Hidden/Spoiler:
[WeaponClass]
ClassParent = "com_weap_inf_blowtorch"
GeometryName = "cis_weap_inf_fusioncutter.msh"
[Properties]
GeometryName = "cis_weap_inf_fusioncutter"
HighResGeometry = "cis_1st_weap_inf_fusioncutter"
ScoreForMedalsType = 3
MuzzleFlashEffect = "com_sfx_repair"
Discharge = "small_smoke_effect"
RoundsPerClip = "-1"
ReloadTime = "0.0"
HeatRecoverRate = "0.2"
HeatThreshold = "1.0"
AnimationBank = "tool"
FirePointName = "hp_fire"
ShotDelay = 0.0
TriggerSingle = "0"
HeatPerShot = "0.03"
TargetEnemy = "1"
TargetNeutral = "1"
TargetFriendly = "1"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "1"
TargetBuilding = "1"
TargetMine = "1"
LockOnRange = 4.0
LockOnAngle = 90.0
AffectOwner = 0
VehicleHealth = -800
VehicleAmmo = -1
BuildingHealth = -500
BuildingBuild = -300
BuildingRebuild = -300
DroidHealth = -300
MineHealth = -500
PersonHealth = -300
AnimalHealth = -300
//*****************************************************
//******************** SOUND ************************
//*****************************************************
FireEmptySound = "com_weap_inf_weapon_empty"
FireLoopSound = "com_weap_inf_fusioncutter_fire"
ReloadSound = ""
ChargeSound = ""
OverheatSound = "com_weap_energy_depleted"
OverheatSoundPitch = "0.5"
OverheatStopSound = ""
ChangeModeSound = ""
WeaponChangeSound = ""
JumpSound = "com_weap_inf_pistol_mvt_jump"
LandSound = "com_weap_inf_pistol_mvt_land"
RollSound = "com_weap_inf_pistol_mvt_roll"
//ProneSound = "com_weap_inf_pistol_mvt_lie"
SquatSound = "com_weap_inf_pistol_mvt_squat"
//StandSound = "com_weap_inf_pistol_mvt_getup"
ClassParent = "com_weap_inf_blowtorch"
GeometryName = "cis_weap_inf_fusioncutter.msh"
[Properties]
GeometryName = "cis_weap_inf_fusioncutter"
HighResGeometry = "cis_1st_weap_inf_fusioncutter"
ScoreForMedalsType = 3
MuzzleFlashEffect = "com_sfx_repair"
Discharge = "small_smoke_effect"
RoundsPerClip = "-1"
ReloadTime = "0.0"
HeatRecoverRate = "0.2"
HeatThreshold = "1.0"
AnimationBank = "tool"
FirePointName = "hp_fire"
ShotDelay = 0.0
TriggerSingle = "0"
HeatPerShot = "0.03"
TargetEnemy = "1"
TargetNeutral = "1"
TargetFriendly = "1"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "1"
TargetBuilding = "1"
TargetMine = "1"
LockOnRange = 4.0
LockOnAngle = 90.0
AffectOwner = 0
VehicleHealth = -800
VehicleAmmo = -1
BuildingHealth = -500
BuildingBuild = -300
BuildingRebuild = -300
DroidHealth = -300
MineHealth = -500
PersonHealth = -300
AnimalHealth = -300
//*****************************************************
//******************** SOUND ************************
//*****************************************************
FireEmptySound = "com_weap_inf_weapon_empty"
FireLoopSound = "com_weap_inf_fusioncutter_fire"
ReloadSound = ""
ChargeSound = ""
OverheatSound = "com_weap_energy_depleted"
OverheatSoundPitch = "0.5"
OverheatStopSound = ""
ChangeModeSound = ""
WeaponChangeSound = ""
JumpSound = "com_weap_inf_pistol_mvt_jump"
LandSound = "com_weap_inf_pistol_mvt_land"
RollSound = "com_weap_inf_pistol_mvt_roll"
//ProneSound = "com_weap_inf_pistol_mvt_lie"
SquatSound = "com_weap_inf_pistol_mvt_squat"
//StandSound = "com_weap_inf_pistol_mvt_getup"
Hidden/Spoiler:
[WeaponClass]
ClassLabel = "repair"
[Properties]
ScoreForMedalsType = 3
MuzzleFlashEffect = "com_sfx_repair"
Discharge = "small_smoke_effect"
RoundsPerClip = "-1"
ReloadTime = "0.0"
HeatRecoverRate = "0.2"
HeatThreshold = "1.0"
AnimationBank = "tool"
FirePointName = "hp_fire"
ShotDelay = 0.0
TriggerSingle = "0"
HeatPerShot = "0.03"
TargetEnemy = "1"
TargetNeutral = "1"
TargetFriendly = "1"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "1"
TargetBuilding = "1"
TargetMine = "1"
LockOnRange = 4.0
LockOnAngle = 90.0
AffectOwner = 0
VehicleHealth = -800
VehicleAmmo = -1
BuildingHealth = -500
BuildingBuild = -300
BuildingRebuild = -300
DroidHealth = -300
MineHealth = -500
PersonHealth = 0
AnimalHealth = 0
//*****************************************************
//******************** SOUND ************************
//*****************************************************
FireEmptySound = "com_weap_inf_weapon_empty"
FireLoopSound = "com_weap_inf_fusioncutter_fire"
ReloadSound = ""
ChargeSound = ""
OverheatSound = "com_weap_energy_depleted"
OverheatSoundPitch = "0.5"
OverheatStopSound = ""
ChangeModeSound = ""
WeaponChangeSound = ""
JumpSound = "com_weap_inf_pistol_mvt_jump"
LandSound = "com_weap_inf_pistol_mvt_land"
RollSound = "com_weap_inf_pistol_mvt_roll"
//ProneSound = "com_weap_inf_pistol_mvt_lie"
SquatSound = "com_weap_inf_pistol_mvt_squat"
//StandSound = "com_weap_inf_pistol_mvt_getup"
ClassLabel = "repair"
[Properties]
ScoreForMedalsType = 3
MuzzleFlashEffect = "com_sfx_repair"
Discharge = "small_smoke_effect"
RoundsPerClip = "-1"
ReloadTime = "0.0"
HeatRecoverRate = "0.2"
HeatThreshold = "1.0"
AnimationBank = "tool"
FirePointName = "hp_fire"
ShotDelay = 0.0
TriggerSingle = "0"
HeatPerShot = "0.03"
TargetEnemy = "1"
TargetNeutral = "1"
TargetFriendly = "1"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "1"
TargetBuilding = "1"
TargetMine = "1"
LockOnRange = 4.0
LockOnAngle = 90.0
AffectOwner = 0
VehicleHealth = -800
VehicleAmmo = -1
BuildingHealth = -500
BuildingBuild = -300
BuildingRebuild = -300
DroidHealth = -300
MineHealth = -500
PersonHealth = 0
AnimalHealth = 0
//*****************************************************
//******************** SOUND ************************
//*****************************************************
FireEmptySound = "com_weap_inf_weapon_empty"
FireLoopSound = "com_weap_inf_fusioncutter_fire"
ReloadSound = ""
ChargeSound = ""
OverheatSound = "com_weap_energy_depleted"
OverheatSoundPitch = "0.5"
OverheatStopSound = ""
ChangeModeSound = ""
WeaponChangeSound = ""
JumpSound = "com_weap_inf_pistol_mvt_jump"
LandSound = "com_weap_inf_pistol_mvt_land"
RollSound = "com_weap_inf_pistol_mvt_roll"
//ProneSound = "com_weap_inf_pistol_mvt_lie"
SquatSound = "com_weap_inf_pistol_mvt_squat"
//StandSound = "com_weap_inf_pistol_mvt_getup"


