2 Flag CTF: Republic Commando rules (Help Needed)
Posted: Sun May 20, 2007 7:33 pm
I enjoy playing the CTF mode in republic commando, and I believe that its because of a few simple game rule changes:
The Differences
v/ = easily do-able in SWBF2
-You can't capture the enemy flag if your flag has been takenv/
-Flag bearers can't use their primary weapon (or pick up secondaries)
-Flag returns aren't timer based, walking through a flag auto returns it.
-The flag can be dropped and retrieved
-No AI unitsv/
-Random spawn.v/
At least the first two of these things can be achieved for SWBF 2 with the mission LUA script.
However, what I really think would help CTF would be the first RepCom Dynamic: taking the enemy flag prevents them from capturing yours. This would give players with no idea where their flag has gotten to a way to help their team, and I think it would help with large games.
Instead of writing an essay on why the game is more fun that way, I'll just summarize that has to do with eliminating some of the noob-fest aspects and respawn time problems.
Also, it's easy to implement, I'ma try it now.
(Neutralizing the Capture Region on Flag Pick up-unless this causes a crash like hangar regions seem too....
In summary,
meh.
The Differences
v/ = easily do-able in SWBF2
-You can't capture the enemy flag if your flag has been takenv/
-Flag bearers can't use their primary weapon (or pick up secondaries)
-Flag returns aren't timer based, walking through a flag auto returns it.
-The flag can be dropped and retrieved
-No AI unitsv/
-Random spawn.v/
At least the first two of these things can be achieved for SWBF 2 with the mission LUA script.
However, what I really think would help CTF would be the first RepCom Dynamic: taking the enemy flag prevents them from capturing yours. This would give players with no idea where their flag has gotten to a way to help their team, and I think it would help with large games.
Instead of writing an essay on why the game is more fun that way, I'll just summarize that has to do with eliminating some of the noob-fest aspects and respawn time problems.
Also, it's easy to implement, I'ma try it now.
(Neutralizing the Capture Region on Flag Pick up-unless this causes a crash like hangar regions seem too....
In summary,
meh.
