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Re: UnOfficial v1.3 Patch - Development
Posted: Thu Jul 24, 2008 2:40 pm
by Teancum
Sweet lovin'. Again, my only real gotta-have-it thing aside from what's obviously already going to be in is the JKA versions of some of the heroes. A lot of the SWBF2 hero models are horrible. Some are pretty good, but Han, Obi-Wan and Anakin inparticular suck.
Re: Custom Era Shell
Posted: Thu Jul 24, 2008 2:58 pm
by authraw
[RDH]Zerted wrote:Welcome to the GT development topic of the v1.3 patch

There's something about that statement that somehow feels... epic.

Re: Custom Era Shell
Posted: Thu Jul 24, 2008 7:30 pm
by tsurugi13
authraw wrote:[RDH]Zerted wrote:Welcome to the GT development topic of the v1.3 patch

There's something about that statement that somehow feels... epic.

Epic... WIN!
on-topic: I just figured out making Icons, so just send me a design and I can put one together.
Re: UnOfficial v1.3 Patch - Development
Posted: Fri Jul 25, 2008 8:10 am
by Taivyx
Earth icon reference, just a plain simple earth picture:
http://z.about.com/d/space/1/0/D/X/earth11.jpg
Guess the oceans can be cut out for the icon, and just leave the continent shapes
Re: UnOfficial v1.3 Patch - Development
Posted: Fri Jul 25, 2008 8:17 am
by Teancum
We might want to include the Classic Conquest sides in the Un. 1.3 Patch as I'm going to write a tutorial soon on how to make Classic for mapmakers. If it's in 1.3 then they will not only see the Classic icon, but the sides will be there so it won't crash.
Re: UnOfficial v1.3 Patch - Development
Posted: Fri Jul 25, 2008 10:35 am
by [RDH]Zerted
If I could design an icon, I would have built them already.
A Classic Conquest side, meaning a Classic Conquest era? If so, what will be the character code?
Re: UnOfficial v1.3 Patch - Development
Posted: Fri Jul 25, 2008 12:31 pm
by Teancum
Nah, Classic Conquest is an existing mode (bf1) for SWBF1 style gameplay. Putting the side in with the patch would mean that folks can make Classic Conquest maps and play them without the Convo Pack. Otherwise someone's map may have a Classic Conquest mode, and the end-user doesn't have the Convo Pack. So at that point they can select the mode, but don't have the assets, causing a crash.
... unless you can create a check to see if a file or directory exists in LUA. I don't think you can, can you?
Re: UnOfficial v1.3 Patch - Development
Posted: Fri Jul 25, 2008 2:14 pm
by [RDH]Zerted
There is a ScriptCB function which checks the file system for a folder/file. I'm using it with the preview videos so I know it works in the shell, but I've never tested it ingame.
Re: UnOfficial v1.3 Patch - Development
Posted: Fri Jul 25, 2008 3:07 pm
by RepSharpshooter
I edited a hundred luas to use the 'r' era as Red vs Blue

Is it too much trouble to change birth of the rebellion?
Re: UnOfficial v1.3 Patch - Development
Posted: Fri Jul 25, 2008 3:20 pm
by [RDH]Zerted
RepSharpshooter wrote:I edited a hundred luas to use the 'r' era as Red vs Blue

Thats what scripts are for :emp:
Red vs Blue would fit in the V era. If it goes back to R, where should Birth of the Rebellion go?
Re: UnOfficial v1.3 Patch - Development
Posted: Fri Jul 25, 2008 3:20 pm
by Hebes24
Are the 1.2 and 1.3 patches going to be combined? I loved the new look that 1.2 gave the game.
Re: UnOfficial v1.3 Patch - Development
Posted: Fri Jul 25, 2008 3:21 pm
by [RDH]Zerted
I believe that is the plan.
Re: UnOfficial v1.3 Patch - Development
Posted: Fri Jul 25, 2008 3:27 pm
by Hebes24
Cool. Sounds great!
Re: UnOfficial v1.3 Patch - Development
Posted: Fri Jul 25, 2008 4:03 pm
by Teancum
[RDH]Zerted wrote:Red vs Blue would fit in the V era. If it goes back to R, where should Birth of the Rebellion go?
"B" would be my next choice, but if it's taken any arbitrary letter would work.
Re: UnOfficial v1.3 Patch - Development
Posted: Fri Jul 25, 2008 6:40 pm
by [RDH]Zerted
If no one minds, I'm going to consider all the sides to be named in the following format: <era>1, <era>2. This way, I won't have to figure out side names for all the eras.
Example:
For the Y era in the SetupTeams section, you would use 'y1 = ' and 'y2 = ' instead of 'cis =' and 'rep =' as you would for the C era. I'll make sure the standard C and G eras work normally.
Re: UnOfficial v1.3 Patch - Development
Posted: Fri Jul 25, 2008 6:43 pm
by Maveritchell
[RDH]Zerted wrote:If no one minds, I'm going to consider all the sides to be named in the following format: <era>1, <era>2. This way, I won't have to figure out side names for all the eras.
Example:
For the Y era in the SetupTeams section, you would use 'y1 = ' and 'y2 = ' instead of 'cis =' and 'rep =' as you would for the C era. I'll make sure the standard C and G eras work normally.
No disagreement here, but I don't know if I'd use them for the KotOR era. Right now I'm using REP and IMP for the Old Republic and Sith Empire respectively, because those are their names anyway.
Re: UnOfficial v1.3 Patch - Development
Posted: Fri Jul 25, 2008 7:04 pm
by MandeRek
Never thought of that! That would be the same for the newrep team, though these new icons might require new names Mav'..
Re: UnOfficial v1.3 Patch - Development
Posted: Fri Jul 25, 2008 7:38 pm
by [RDH]Zerted
Sigh, never mind. It appears the game can only support one additional custom CP icon per map. Whenever I try to use two custom teams, both their CP holo icons are always the same, even though their team names and icons are set to different values.
Can't auto configure team names, team icons, or cp icons. So much for seamless era integeration

Re: UnOfficial v1.3 Patch - Development
Posted: Fri Jul 25, 2008 9:25 pm
by Xavious
No Mandalorian Wars era? Would fit under M, but that's taken. What's the point of having 'movie' CW and GCW anyways? It's still the same era, whether it's 'movie' or not.
Re: UnOfficial v1.3 Patch - Development
Posted: Fri Jul 25, 2008 10:15 pm
by authraw
Xavious wrote:No Mandalorian Wars era? Would fit under M, but that's taken. What's the point of having 'movie' CW and GCW anyways? It's still the same era, whether it's 'movie' or not.
Mandalorian Wars == KotOR
And if a modder wants to have the regular two eras as well as a movie-accurate mode, he/she's gonna need a separate era. It could be a mode, I guess, but that way you can't have, like, movie-accurate assault and conquest on the same map. I think Elmo's Mygeeto map had both the regular eras (to support mods) and a movie-accurate era, for example.