of one used in a stock campaign script and you'll understand). The marker texture itself is white and the game has different colors built in (in Dark Times, I've used red, green, blue, yellow, white, and orange, and I assume there are more but I haven't tried).
RED51 wrote:Anyway, nice job! Also, about MP, will all humans be forced to one team?
There's no reason they should be. This and control modes are both modes I'd consider "standard" modes, in that they're designed to be fought and won by either of two even teams.
Re: V.I.P. Mode
Posted: Mon May 03, 2010 6:57 pm
by kooster
I think
all the new features of the Dark Times II are amazing!!
Cant wait to try

Re: V.I.P. Mode
Posted: Mon May 03, 2010 7:09 pm
by Fluffy_the_ic
Sounds pretty sweet so far, Mav!
Just wondering, but might there be a version of this with a VIP on each team, too?