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CWRM: Outer Rim Sieges: Battle of Felucia
Posted: Wed Jun 14, 2006 2:44 pm
by OGEB1103
This is my first map i have really attempted for distribution, and is part of my Clone Wars Realism Mod. This map takes place on Felucia on the road to Niango, where Aayla Secura and Commander Bly have stopped due to reports of heavy CIS forces in the area.
The map contains, or will:
CONQUEST: 4 CPs; 2 CIS, 1 Uncaptured and 1 Republic.
2 AT-TEs, 2 BARC Speeders, 2 ISPs, 2 AT-OTs, 2 AT-APs, 2 AATs, 2 Spider Walkers, 2 Snail Tank Droids, 2 Hailfire Droids.
Feral Acklays as locals!
1 FLAG: 2 CPs; 1 each.
2 BARC Speeders, 2 ISPs, 2 AATs, other vehicles as props.
CAMPAIGN:
I hope to make a few objectives to make a more intersting game mode!
COMMON:
327th Star Corps including Commander Bly, new weapon layouts, weapons labled correctly and more interesting. Aayla Secura with single lightsaber and better combos etc.
Screenshots:
Thanks to RevanSithLord for uploading these for me.
I will edit this post when i think of more stuff and what i have missed.
RE: CWRM: Outer Rim Sieges: Battle of Felucia
Posted: Wed Jun 14, 2006 3:21 pm
by MartinK
Sounds great!!
A question: Do you have any model for the AT-OT? If you do, how many passanger slots does it have?
RE: CWRM: Outer Rim Sieges: Battle of Felucia
Posted: Wed Jun 14, 2006 3:23 pm
by Tuskenjedi
Gonna be great. Love your realism mod!
RE: CWRM: Outer Rim Sieges: Battle of Felucia
Posted: Wed Jun 14, 2006 3:36 pm
by OGEB1103
@MartinK: I do not have an AT-OT model yet, but i think there is actually a limit to how many positions you can have on a vehicle, so even if we can't have a reasonable amount of passengers it will still be made into a Commandwalker to replace that AT-TE role.
@Tuskenjedi: Thanks, your words of kindness are what keeps me going

Posted: Wed Jun 14, 2006 4:45 pm
by Aksel3
Awesome! Can't wait to see this finished, how far are you at the moment? Just started, or did you begun some time ago?
I was wondering, who are you going to have as the CIS Hero? The only known CIS commander during that battle was (as far as I know)
Shu Mai.
You meantionen Commander Bly, and I assume that you'll be using him as the Republic Hero. I have no doubt that you know that Aayla Secura played a great role in the battle, but did you knew about
Barriss Offee? She played a important role in the battle as well.
That's all for now, I wish you good luck with this project.
-Aksel3
Posted: Wed Jun 14, 2006 8:56 pm
by (GT)superfobio
in that pic barris lucks like she is about to comit suicide but anyway gr8 idea map and i ty for commander Bly he is awsome :chew:
Posted: Wed Jun 14, 2006 11:48 pm
by Protector_Pulch
Campaign mode ? How do you play the Campaign mode of a map ?
Just wondering: Why are you calling the Swampspeeder an ISP ? This designation is rather unusual, and may be mistaken with the Imperial Shuttle Platform.
Yay, finally new combos for Aayla, those old ones were [word probably not allowed].
Posted: Thu Jun 15, 2006 2:26 am
by OGEB1103
ISP stands for Infantry Support Platform, which is the proper name for the "swampspeeder", which is just a nickname, and there wouldn't be much confusion because the ISP you mentioned doesn't exist yet (plus i'd never heard of it before)
Oh and campaign mode for a map is simply me making up the objectives etc. and adding that game mode.
Posted: Thu Jun 15, 2006 5:47 am
by AlPhA29
wow this would be great!!! :greeny:
Posted: Thu Jun 15, 2006 11:59 am
by Aksel3
(GT)superfobio wrote:in that pic barris lucks like she is about to comit suicide
Suicide?

I highly doubt that. Barriss Offee preferred
Form III Lightsaber combat style, Soresu, and the picture simply shows a defencesive Form III stance.
Posted: Thu Jun 15, 2006 2:32 pm
by PR-0927
OGEB1103, if you need my help with accuracy, don't be hesitant to ask.
I can offer you my accurate vehicles too.
- Majin Revan
Posted: Thu Jun 15, 2006 2:40 pm
by OGEB1103
@Aksel3: You've given me an idea for animation files, instead of doing them based on each jedi i'll make the 10 lightsaber styles, and then implement each of them differently to each jedi. thanks for this

Posted: Thu Jun 15, 2006 3:07 pm
by Squirrel7Hunter
could u post some screenies? sounds good
Posted: Fri Jun 16, 2006 12:21 pm
by OGEB1103
See first post for screenshots!
Posted: Fri Jun 16, 2006 12:47 pm
by yankeefan05
Nice. A better Felucia.
Btw-nice job with TKing the republic clones, OGEB1103. lol.
Posted: Fri Jun 16, 2006 2:16 pm
by OGEB1103
I have quite a bit of work to do before the main elements are done. Then it will be making the objective gameplay. Only prob is that i can't get my new gamemode to show up. Can anybody help me with this?
Posted: Fri Jun 16, 2006 2:41 pm
by Qdin
hmm
new gamemode?
I will probably have to do a Lev' to make sure you get the whole point..

:
How did you
manage to set in this new
feature;
Costum Gamemode...? How much did you actually change? and what?
that way others can try as well, and maybe get a solution

Posted: Fri Jun 16, 2006 3:09 pm
by OGEB1103
I have to say only this:
ZeroEditor_GameModes.doc in documents folder.

Posted: Sat Jun 17, 2006 9:06 am
by Aksel3
OGEB1103 wrote:@Aksel3: You've given me an idea for animation files, instead of doing them based on each jedi i'll make the 10 lightsaber styles, and then implement each of them differently to each jedi. thanks for this

Well... Er... My pleasure
If I can help you in any other way, just let me know. I concider myself to know alot about the battle, so if you need any facts or so, please let me know
Offtopic: By the way, do your name mean anything? Or is it just random letters and numbers?

Posted: Sat Jun 17, 2006 9:08 am
by OGEB1103
Yes it does, they are my initials and birthday, why do you ask?