Page 11 of 15
Re: Terminator! (Salvation)
Posted: Sun Aug 16, 2009 1:36 pm
by TK432
looks nice, how about some grass and bushes?
Re: Terminator! (Salvation)
Posted: Sun Aug 16, 2009 1:45 pm
by General_Nate
I don't know how to add grass, but there are bushes.
Re: Terminator! (Salvation)
Posted: Sun Aug 16, 2009 2:03 pm
by TK432
simply paint around with your foliage tool where you want your grass and then make (or copy one from another world) a ???.PRP file in your world folder and edit like this
Re: Terminator! (Salvation)
Posted: Sun Aug 16, 2009 2:07 pm
by General_Nate
Thanks, I'll give it a go.
Re: Terminator! (Salvation)
Posted: Sun Aug 16, 2009 4:36 pm
by AQT
I suggest giving the Terminators the Magnaguard skeleton because right now it looks a bit weird using the human skeleton in my opinion.
Re: Terminator! (Salvation)
Posted: Sun Aug 16, 2009 4:40 pm
by Redline
nice work really nice idea , but dude go and work at enviroment. it looks like a little comic
Re: Terminator! (Salvation)
Posted: Sun Aug 16, 2009 5:41 pm
by General_Nate
@Redline, Thanks, I will.
@AQT, No, it has the droid skeleton. My Screen taking software makes everything look weird. Seriously, whenever you move the camera, every unit twitches and looks like a pile spaghetti. I'll probably get a new software, and upload some more Terminator pics.
Re: Terminator! (Salvation)
Posted: Sun Aug 16, 2009 5:52 pm
by Gen.Kenobi
General_Nate wrote:
@AQT, No, it has the droid skeleton. My Screen taking software makes everything look weird. Seriously, whenever you move the camera, every unit twitches and looks like a pile spaghetti. I'll probably get a new software, and upload some more Terminator pics.
Why not use the good old Print Screen Button? Them go to paint and Ctrl-C, Ctrl-V...
Re: Terminator! (Salvation)
Posted: Sun Aug 16, 2009 6:11 pm
by AQT
General_Nate wrote:@AQT, No, it has the droid skeleton. My Screen taking software makes everything look weird. Seriously, whenever you move the camera, every unit twitches and looks like a pile spaghetti. I'll probably get a new software, and upload some more Terminator pics.
Are you sure about that? It looks like the human skeleton to me. And by droid, do you mean Magnaguard? From your perspective, does it look like the following in-game?
See how the arms aren't so close to each other and the difference in the hips?
Gen.Kenobi wrote:Them go to paint and Ctrl-C, Ctrl-V...
Why do that if can just go to the GameData\Screenshots folder and get your screenshots there in .tga format? That way you won't have to exit the game every time you take a screenshot just to paste it in Paint.
Re: Terminator! (Salvation)
Posted: Sun Aug 16, 2009 6:16 pm
by Maveritchell
P.S. You should still strip the glow flag from the MG's mesh to remove that diamond in the center.
Re: Terminator! (Salvation)
Posted: Sun Aug 16, 2009 6:39 pm
by General_Nate
Ok, here is the same Terminator.
I took this via Print Screen button.

And there is the old one.
One thing, the old one has the Terminator holding it wrong. (However, that does look nice.)
Re: Terminator! (Salvation)
Posted: Sun Aug 16, 2009 6:44 pm
by AQT
That is the human skeleton for sure.
Maveritchell wrote:P.S. You should still strip the glow flag from the MG's mesh to remove that diamond in the center.
Would hex editing work?
Re: Terminator! (Salvation)
Posted: Sun Aug 16, 2009 6:44 pm
by General_Nate
Ok, I'll post my ODFs...
Here is one:
And here is the parent:
[Note: The chuncks will be changed.]
Any hints?
Re: Terminator! (Salvation)
Posted: Sun Aug 16, 2009 6:52 pm
by Maveritchell
AQT wrote:That is the human skeleton for sure.
Maveritchell wrote:P.S. You should still strip the glow flag from the MG's mesh to remove that diamond in the center.
Would hex editing work?
Yes.
Re: Terminator! (Salvation)
Posted: Sun Aug 16, 2009 7:03 pm
by AQT
Thanks, Mav.
@General_Nate: Go to the CIS\munged folder in the assets and copy over the following files into your side's munged folder: magnaguard.anims, magnaguard.zaabin, magnaguard.zafbin, and magnaguardlz.zafbin
Replace your old ODF with this one:
Then go to the CIS\msh folder in the assets and copy over the following files into your side's msh folder: cis_inf_magnaguard_low1.msh and cis_inf_magnaguard_low1.msh.option.
One last suggestion: don't make the Terminators blow up into chunks when they are killed. If anything, the humans should be blowing up into chunks.

Re: Terminator! (Salvation)
Posted: Sun Aug 16, 2009 7:21 pm
by General_Nate
AQT, I have said it once, and I will say it again. You rock!!
Here is the Terminator how it should look:
Thank you so much!
Re: Terminator! (Salvation)
Posted: Mon Aug 17, 2009 12:21 am
by DarthSlim
Wow, that looks awesome!! I think it looks better with a rifle than with a chaingun, but I assume there will be different units with different weapons.
Re: Terminator! (Salvation)
Posted: Mon Aug 17, 2009 1:25 am
by RevanSithLord
I think it looks better with a chaingun, but we all have our preferences. It looks better with the mounted under-arm chaingun, though, imo.
Good work, though, General Nate!
Re: Terminator! (Salvation)
Posted: Mon Aug 17, 2009 3:50 am
by icemember
Hi, I found some salvation reference pics. Hope they help lol.
Terminator 600
This terminator holds a mini gun on his right hand, Hold a grenade launcher on his Left hand. And a ammo cache backpack on his back. :atatpilot:
Re: Terminator! (Salvation)
Posted: Mon Aug 17, 2009 6:47 am
by Par3210
maybe we could make some greenish, broken, dusty robe for the terminator to make him look more realistic. The pic has the robes, so it's just a suggestion if you want to go to the trouble to do it.