Texturing complex objects.
Posted: Sun Jan 12, 2014 10:41 pm
I know how to make textures. I do not know how to apply them to complex objects in a unique way.(besides selecting unique uv's)
How would I set up my texture in a way that applies to this pic?:
All of the little boxes and things are polygons that are on my mesh. it is very confusing to try and setup lots of individual ones on each box that line up with one another.
(Ignore the foliage, it is just a random pic to get the texture editor to show the object.)
How would I set up my texture in a way that applies to this pic?:
Hidden/Spoiler:
(Ignore the foliage, it is just a random pic to get the texture editor to show the object.)
