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Re: All-Purpose Request Thread (Take 3)
Posted: Fri May 21, 2010 11:30 am
by Deviss
skelltor wrote:ok thx what is a good program for converting jpgs into tgas besides gimp? or if i post a jpg could someone convert it for me?
http://www.irfanview.com
myers73 wrote:Deviss, did you not release some already extracted model data for kama's, backpacks, jetpacks, and the such a while back? if so could you link me up?
you mean i upload MODL chunks extracted

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Re: All-Purpose Request Thread (Take 3)
Posted: Fri May 21, 2010 4:59 pm
by skelltor
thx man

also btw what is the name of the ep3 clone troopers skin?
Re: All-Purpose Request Thread (Take 3)
Posted: Fri May 21, 2010 5:55 pm
by IndianaJoe
you know you can find this out yourself by onpening the mesh in a hex-editor and searching "tga" this will take you to the name(s) of the required texture
Re: All-Purpose Request Thread (Take 3)
Posted: Fri May 21, 2010 9:17 pm
by CressAlbane
If you're too lazy, I believe it's called rep_inf_ep3rifleman.tga, or something to that effect.
Or rep_inf_ep3trooper.tga.
Re: All-Purpose Request Thread (Take 3)
Posted: Fri May 21, 2010 9:46 pm
by Deviss
CressAlbane wrote:If you're too lazy, I believe it's called rep_inf_ep3rifleman.tga, or something to that effect.
Or rep_inf_ep3trooper.tga.
REMOVED thanks Mav

Re: All-Purpose Request Thread (Take 3)
Posted: Fri May 21, 2010 10:32 pm
by FragMe!
Deviss, be nice.
skelltor may not have known that and CressAlbane was just being helpful.
Re: All-Purpose Request Thread (Take 3)
Posted: Fri May 21, 2010 10:39 pm
by Deviss
FragMe! wrote:Deviss, be nice.
skelltor may not have known that and CressAlbane was just being helpful.
REMOVED thanks Mav

Re: All-Purpose Request Thread (Take 3)
Posted: Fri May 21, 2010 11:05 pm
by Maveritchell
Deviss wrote:i said it right xD, no rude and nothing lol, only i hated he called to indiana LAZY when the lazy is cressalbane xD, indiana only tried teach him how make, and when skeltor i offered it teach him how hex edit but he didnt answer xD
He didn't call anyone lazy, and he wasn't even addressing his post towards IndianaJoe. He was replying to skelltor's post and what he said was, in effect, "if you don't want to look it up here is the answer quickly."
Listen to FragMe!. Be nice and make sure you know what you're chastising before you do it.
Re: All-Purpose Request Thread (Take 3)
Posted: Sat May 22, 2010 12:01 am
by Deviss
Maveritchell wrote:Deviss wrote:i said it right xD, no rude and nothing lol, only i hated he called to indiana LAZY when the lazy is cressalbane xD, indiana only tried teach him how make, and when skeltor i offered it teach him how hex edit but he didnt answer xD
He didn't call anyone lazy, and he wasn't even addressing his post towards IndianaJoe. He was replying to skelltor's post and what he said was, in effect, "if you don't want to look it up here is the answer quickly."
Listen to FragMe!. Be nice and make sure you know what you're chastising before you do it.
oh wrong me so, my apologize Mav and CressAlbane

Re: All-Purpose Request Thread (Take 3)
Posted: Sat May 22, 2010 9:54 am
by skelltor
ok thx and yes i do know how to do the sech for tga thing in hex editor its just i am on vacation and using a lap top that does not have the modding tools or any modding programs ie hex editor and to deviss sorry about not replieing i did not realalize that you posted i will post a screen shot the window when i get back home

Re: All-Purpose Request Thread (Take 3)
Posted: Sat May 22, 2010 11:38 pm
by myers73
could someone make some simple mos eisley buildings that dont have a flare at the bottom, I'm trying to stack them
Re: All-Purpose Request Thread (Take 3)
Posted: Sun May 23, 2010 10:59 am
by Filipinio
Can somebody now make a new MSH, make sure it ready the things below
A Republic heavy trooper model
And you know all this stuff.
Body:
rep_inf_mar_engineer
rep_inf_mar_engineer.msh
rep_inf_mar_enginner (skin)
rep_inf_mar_enginner.tga
Cape:
rep_inf_mar_engineer_cape
rep_inf_mar_engineer_cape.tga
(so all if it is just a Republic heavy trooper but with all the skins etc are called rep_inf_mar_enginner, and yes i know there was a simialar request by me not too ling ago.)
Thanks you

Re: All-Purpose Request Thread (Take 3)
Posted: Sun May 23, 2010 11:09 am
by Deviss
Filipinio wrote:Can somebody now make a new MSH, make sure it ready the things below
A Republic heavy trooper model
And you know all this stuff.
Body:
rep_inf_mar_engineer
rep_inf_mar_engineer.msh
rep_inf_mar_enginner (skin)
rep_inf_mar_enginner.tga
Cape:
rep_inf_mar_engineer_cape
rep_inf_mar_engineer_cape.tga
(so all if it is just a Republic heavy trooper but with all the skins etc are called rep_inf_mar_enginner, and yes i know there was a simialar request by me not too ling ago.)
Thanks you

DOWNLOAD 
what else milord

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Re: All-Purpose Request Thread (Take 3)
Posted: Sun May 23, 2010 10:59 pm
by Ninja
Could someone attach part of the mortar launcher model to the stock rebel rifle?
Kinda like this:

Re: All-Purpose Request Thread (Take 3)
Posted: Mon May 24, 2010 12:00 am
by myers73
yes, a few rifles with grenade launcher attachments would be handy
Re: All-Purpose Request Thread (Take 3)
Posted: Mon May 24, 2010 12:28 am
by RogueKnight
Ninja wrote:Could someone attach part of the mortar launcher model to the stock rebel rifle?
Kinda like this:
I hate doing that, it uses a tiny part of a completely different texture and brings your file size up
However......
If that floats your boat, I can have it exported.
I added an underbarrel nade launcher, added my own personal scope texture, and redid the Uv's so that the barrel actually has a barrel now, as well as the nade launcher.
If you wanna see a front view let me know, I took the pic mainly to show off the texture on the launcher and scope, there isn't much to see at the front.
Re: All-Purpose Request Thread (Take 3)
Posted: Mon May 24, 2010 12:56 am
by myers73
looks nice, I would like it. could you put two fire points, one on the launcher please?
Re: All-Purpose Request Thread (Take 3)
Posted: Mon May 24, 2010 9:46 am
by RogueKnight
myers73 wrote:looks nice, I would like it. could you put two fire points, one on the launcher please?
I can't, but I'll let whoever exports it know.
Re: All-Purpose Request Thread (Take 3)
Posted: Mon May 24, 2010 10:25 am
by StarkillerMarek
RogueKnight wrote:myers73 wrote:looks nice, I would like it. could you put two fire points, one on the launcher please?
I can't, but I'll let whoever exports it know.
You need an exporter?
Re: All-Purpose Request Thread (Take 3)
Posted: Mon May 24, 2010 4:06 pm
by Slime615
Uh... Hey guys, I posted a request a few pages back, as a side mode... I know you must be busy, but could someone please have a go at it? It involves using the origanal model for the Naboo gaurd, but without the hats, and things like a green and oange and black cloth beneath the leather? I would do it my self, and I can do maps fine, but I can't do Side mods. I follow instructions exactly! And nothing happens. No matter what I do, so I realy would love it if some one made this mod for me! Cheers!
Ps Could the side be called "HAPES ARMED FORCES". I realy appreciate this guys!