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(W.I.P.) TCW Venator Class Star Destroyer

Posted: Sun Oct 24, 2010 12:44 pm
by ForceMaster
ForceMaster wrote:(W.I.P.) TCW venator with all features possibles.

Now it have an progress of 50% done, for the next it will have hangers, corridors and rooms.

Some pics:
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ForceMaster wrote:Now it is only that you can see, only the top, when finished the exteriors then i can make the principal hanger and the sides hangers, then, the interiors. I think that the most liked places of the venator is: the bridge, the reactor room, barracks and corridors to move in it. maybe with those places it will have all the desired. When the whole model has finished i can make ZE anims for the hanger doors.
The pevius post is fron the Model Showcase Topic

Updated Pictures
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Now over 60% done.
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Working now to get this! :wink:

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Re: (W.I.P.) TCW Venator Class Star Destroyer

Posted: Sun Oct 24, 2010 12:52 pm
by THEWULFMAN
i have said it before
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AMAZING SUPERB WOW WAZAMAZOOOL!!!!!! :eek: :eek: :eek:

Re: (W.I.P.) TCW Venator Class Star Destroyer

Posted: Sun Oct 24, 2010 12:58 pm
by Jendo7
I agree, that's some pretty amazing modeling. :thumbs:

Re: (W.I.P.) TCW Venator Class Star Destroyer

Posted: Sun Oct 24, 2010 1:43 pm
by Anakin
:eek: can you open/close the hangar doors in game??
maybe by shooting on it

Re: (W.I.P.) TCW Venator Class Star Destroyer

Posted: Sun Oct 24, 2010 2:05 pm
by DarthD.U.C.K.
excellent! :thumbs:

Re: (W.I.P.) TCW Venator Class Star Destroyer

Posted: Sun Oct 24, 2010 3:16 pm
by Marvel4
^ What he said :eek:

Re: (W.I.P.) TCW Venator Class Star Destroyer

Posted: Sun Oct 24, 2010 4:26 pm
by ANDEWEGET
Some AA would make this even better! Keep it up ;)

Re: (W.I.P.) TCW Venator Class Star Destroyer

Posted: Mon Oct 25, 2010 4:01 am
by Lephenix
AWESOME , IT IS THE BEST VENATOR , I HAVE EVER SEEN !!! And it is for swbf2 ^^

Re: (W.I.P.) TCW Venator Class Star Destroyer

Posted: Mon Oct 25, 2010 8:38 am
by CT-26-6958_Hevy
YAY! It looks awesome... I really like the TCW Venator.

Re: (W.I.P.) TCW Venator Class Star Destroyer

Posted: Mon Oct 25, 2010 10:05 am
by Anakin
ANDEWEGET wrote:Some AA would make this even better! Keep it up ;)
???

Re: (W.I.P.) TCW Venator Class Star Destroyer

Posted: Mon Oct 25, 2010 10:34 am
by Marvel4
Anakin wrote:
ANDEWEGET wrote:Some AA would make this even better! Keep it up ;)
???
He probably meant Anti-Aliasing.

Re: (W.I.P.) TCW Venator Class Star Destroyer

Posted: Mon Oct 25, 2010 12:04 pm
by THEWULFMAN
I can not get over the greatness of this model, its perfect, and i needed one badly for my TCW era mod, its kinda big :yes: :P

Re: (W.I.P.) TCW Venator Class Star Destroyer

Posted: Mon Oct 25, 2010 2:13 pm
by ForceMaster
Thanks to all! :wink:
Anakin wrote::eek: can you open/close the hangar doors in game??
maybe by shooting on it
Really the model has not finished and imported yet, but after that I will make ZE anims for it.
ANDEWEGET wrote:Some AA would make this even better! Keep it up ;)
please, waht do you mean with AA?

I' m working on the corridors, reactor room and side hanger, those places has in the same heigth, but the bridge.... is so height for make it in the real location, will need lifts or other transport way to up. so, waht do you think... No need bridge? or it NEED bridge?

Other stuff, I have an distribution of the places in the model, a plan for it, but would be nice to see some suggestions for the distribution of corridors or hallways and possible connections with places of interest, ie, main hangar, hangar side, the reactor room, barracks room, detention cells and other than you can mention. so, if you like to participate post an image or plan for it.

Re: (W.I.P.) TCW Venator Class Star Destroyer

Posted: Mon Oct 25, 2010 2:27 pm
by Darth_Spiderpig
ForceMaster wrote:No need bridge? or it NEED bridge?
Need bridge. :P

Re: (W.I.P.) TCW Venator Class Star Destroyer

Posted: Mon Oct 25, 2010 2:31 pm
by acryptozoo
:eek: Just all i can say

Re: (W.I.P.) TCW Venator Class Star Destroyer

Posted: Mon Oct 25, 2010 4:06 pm
by ps2owner
:eek: :eek: :eek:
thats awsome!!!! yea, you should put a bridge(in game teleport in an elevator(turbolift))

Re: (W.I.P.) TCW Venator Class Star Destroyer

Posted: Mon Oct 25, 2010 4:31 pm
by THEWULFMAN
i just hope the bridge and engines are seperate, so we can blow them up :yes: :bowdown:

Re: (W.I.P.) TCW Venator Class Star Destroyer

Posted: Mon Oct 25, 2010 7:14 pm
by genaral_mitch
ForceMaster wrote:No need bridge? or it NEED bridge?
It needs bridge. Just include a turbolift with doors, so you can go into the lift, and teleport to the bridge.

Re: (W.I.P.) TCW Venator Class Star Destroyer

Posted: Tue Oct 26, 2010 7:01 am
by ANDEWEGET
AA = Antialiasing, its a function you (usually) can enable on renders to smooth the edges of your model so they dont look pixelated. In XSI theres a slider on the right side of your render region if youre using Q to draw render regions which lets you adjust how much AA you want. Looks a lot "cleaner", too.

Re: (W.I.P.) TCW Venator Class Star Destroyer

Posted: Tue Oct 26, 2010 12:45 pm
by ForceMaster
Oh, thanks ANDEWEGET! :wink:

This pics are from testing the corridors ingame.
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Ingame without blur
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and this in XSI
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It need adjust to correct scale.

And one preview video from the xsi scene. enjoy!
Online:


http://yfrog.com/76venatormpeg4z
Download:

http://img258.imageshack.us/img258/5488 ... rmpeg4.mp4