Page 7 of 72
Posted: Wed Apr 05, 2006 8:02 pm
by xwingguy
cockpits still need adjusting because they don't cover the full screen and sometimes cover the HUD.
Weapons...well I found out that the primary weapon of the Tie Bomber was meant to be proton torpedos so I may restore that ability. I am definitely getting rid of those stupid particle cannons on the bombers and transports.
Posted: Wed Apr 05, 2006 8:05 pm
by yankeefan05
xwingguy wrote:cockpits still need adjusting because they don't cover the full screen and sometimes cover the HUD.
Weapons...well I found out that the primary weapon of the Tie Bomber was meant to be proton torpedos so I may restore that ability. I am definitely getting rid of those stupid particle cannons on the bombers and transports.
maybe u could have a laser blast weapon like those on the interceptor except make them a bit slower because there bombers and transports.
Posted: Wed Apr 05, 2006 11:07 pm
by pss_2002
xwingguy, what percentage would you give the progress of your map (towards completion)? Just curious, but take your time, reading, seeing, and looking at screens makes me want to wait as long as it takes for a GOOD space map. Keep up the good work.
Posted: Thu Apr 06, 2006 12:29 am
by xwingguy
Introducing 2 new classes
Sabatuer (better equipped to handle enemy interior defenses)
Rebels: Wookiee
Imperial: not yet known...
Fleet Commander (gonna be the only class with ability to capture a capitol ship and only after completing a certain task. Also may have special interaction with command bridge)
Imperial Officer: (will be the "gray" skin as soon as a find out why it always comes out as a black silolette. I'll also give him new weapons but I'm keeping the mortar launcher.)
Rebel: incomplete but will be human (not bothan)
Posted: Thu Apr 06, 2006 7:06 am
by Alpha
That's awesome! I'm going to love this map. Do the sabatuors have more health than normal and better weapons? I love the Fleet commander class as well, that's great.
Posted: Thu Apr 06, 2006 7:34 am
by manco
great map i love it ive been waiting for a massive space map with full interior capital ships keep it up
Posted: Thu Apr 06, 2006 9:54 am
by General_Furious
(something I learned the hard way) Don't put too many objects in the map or things just lag horribly
Posted: Thu Apr 06, 2006 7:45 pm
by PR-0927
I'm so happy that I figured out the shield thing. Now we can all use it in our maps (as you and I have).
- Majin Revan
Posted: Thu Apr 06, 2006 9:42 pm
by xwingguy
MajinRevan wrote:I'm so happy that I figured out the shield thing. Now we can all use it in our maps (as you and I have).
- Majin Revan
Thanks a lot for the shields!
Also....introducing the imperial sabatuer: a seriously beefed up Dark Trooper
Weapons: Flechette gun (which will be modded to shoot like the one from Jedi Outcast), ARC caster (now modded to fry computer curcuitry), det packs, time bombs.
He keeps the jets and recieves a severe increase in health. (Basically now worthy of its title.)
P.S. Wookiee's giving up the mortar launcher for a modded emp launcher. (Low ceilings cause problems)
Posted: Fri Apr 07, 2006 9:45 am
by CovertSniper
Looking good man, looking good.

Posted: Fri Apr 07, 2006 10:03 am
by Guest
xwingguy
do you want use TIE Phantom from Teancum`s tech maps?
Posted: Fri Apr 07, 2006 10:30 am
by minilogoguy18
tie phantoms werent on RotJ, nor could you walk up to the reactor of the DSII >_>
Posted: Fri Apr 07, 2006 10:52 am
by Bobafett16
minilogoguy18 wrote:tie phantoms werent on RotJ, nor could you walk up to the reactor of the DSII >_>
that is the fun of games - you can do things you can't in the movies like "walk up to the reactor of the DSII"

Posted: Fri Apr 07, 2006 10:58 am
by Epena
That's not a DS2 reactor in the image above. It appears to be the reactor core for a Mon Cal.
Posted: Fri Apr 07, 2006 1:22 pm
by Guest
[quote="xwingguy"]
[quote]
what is it?
Posted: Fri Apr 07, 2006 1:32 pm
by Alex533
Its the thing off Utapau campaign.
Posted: Fri Apr 07, 2006 3:17 pm
by Lateralusj00
I do believe he's using it as a sheild generator for a capitol ship.
Posted: Fri Apr 07, 2006 4:46 pm
by xwingguy
reactor core.
Posted: Fri Apr 07, 2006 5:08 pm
by Wadi
for DSII? or a cap ship?
Posted: Fri Apr 07, 2006 5:32 pm
by YT-1300
he doesnt have the DSII in the map. i think is just gonna be part of the background. that is the reactor core for the cap ships. that probably will take for ever to get to, cause i think it said something about 400 or so in-game meters to get to it. lol.
