Localization troubles (load screen tips)
Posted: Thu Apr 03, 2008 12:03 pm
Since the FAQ thread can't be accessed and the search function turns up nothing of worth, I can't check my work and be certain I'm doing this right.
I had erased the default tips and inserted my own long ago. Whenever I go to edit it with the localization tool, it doesn't appear to exist anywhere in the list. When I try to insert the new tip by adding a new key under common.tips and munge the changes, it still shows the old tip in the game. I've tried cleaning, and manually cleaning, but still no luck. I've even renamed the key to 0 to see if that was an issue, and it doesn't change anything. So, is common.tips where I should be working? The keys themselves should be numbered starting with 1, right?
Have I missed something? I'm running out of tricks, here.
As an aside, has anyone seen this before?
I'm not concerned about it so much as I am curious as to what's going on. I've only seen this error today.
I had erased the default tips and inserted my own long ago. Whenever I go to edit it with the localization tool, it doesn't appear to exist anywhere in the list. When I try to insert the new tip by adding a new key under common.tips and munge the changes, it still shows the old tip in the game. I've tried cleaning, and manually cleaning, but still no luck. I've even renamed the key to 0 to see if that was an issue, and it doesn't change anything. So, is common.tips where I should be working? The keys themselves should be numbered starting with 1, right?
Have I missed something? I'm running out of tricks, here.
As an aside, has anyone seen this before?
Code: Select all
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(330)
Memory pool "SpaceAssault::ViewportData" set up after being allocated