Editing the bounding box

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Editing the bounding box

Post by Marth8880 »

Is there a way to edit the bounding box of a model in Softimage? When I use the ZE Tools to export, no matter which model I pick for the global bounding box, even if I uncheck the global bounding box checkbox, the bounding box is in the same place, and it doesn't even cover the model (the model isn't at 0,0,0 for ease of placement in Zero Editor).
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Editing the bounding box

Post by DarthD.U.C.K. »

normally the boundingbox covers the whole model. i think that ze makes its own boundingbox but for animated things like turrets or doors it might be incorrect. if the boundingbox is off for a prop it might be caused by ze-tools.
FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

Re: Editing the bounding box

Post by FragMe! »

If you press b while in XSI it will show you all the bounding boxes.
Each separate piece of geometry has a bounding box.
If you want or need to have a 0,0,0 reference point for manipulating in ZE then putting everything under the dummyroot should accomplish that. Now I use the pandemic exporter and not the other 2 export options so I am not sure of any limitations that preclude the above solution.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Editing the bounding box

Post by Marth8880 »

@D.U.C.K.: Yeah, I think it's the ZE Tools; the bounding boxes always have the same exact dimensions.
@FragMe!: That's what I would normally do, but the ZE Tools doesn't seem to be able to export anything under a dummyroot at the moment. :cpu:
Post Reply