sry. thats the one ive already read 3 times. *sigh* i guess if those cant help me im just not the type to edit sides.. mabye this is the problem ' it keeps saying that it was expecting a bracket but none was found.
Re: How to edit shiped sides.
Posted: Wed Mar 18, 2009 8:40 pm
by 501st_commander
baneore wrote:sry. thats the one ive already read 3 times. *sigh* i guess if those cant help me im just not the type to edit sides.. mabye this is the problem ' it keeps saying that it was expecting a bracket but none was found.
post your LUA if that is file it was referring to
or double check your ODF's, maybe you forgot a “)" or a "
Re: How to edit shiped sides.
Posted: Wed Mar 18, 2009 9:09 pm
by Commander_Keller
so if i understand you correctly you want to change shipped units' weapons which is wise to start with or you begin with reskinning shipped units. when i started to mod sides i followed this tutorial for the first steps into the world of bf2 side modding:
Hidden/Spoiler:
Create a new map, copy the race you want to edit (example: republic) into the sides folder of the new map.
Now go to assets/shell and copy all of the folders in it,
but not the .req, then paste it in the _Build/shell folder in the newmap you created.
Now Copy the “Common” folder from within the mod-tool “assets/sides” directory
and place it in the sides folder of your new map,
edit the texture, now,
go into common > script > newmapname and open the LUA file named newmapnamec_con.lua (for me that was BS1c_con.lua ).
Now if you look down the LUA file you will see ReadDataFile("SIDE\\rep.lvl",
change this to ReadDataFile("dc:SIDE\\rep.lvl ,
then copy 2 .bat files in the side you got,
these are: clean.bat and munge.bat ,
these can be aquired from the _BUILD > Sides > ALL in the newmap you created.
Finally we munge the your new map (see Jedi Creation doc for more info) we select the new race in the drop down menu
on the left, and select the race you edited (mine was rep) you alos have to tick the "common" check box, then munge!
P.S: You can get the race from the assets > sides folder !
P. P.S: The textures are in the msh of your copied side folder.
when you do this step by step you will succeed.
i mean even i got it working...