Page 1 of 1
Adding spawns for vehicles [Solved]
Posted: Fri May 15, 2009 5:32 pm
by RogueCruiser
Ok, so i added the vehicle spawn point on my map, I gave the all atk and all def categories the imp_walk_atst, but it doesn't show ingame, how do i do this
(and yes my cp does have a control zone name thing)
Re: Adding Vehicles
Posted: Fri May 15, 2009 5:33 pm
by Maveritchell
Adding vehicles can't be done in SWBF2, as far as I know.
Re: Adding Vehicles
Posted: Fri May 15, 2009 5:35 pm
by RogueCruiser
no, im trying to make a vehicle spawn on my map!
Re: Adding spawns for vehicles
Posted: Fri May 15, 2009 5:41 pm
by B.I.G_Cookie
You have to mark vehicles in you lua.
Walkers have an extra part in the lua.
Re: Adding spawns for vehicles
Posted: Fri May 15, 2009 5:43 pm
by RogueCruiser
oh, nice thanks
but where is it in the lua
Is it from this:
-- Level Stats
ClearWalkers()
AddWalkerType(0, 0) -- special -> droidekas
AddWalkerType(1, 0) -- 1x2 (1 pair of legs)
AddWalkerType(2, 0) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 0) -- 3x2 (3 pairs of legs)
to this?
-- Level Stats
ClearWalkers()
AddWalkerType(0, 0) -- special -> droidekas
AddWalkerType(1, 4) -- 1x2 (1 pair of legs)
AddWalkerType(2, 0) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 0) -- 3x2 (3 pairs of legs)
Re: Adding spawns for vehicles
Posted: Fri May 15, 2009 5:53 pm
by B.I.G_Cookie
This part in the lua,
If you want to spawn an AT-ST
The normal name of the atst is imp_walk_atst
And this part for the walkers:
Re: Adding spawns for vehicles
Posted: Fri May 15, 2009 5:57 pm
by RogueCruiser
thanks, and what about for speeders
edit: nvr mind i get it all now