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Terrain.
Posted: Fri Jun 29, 2007 10:48 am
by Commander_Cody771
I found out why my map is a default map! I'm using the Tatooine texture. But I want to use the Tatooine texture without it being a default map. And I can't add objects from other worlds.
HELP!
RE: Terrain.
Posted: Fri Jun 29, 2007 4:07 pm
by Laserblast
For whatever reason, my default set is Geonosis stuff. Anyways, without seeing the folder setup and what not it is difficult to guess the problem. If you want to use objects from other worlds, transplant anything necessary for the objects from that world's assets. Similarly, copy the textures and such that you want for the terrain from other world's assets to your own. Also, make sure you get the spelling on the textures correct when you type the name into the textures section on ZeroEditor.
RE: Terrain.
Posted: Fri Jun 29, 2007 8:28 pm
by Commander_Cody771
What do you mean your own assets?

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RE: Terrain.
Posted: Sat Jun 30, 2007 1:12 pm
by Laserblast
Sorry, I meant the C:\Lucasarts\bfbuilder\<datamap>\worlds\<map>\world1 folder. If you are only getting one texture to show up, go to the tiles and select a number other than 1. Each tile stores a texture (the tiles can not store more than one texture), and changing the texture being used without switching tiles only swaps the original texture throughout the map for the new one.
P.S. I think I am going to have to post pictures, it's hard to explain some of this stuff with words alone

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RE: Terrain.
Posted: Sat Jun 30, 2007 4:44 pm
by B94
Are you sure you are putting them in the "common" folder and saving it corectly and typing in the correct names?
Posted: Thu Jul 05, 2007 12:59 pm
by Commander_Cody771
It's when I PUT THE TEXTURE DOWN and munge it that it becomes a default map instead of the Tatooine