Page 1 of 1

ARC: Theed Estate

Posted: Tue Oct 04, 2005 4:37 pm
by OOM-9
there is a gaurd post where all the Gian speeders spawn... I was thinking of making it a gaurd spawn point and have them as locals and allies to the ARCs... don't know what issues that would have with balancing however so I might experiment.

Also... learning from my past mistakes I made a backup file of my Estate map and then tried adding water... once again the canals crashed the map... I am doing something wrong somewhere with the water. Fortunately I had my backup and all work is still intact... but it is frustrating as the water is a key cosmetic addition.

Plant life is filling the streets and the city is starting to look truely like Theed, but the Diet Dr. Pepper canals are giving me hell.

Any one know where I can find out how to do 4 things.

~Add Gaurds as ally locals to the REP
~Add water propperly
~make my MTTs and LAATs not respawn after destruction
~erm... forgot that one...

Once those are done I can release a beta Smile





~00M-9
Ok so yea I need to know how to make Locals who are allied to the REP

I need to know where all the Gaurd files are at

I need to know how to make the MTTs no longer respawn after they are destroyed

And finally,

Can you add two levels of water? I.E.

The canals and a small stream in the park area?

Diferent water hieghts..?

I notice the editor has a 'layer' choice in the water selections... maybe a layer 2 at a higher elevation?






~00M-9

Posted: Tue Oct 04, 2005 7:08 pm
by -_-
team status r set in the lua files. to have an MTT not respawn, place it down as an object in ZE

Posted: Tue Oct 04, 2005 8:07 pm
by NegativeSmiley
And water can only be set on 1 height

Posted: Wed Oct 05, 2005 1:07 am
by OOM-9
my MTTs are destroyable CPs... and they still respawn...

Posted: Wed Oct 05, 2005 1:23 pm
by Leviathan
Have you ever looked at Hoth's Bunker *.ODF files ? :|

Posted: Wed Oct 05, 2005 6:23 pm
by Teancum
Ah, or the shield generator on Endor.

Posted: Wed Oct 05, 2005 9:38 pm
by OOM-9
I used the techno union ships as my base... those don't respawn either -_-

Posted: Sat Oct 08, 2005 1:35 pm
by Leviathan
Have you tried to change settings of your destroyable MTTs in ZeroEditor ?