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CP capture times

Posted: Mon Jan 05, 2009 8:42 pm
by Fiodis
Can you edit the amount of time it takes to capture a cp?

Re: CP capture times

Posted: Mon Jan 05, 2009 9:08 pm
by YaNkFaN
go to data_abc/common/odfs and go to com_bldg_controlzone

and change this line

CaptureTime = 10.0

i think that should do it... you may need to clean and munge but it should work

Re: CP capture times

Posted: Mon Jan 05, 2009 9:13 pm
by FragMe!
You should be able to change the ValueBleed settings for individual CP in ZE, now I am not sure if a higher number means it takes longer or shorter time to take it over but it is something you can play with.

As an example I know the two original CPs in Jabba's Palace take longer to take over than the other CP's so you may want to take a look at how those are set up.

Re: CP capture times

Posted: Mon Jan 05, 2009 9:19 pm
by YaNkFaN
valuebleed is how much reinforcements the ai loses when this cp is captured and the ones in jabba's palace are something called com_bldg_majorcontrolzone i believe and these just have higher capture times etc

Re: CP capture times

Posted: Mon Jan 05, 2009 9:25 pm
by fiddler_on_the_roof
FragMe! wrote:You should be able to change the ValueBleed settings for individual CP in ZE, now I am not sure if a higher number means it takes longer or shorter time to take it over but it is something you can play with.

As an example I know the two original CPs in Jabba's Palace take longer to take over than the other CP's so you may want to take a look at how those are set up.
i think those are just called com_bldg_major_controlzone, or something like that. It would probably differ somewhere from com_bldg_controlzone.

Re: CP capture times

Posted: Mon Jan 05, 2009 10:56 pm
by FragMe!
YaNkFaN wrote:valuebleed is how much reinforcements the ai loses when this cp is captured and the ones in jabba's palace are something called com_bldg_majorcontrolzone i believe and these just have higher capture times etc
I stand corrected