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How do I remove the aimer and modify a scope?
Posted: Sun Dec 06, 2009 3:23 pm
by swado95
I've been wondering if I'm able to get rid of the aiming device in the game for my map so I can encourage the player to use the scope. Also how do I change the scope to like say an iron site can I just skin it?
Re: How do I get rid of aimer and also how to modify a scope?
Posted: Sun Dec 06, 2009 3:30 pm
by bobfinkl
For removing the aimer unless zooming use this code:
As for the iron sights, it was discussed a while ago, if you use a texture you'll get top and bottom sights. There was a solution but it was incompletely answered and I myself had no idea what it was saying.
Re: How do I get rid of aimer and also how to modify a scope?
Posted: Sun Dec 06, 2009 3:37 pm
by swado95
If you guide me to that form that would be great or give what you heard. As for the aimer where do I insert that code?
Re: How do I get rid of aimer and also how to modify a scope?
Posted: Sun Dec 06, 2009 3:42 pm
by trainmaster611
It goes in the weapon ODF.
And the solution was to make the zoom a third person view with the camera coordinates set to look down the length of the gun. But there's quite a few complications with doing that. It's largely impractical.
Re: How do I get rid of aimer and also how to modify a scope?
Posted: Sun Dec 06, 2009 3:44 pm
by bobfinkl
Sorry to take over the thread but, would you mind reiterating what the complications with that were?
Re: How do I get rid of aimer and also how to modify a scope?
Posted: Sun Dec 06, 2009 3:47 pm
by swado95
I wasn't thinking of making it zoom down the scope. I was thinking getting a picture of an Iron site and pasting it into the scope.
Also where do I find the scopes tga.
Re: How do I get rid of aimer and also how to modify a scope?
Posted: Sun Dec 06, 2009 3:50 pm
by bobfinkl
swado95 wrote:I wasn't thinking of making it zoom down the scope. I was thinking getting a picture of an Iron site and pasting it into the scope.
Also where do I find the scopes tga.
That wouldn't work, you would have 4 ironsights each inverted from the others position.
Re: How do I get rid of aimer and also how to modify a scope?
Posted: Sun Dec 06, 2009 3:52 pm
by swado95
I herd that you could use xsi to modify it. Is that true.
Ps the exact location of tgas.
Dose the also take away aimer wile scoped too?
Re: How do I get rid of aimer and also how to modify a scope?
Posted: Sun Dec 06, 2009 4:57 pm
by trainmaster611
bobfinkl wrote:Sorry to take over the thread but, would you mind reiterating what the complications with that were?
The biggest problem is the trouble with trying to align the ironsights with the camera angle and the 'theoretical reticule' (on top of the fact that no swbf2 weapon actually has ironsights). It would be a huge nightmare to make but its still possible.
Re: How do I get rid of aimer and also how to modify a scope?
Posted: Sun Dec 06, 2009 5:11 pm
by Fiodis
Wouldn't you be able to just make a new mesh in XSI with nonquartered UVs?
Re: How do I get rid of aimer and also how to modify a scope?
Posted: Sun Dec 06, 2009 5:16 pm
by kinetosimpetus
i would do it, right now, if i had the original msh on this computer.
Re: How do I get rid of aimer and also how to modify a scope?
Posted: Sun Dec 06, 2009 6:43 pm
by swado95
What do you mean. If you have an xfire I can send one to you.
Re: How do I get rid of aimer and also how to modify a scope?
Posted: Sun Dec 06, 2009 6:48 pm
by kinetosimpetus
ok, username is same as here
Re: How do I get rid of aimer and also how to modify a scope?
Posted: Sun Dec 06, 2009 6:58 pm
by bobfinkl
Fiodis wrote:Wouldn't you be able to just make a new mesh in XSI with nonquartered UVs?
I don't think there is a mesh for the scope, which is why that solution wasn't thought up earlier.
trainmaster611 wrote:The biggest problem is the trouble with trying to align the ironsights with the camera angle and the 'theoretical reticule' (on top of the fact that no swbf2 weapon actually has ironsights). It would be a huge nightmare to make but its still possible.
Sorry if I'm hijacking the thread once again but I personally am interested in the subject and I believe I am in a way helping to answer his question. Does this work in the way that you can set it up for first person only and if so how?
Re: How do I get rid of aimer and also how to modify a scope?
Posted: Sun Dec 06, 2009 7:05 pm
by swado95
So wait this has never been done b4?
Also wile im scoped how do I get rid of that dum aimer.
Re: How do I get rid of aimer and also how to modify a scope?
Posted: Sun Dec 06, 2009 7:51 pm
by Fiodis
bobfinkl wrote:Fiodis wrote:Wouldn't you be able to just make a new mesh in XSI with nonquartered UVs?
I don't think there is a mesh for the scope, which is why that solution wasn't thought up earlier.
There are various .tgas. They ought to be projected onto
something.
Re: How do I get rid of aimer and also how to modify a scope?
Posted: Sun Dec 06, 2009 7:57 pm
by bobfinkl
Fiodis wrote:There are various .tgas. They ought to be projected onto something.
I never said there wasn't, I personally have never bothered to look as all that has been said contradicts the theory that there is a msh for it.
Re: How do I get rid of aimer and also how to modify a scope?
Posted: Sun Dec 06, 2009 8:00 pm
by swado95
it was remapped by kinetosimpetus

and it came out as sry its small.
Re: How do I get rid of aimer and also how to modify a scope?
Posted: Sun Dec 06, 2009 8:01 pm
by bobfinkl
swado95 wrote:it was remapped by kinetosimpetus

and it came out as sry its small.
That's not remapped, that's exactly as it would be by default.
Re: How do I get rid of aimer and also how to modify a scope?
Posted: Sun Dec 06, 2009 8:03 pm
by swado95
ya hold on