Page 1 of 1
Issue with death star laser
Posted: Wed Mar 14, 2007 7:46 pm
by SBF_Dann_Boeing
I have the death star laser from the shipped map and no matter what direction i turn the spinner object the death star ray is always shot in teh same direction. Does anyone know how to solve this problem?
RE: Issue with death star laser
Posted: Wed Mar 14, 2007 9:42 pm
by PvtParts
Be more clear. Are you sure its attached to the given object? I'm just going off guessing. Have you opened the effect in particle editor?
RE: Issue with death star laser
Posted: Thu Mar 15, 2007 5:08 pm
by SBF_Dann_Boeing
these are the contents of the dea1_bldg_froom_spinner.odf
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "dea1_bldg_froom_spinner.msh"
[Properties]
GeometryName = "dea1_bldg_froom_spinner"
Attacheffect = "dea_sfx_deathstarlaser" //CHOCO PARTY!!!!
AttachtoHardpoint = "hp_spinner 30.0"
Attacheffect = "dea_sfx_spinner"
AttachDynamic = "1"
AttachtoHardpoint = "hp_spinner"
FoleyFXGroup = "metal_foley"
SoundProperty = "energy_loop"
and i don't have a clue how to use the particle editor or what in the world that is >.<
RE: Issue with death star laser
Posted: Thu Mar 15, 2007 6:32 pm
by Ipodzanyman
You have to edit it in PE to get it to work the direction you want, because it is based upon the Y, X, Z axis and it will be the same ingame unless edited, If you see me on Xfire give me the direction you want and I might be able to fix it....

RE: Issue with death star laser
Posted: Thu Mar 15, 2007 10:41 pm
by SBF_Dann_Boeing
k, ill try to find u, i just want it rotated 90 degrees counterclockwise