Page 3 of 3
Posted: Sun Apr 02, 2006 5:34 am
by CCC-Ranger
hi Froshthewookie
in you Build/sound/munge.bat you adding not the line @if /i %MUNGE_PLATFORM%==pc @set BANKOPT=-template to
"
@if /i %1==pc set BANKOPT=-template -stub c:\windows\media\chord.wav" ???
Posted: Sun Apr 02, 2006 7:35 am
by Rends
froshthewookie,
in your shogcw.req you have a line "sho" under config. do you have such a file (wich looks like a audio file under windowsXP) wich is used for ambient Soundsfx (like winds ect...)?
If not delete it.
In your _BUILD/Sound/munge.bat
delete:
"
@if /i %1==pc set BANKOPT=-template -stub c:\windows\media\chord.wav"
and add
@if /i %MUNGE_PLATFORM%==pc @set BANKOPT=-template -stub c:\windows\media\chord.wav
(note: without both: "") below the platform entries so it should look like this:
@rem convert to lower case
@if %MUNGE_PLATFORM%==PC set MUNGE_PLATFORM=pc
@if %MUNGE_PLATFORM%==XBOX set MUNGE_PLATFORM=xbox
@if %MUNGE_PLATFORM%==PS2 set MUNGE_PLATFORM=ps2
@if /i %MUNGE_PLATFORM%==pc @set BANKOPT=-template -stub c:\windows\media\chord.wav
Posted: Sun Apr 02, 2006 8:49 am
by Emraz
Srange thing about sounds.. I havent worked them out yet and hadnt done a single thing regarding sounds. I had a small map with an atst some speeder bikes, barcspeeders, rebs hover craft and a tie bomber. As usual the sounds didnt work. Then all of a sudden after doing nothing except play it a bit. ALL the sounds suddenly appeared and were 100% working for me and guys testing it out. Now thats Weird.
Posted: Sun Apr 02, 2006 1:49 pm
by froshthewookie
Sorry, rends... I did exactly what you said... STILL no vehicle sounds... Is there anything else I might be forgetting?
Posted: Sun Apr 02, 2006 5:21 pm
by PR-0927
froshthewookie wrote:Sorry, rends... I did exactly what you said... STILL no vehicle sounds... Is there anything else I might be forgetting?
Same here. I changed mine accordingly too.
I have an .asfx file (DC-17m ICWS sounds), so that is why I have an extra RE1 listed in my RE1gcw.req file. That's probably what froshthewookie did too.
- Majin Revan
Posted: Sun Apr 02, 2006 6:02 pm
by froshthewookie
MajinRevan wrote:
I have an .asfx file (DC-17m ICWS sounds), so that is why I have an extra RE1 listed in my RE1gcw.req file. That's probably what froshthewookie did too.
Nope... Mine was just screwed up... I fixed it but the sounds still don't work... Is there anyone I can send my map to who can fix the sounds, then explain to me what I did wrong? That would really help... I had some time off work and spent TWO FULL days trying to get my sounds working... I'm close to giving up...
Posted: Sun Apr 02, 2006 6:19 pm
by Rends
frosh,
upload it anywhere and PM me the downloadlink.
Posted: Sun Apr 02, 2006 6:50 pm
by Captain_Mazda
Emraz wrote:Srange thing about sounds.. I havent worked them out yet and hadnt done a single thing regarding sounds. I had a small map with an atst some speeder bikes, barcspeeders, rebs hover craft and a tie bomber. As usual the sounds didnt work. Then all of a sudden after doing nothing except play it a bit. ALL the sounds suddenly appeared and were 100% working for me and guys testing it out. Now thats Weird.
?!
Posted: Sun Apr 02, 2006 9:21 pm
by PR-0927
I found out from Psych0fred that making my sounds work is impossible until he creates something for the SWBF II mod tools. He said something about sounds being set up differently and that in SWBF sound was added on, while in SWBF II, it is a hack. I wanted CW sounds in GCW, and that is not doable yet for SWBF II.
- Majin Revan
Posted: Mon Apr 03, 2006 6:17 am
by Rends
Well Majin that´s not correct.
Look at Coruscant city. there are 2 airspeeders in the CW era and they use the engine sound from the GCW Snowspeeder.
Posted: Mon Apr 03, 2006 7:45 pm
by PR-0927
Hmm, that IS odd. You must teach this to me sometime soon.
- Majin Revan
Posted: Tue Apr 04, 2006 6:00 pm
by froshthewookie
Thank you, Rends... I have a couple issues to clear up first, then I'll send the files your way...