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Re: Clone Remnant: Rise
Posted: Mon Feb 04, 2008 11:31 pm
by SilvaDalek
I mean model and skin wise. Any changes there?

Re: Clone Remnant: Rise
Posted: Tue Feb 05, 2008 10:45 pm
by Grev
No, not as far as I know....
I may use some weapons from other sides, but most likely not...
Wow: Last page all to ourselves....
EDIT
Finally, Ingame naboo screens. THey dont show much, but gameplay was fun and more screens soon:
DARKTROOPERS!
Thats all for now folks! Comments on the map? Sides?
Re: Clone Remnant: Rise
Posted: Tue Feb 05, 2008 11:19 pm
by SilvaDalek
The cp is floating.
Re: Clone Remnant: Rise
Posted: Wed Feb 06, 2008 1:08 am
by Grev
Any good feedback? Or just that... Comments on the looks so far, etc.
Re: Clone Remnant: Rise
Posted: Wed Feb 06, 2008 5:45 am
by MandeRek
Okay, that was a huge argue you guys had there.. took like, one and a halve page? Grev, keep it up. Tatooine was indeed, dark, but nice gameplay, which i still think is most important. Can't wait for more screens, and maybe some new skins too look at. 4 arms? If you want that, I'ld start looking in XSI docs right away

Keep it up

Re: Clone Remnant: Rise
Posted: Wed Feb 06, 2008 8:39 am
by Grev
MandeRek wrote: 4 arms?
Thanks! But to the above quote, you guys are missing the simople point that is blankly pointed out in my name, and the use of the words robot, 4 arms, jedi, and CIS.... Ill give you a hint. Its not darth maul....

Re: Clone Remnant: Rise
Posted: Wed Feb 06, 2008 8:41 am
by SilvaDalek
Greivous is toast. Game Toast!

New skins or sides? Need anything?
Re: Clone Remnant: Rise
Posted: Wed Feb 06, 2008 8:49 am
by Grev
Not yet. I may use some of skyhammers side assets, or I may use the imperial weapons for the clones, Im not sure yet...
Re: Clone Remnant: Rise
Posted: Wed Feb 06, 2008 9:54 am
by FOOLIS
I think the ground texture is too bright.
Re: Clone Remnant: Rise
Posted: Wed Feb 06, 2008 4:53 pm
by Grev
Im planning on making it a tiny bit darker, and the new map is:
MUSTAFAR!!!! Started today....
Re: Clone Remnant: Rise
Posted: Wed Feb 06, 2008 5:52 pm
by Delta 47
Looks good, can't wait for Mustafar! Its my favorite planet

Re: Clone Remnant: Rise
Posted: Wed Feb 06, 2008 9:00 pm
by Grev
Re: Clone Remnant: Rise
Posted: Wed Feb 06, 2008 9:11 pm
by JPI Dictator4life
I like them! I also love the whole mappack, but there is one thing missing...sides. Why not start making some shock troopers for mustafar?
Re: Clone Remnant: Rise
Posted: Wed Feb 06, 2008 9:15 pm
by Grev
Thanks, and I started the sides. They will be very different skin wise and some side set up changes!
Re: Clone Remnant: Rise
Posted: Wed Feb 06, 2008 10:02 pm
by NullCommando
Grev, why not add Lava? It would giv eit a more Mustafar feel thah just a lava texture.
Re: Clone Remnant: Rise
Posted: Wed Feb 06, 2008 10:10 pm
by Grev
I may add lava, but it will be a texture. However, you will die it you go into it.... I have a bunch of vlcanoes around the map, so I may make some of them snipe spots. I will add tanks:
Spiders for the CIS, walking down that lava lane and massacring, while an atat comes down tha path at it... :maulsaber:
Re: Clone Remnant: Rise
Posted: Wed Feb 06, 2008 10:11 pm
by NullCommando
You add lava just like you add water.. It would be weird if you don't sink into the lava
Re: Clone Remnant: Rise
Posted: Wed Feb 06, 2008 10:17 pm
by Grev
Ah, but then you would die! And water hates me. I cant seem to ever add water without crashing so.....
Re: Clone Remnant: Rise
Posted: Wed Feb 06, 2008 10:33 pm
by NullCommando
You have to make an .fx file for your world

. And I didn't say "put it where the troops walk" did I? You could place it around the map like little lava pools.

Re: Clone Remnant: Rise
Posted: Wed Feb 06, 2008 10:35 pm
by Grev
Thats would be.... err.. Random? Ok, Im working on skins and odfs.. So far I have 2 beta skins:
Clone Commander
Trooper
To do:
CIS skins
Rep skins
All odf editing....
I am trying to make the map more massive. I will post a ze screen later and ask you guys what you want!