Hidden/Spoiler:
A Slight Dilemma
Moderator: Moderators
- Cleb
- Lieutenant General

- Posts: 711
- Joined: Sun Jun 17, 2012 10:12 pm
- Projects :: Learning how to use 3DS Max
- xbox live or psn: ˙. ˙. ˙. ˙. ˙. ˙
- Location: Somewhere
- Contact:
A Slight Dilemma
Ok so in my map I have a problem. There is a certain point in my map where AI going in a certain direction in my planning stop following. Heres a pic:
The Republic, whenever it gets here, it captures the CIS command post that can faintly be seen through the fog(blue). After that, they go towards the corner nearest the camera and then turn around and head back to their first CP or just go back to the CP they just captured and run into the side of the mountain. There is a CP up there that also has a prob I will say in a sec. Back to where the Republic turns around as if there is a barrier. The CIS does not seem to mind this problem and acts normal. There is no barrier there, I just checked. Back to the mountain CP. The AI just stand around there right after they spawn and dont do a single thing the whole match. How would I fix these two problems??
Thanks in advance.
- Locutus
- 1st Lieutenant

- Posts: 420
- Joined: Fri Jun 04, 2010 10:08 am
- Projects :: Stargate Battlefront Pegasus
- Location: Germany
- Contact:
Re: A Slight Dilemma
Sometimes objects have invisible collision. Click all objects in ZE that are close to the place you mentioned and check whether their surrounding boxes are bigger than the object itself.
For the AIs standing at your CPs: Encircle the whole CP with a hub. Make sure that you have no one-way connections or hubs that only have one connection.
For the AIs standing at your CPs: Encircle the whole CP with a hub. Make sure that you have no one-way connections or hubs that only have one connection.
- Cleb
- Lieutenant General

- Posts: 711
- Joined: Sun Jun 17, 2012 10:12 pm
- Projects :: Learning how to use 3DS Max
- xbox live or psn: ˙. ˙. ˙. ˙. ˙. ˙
- Location: Somewhere
- Contact:
Re: A Slight Dilemma
Hmmm... I don't think that invisible collision is the problem, because for a few reasons:
1. The CIS can go over it fine and so can I
2. The two different props that make up the bridge make up about 80% of the props used in my map because most of my map is composed of bridges extending from the mountain.
But I will try the big hub thing and report back.
1. The CIS can go over it fine and so can I
2. The two different props that make up the bridge make up about 80% of the props used in my map because most of my map is composed of bridges extending from the mountain.
But I will try the big hub thing and report back.
-
CressAlbane
- Master Bounty Hunter

- Posts: 1519
- Joined: Fri Dec 18, 2009 8:02 am
- Projects :: CTF Arenas
- Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı
Re: A Slight Dilemma
If that doesn't work, a screenshot of the area in ZE would be nice.
- Cleb
- Lieutenant General

- Posts: 711
- Joined: Sun Jun 17, 2012 10:12 pm
- Projects :: Learning how to use 3DS Max
- xbox live or psn: ˙. ˙. ˙. ˙. ˙. ˙
- Location: Somewhere
- Contact:
Re: A Slight Dilemma
Hmmmm... Even after placing one big hub they still are just standing around... Ill try to upload a picture of both areas.

