i mean this one:
Custom sides and modding questions
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- Anakin
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Re: Map loading error
i fixed it with the common folder. how can i add the arc?? what is his code?
i mean this one:
i changed the .rga files but there are the same sides
i mean this one:
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[Padawan]Helkaan
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Re: Map loading error
"rep_inf_ep2_rocketeer"Anakin wrote:i fixed it with the common folder. how can i add the arc?? what is his code?
i mean this one:Hidden/Spoiler:
- DarthD.U.C.K.
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Re: Map loading error
you should read the documentation that comes with the modtools, you might dont understand it the first time you read but once you have understood it you will know how to add the trooper
- Anakin
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Re: Map loading error
oh it's very simple copy the rep and common folder change tga change mapc_con.lua munge finish
but asif i changed the tga there are still the blue clones. i'll try to clean adn remunge
ok it works fine
THX MUCH
EDIT
what file is missing??
Topics merged -Staff
but asif i changed the tga there are still the blue clones. i'll try to clean adn remunge
ok it works fine
THX MUCH
EDIT
what file is missing??
Code: Select all
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Entity.cpp(218)
Entity base class "rep_inf_default" not found- tnt_1992
- Rebel Sergeant

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Re: log error
rep_inf_default
if your making a custom side you need to make sure that file is there
there is a base class for almost all classes and for those base classes it pulls from rep_inf_default
so you need to go back and put that in the side files if any of the odfs say it needs that file
if your making a custom side you need to make sure that file is there
there is a base class for almost all classes and for those base classes it pulls from rep_inf_default
so you need to go back and put that in the side files if any of the odfs say it needs that file
- Anakin
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Re: log error
what kind of file is it?? odf msh req??
- DarthD.U.C.K.
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Re: log error
odf, its the same thing ive explained in your last topic, please dont make a new thrad for every single odf-file that is missing now that you now how to get rid of the error
- Anakin
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Re: log error
ok i will post in my old thread in future
only one question in wanted to add a new soldier i looked in the FAQ/all you need thread and this said add AddUnitClass(REP, "rep_inf_ep2_roketeer",1,4) after the hero set this have i done you cann see in my llua. but it didn't work. a new question is what are the red numbers for and how can i set the maximum number of units for example there should only be 3 commanders at the same time?? and how can i set the points you need until you can play a unit??
only one question in wanted to add a new soldier i looked in the FAQ/all you need thread and this said add AddUnitClass(REP, "rep_inf_ep2_roketeer",1,4) after the hero set this have i done you cann see in my llua. but it didn't work. a new question is what are the red numbers for and how can i set the maximum number of units for example there should only be 3 commanders at the same time?? and how can i set the points you need until you can play a unit??
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- SAMofBIA
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Re: log error
first off, you forgot a space here: AddUnitClass(REP, "rep_inf_ep2_roketeer",1,4)it should be this: AddUnitClass(REP, "rep_inf_ep2_roketeer",1, 4)
and second off, have you read any tutorials? its pretty common knowledge that those numbers are the minimum and maximum numbers of that class spawns so
soldier = { "cis_inf_rifleman",9, 25},
nine is the minimum and twenty five is the maximum amount of soldier of that class spawn.
EDIT: also you can set the amount of points you need with this line: PointsToUnlock = 8
in your units odf.
and second off, have you read any tutorials? its pretty common knowledge that those numbers are the minimum and maximum numbers of that class spawns so
soldier = { "cis_inf_rifleman",9, 25},
nine is the minimum and twenty five is the maximum amount of soldier of that class spawn.
EDIT: also you can set the amount of points you need with this line: PointsToUnlock = 8
in your units odf.
- Anakin
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Re: Map loading error
ok so it's only the space?? i must delete?? thx i'll rename my thread a little bit
- SAMofBIA
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Re: Custom sides and modding questions
i believe oyu need to place the space only, but im not too familiar with the addunitclass function so i would ask a wait for a more experienced answer on taht subject! i just use fierfek's method (which is a tutorial i would recomend reading the latest version of)
- DarthD.U.C.K.
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Re: Custom sides and modding questions
there are two very important things you always have to remember:
1st: spelling, you wrote "roketeer" instead of "rocketeer" in the addunitclass-line.( in the debuglog you easily could have found out that battlefornt cant find the class)
2nd: if you arent sure whether something is written/set up the proper way, compare with an example in the assets, you can find perfect references for nearly everything you will ever want to do there,
1st: spelling, you wrote "roketeer" instead of "rocketeer" in the addunitclass-line.( in the debuglog you easily could have found out that battlefornt cant find the class)
2nd: if you arent sure whether something is written/set up the proper way, compare with an example in the assets, you can find perfect references for nearly everything you will ever want to do there,
- SAMofBIA
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Re: Custom sides and modding questions
lol nice spot on the rocketeer duck, for some reason i overlooked that when reveiwing the post
- Anakin
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Re: Custom sides and modding questions
so i changed the roketeer to rocketeer. must there be a space or not?? in the tutorial is a space.
i tried to make my own 1st perspectives. here is my odf:
rep_1st_inf_armoredpilot is the msh file. but ingame there is no 1st perspective.
the commander is still the red 1st perspective as if the viewer shows the 1st perspective black
the arc trooper didn't work. i changed the rep_inf_ep3_rocketeer to rep_inf_ep2_rocketeer. but there is no rocketeer in game. i have the req tga msh and odf file?
here the odf:
[GameObjectClass]
ClassLabel = "soldier"
ClassParent = "rep_inf_default_rocketeer"
[Properties]
UnitType = "assault"
IconTexture = "rep_gunner_icon"
GeometryName = "rep_inf_arctrooper"
FirstPerson = "REP\reparc;rep_1st_arctrooper"
GeometryLowRes = "rep_inf_arctrooper_low1"
ClothODF = "rep_inf_arctrooper_cape"
OverrideTexture = "rep_inf_arcblack"
OverrideTexture2 = "rep_inf_arc_packblack"
i tried to make my own 1st perspectives. here is my odf:
Hidden/Spoiler:
the commander is still the red 1st perspective as if the viewer shows the 1st perspective black
the arc trooper didn't work. i changed the rep_inf_ep3_rocketeer to rep_inf_ep2_rocketeer. but there is no rocketeer in game. i have the req tga msh and odf file?
here the odf:
[GameObjectClass]
ClassLabel = "soldier"
ClassParent = "rep_inf_default_rocketeer"
[Properties]
UnitType = "assault"
IconTexture = "rep_gunner_icon"
GeometryName = "rep_inf_arctrooper"
FirstPerson = "REP\reparc;rep_1st_arctrooper"
GeometryLowRes = "rep_inf_arctrooper_low1"
ClothODF = "rep_inf_arctrooper_cape"
OverrideTexture = "rep_inf_arcblack"
OverrideTexture2 = "rep_inf_arc_packblack"
- DarthD.U.C.K.
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Re: Custom sides and modding questions
firts person models are set up a special way, you can find a tutorial about that in the everythingyouneedthread
- Anakin
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Re: Custom sides and modding questions
ah ok thx i will have a look at it. the rocketeer isn't a problem anymore i forgot the entry in rep.req
where can i change the units name?? i found the weapons but not the units.
what is the red line good for??
i have an other one:
what are here the red marked liens good for?? and how did the number of bullet count?? how can i set termal dets unending?? is this 0 too?? how can i make the weapon to overhead faster or slower??
how can i give the weapons sounds?? for the rc it didn't work
=====================NEW-PROBLEM=================
pls the first problems are more important but maybe you can have a look at that:
i only changed the map a little bit
where can i change the units name?? i found the weapons but not the units.
is it in the normal side odf or in the default one?? because it's not in the normal of the jettrooperSAMofBIA wrote:[...]
EDIT: also you can set the amount of points you need with this line: PointsToUnlock = 8
in your units odf.
what is the red line good for??
Hidden/Spoiler:
what are here the red marked liens good for?? and how did the number of bullet count?? how can i set termal dets unending?? is this 0 too?? how can i make the weapon to overhead faster or slower??
how can i give the weapons sounds?? for the rc it didn't work
Hidden/Spoiler:
=====================NEW-PROBLEM=================
pls the first problems are more important but maybe you can have a look at that:
i only changed the map a little bit
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- Jendo7
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Re: Custom sides and modding questions
VOUnitType = 121: This is the voice over for a basic side, i.e . rep=121, imp=42 etc. Then there are different numbers for different units like cis_inf_default_officer: VOUnitType = 093, or cis_inf_default_engineer: VOUnitType = 082. Same for the other sides too.
Last edited by Jendo7 on Sun Nov 28, 2010 1:08 pm, edited 1 time in total.
- Anakin
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Re: Custom sides and modding questions
how can i set the direction the units should appear??
- DarthD.U.C.K.
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Re: Custom sides and modding questions
can you explain it a bit more exact?
do you mean the direction in which they looks when they spawn?
do you mean the direction in which they looks when they spawn?
- Anakin
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Re: Custom sides and modding questions
yes for example this one here: i want the rc be the last one and than an arc but this did'n work i don't know why
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