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How do i delete geometry from a msh?
Posted: Sun Feb 27, 2011 9:03 am
by Anakin
I want to delete an addon from a side. it is the stock ARC side and i want to delete the Kama, paulodron...
how can i do with the hexeditor?? i searched for "MODL" how it is explained in the tutorial but this is for the bones dummyroot...
so what have i to do to delete it??
is it possible to delete the antenna too??
thx in anticipation
Re: How to delete addons
Posted: Sun Feb 27, 2011 5:15 pm
by AQT
If I'm reading you correctly, you want to remove the kama, pauldron, and antenna from the stock ARC Trooper model? Why not just use the stock rep_inf_trooper.msh then?
Anakin wrote:how can i do with the hexeditor?? i searched for "MODL" how it is explained in the tutorial but this is for the bones dummyroot...
What do you mean?
If you want to remove MODL chunks, select the chunk you want and then hit the
ctrl +
X key. That should cut it out. Next, resize the
MSH2 and
HEDR to account for the lost in bytes. And that's it.
P.S. For future references, using one question mark (?) per question should be enough, that is if the question is in English.
Re: How do i delete geometry from a msh?
Posted: Mon Feb 28, 2011 9:10 am
by Anakin
It is for a kamino mod someone asked mean to do and and he wants the arc trooper without kama etc. I don't know where To find the Part i must delete. Can you open the arc in hex editor and tell ne what part i have To delete?
Re: How do i delete geometry from a msh?
Posted: Mon Feb 28, 2011 9:34 am
by DarthD.U.C.K.
if you want an arc without kama and pauldron whe dont you simply use the normal trooper and put an antenna-addonmesh on him?
Re: How do i delete geometry from a msh?
Posted: Mon Feb 28, 2011 11:35 am
by Anakin
helmet
Re: How do i delete geometry from a msh?
Posted: Mon Feb 28, 2011 12:15 pm
by Darth_Spiderpig
Anakin wrote:helmet
Um...
Use the other trooper.