INSTALLATION
Put the CX1 folder in ..\LucasArts\Star Wars Battlefront II\GameData\Addon
CREDITS
RepSharpshooter (me) - overall map compilation
Challenger33 - prop models
SithJcull - texture bases and inspiration http://www.gametoast.com - for their wonderful support
SCREENSHOTS
Hidden/Spoiler:
Hires of the last one:
Hidden/Spoiler:
Re: Coruscant: Palpatine's Office
Posted: Sat Jul 31, 2010 2:54 pm
by Marvel4
VERY nice! Downloading now!
Re: Coruscant: Palpatine's Office
Posted: Sat Jul 31, 2010 3:03 pm
by DarthD.U.C.K.
downloading now !(and reisnatlling swbf2 for this)
Re: Coruscant: Palpatine's Office
Posted: Sat Jul 31, 2010 3:08 pm
by Marvel4
Very well done, but there are some issues:
1. It's lagging like hell (highest settings on HD 5850)
2. Palpys lightning has no sound
3. There is no music (except for the heroes)
EDIT: Umm, who is Diet Dr. Pepper?? I didn't write that!
Re: Coruscant: Palpatine's Office
Posted: Sat Jul 31, 2010 3:12 pm
by Jendo7
That was great. I had to stop playing, and just look at the detail you've put in to this map. Pretty awe-inspiring.
Re: Coruscant: Palpatine's Office
Posted: Sat Jul 31, 2010 3:19 pm
by mswf
Marvel4 wrote:Very well done, but there are some issues:
1. It's lagging like Diet Dr. Pepper (highest settings on HD 5850)
2. Palpys lightning has no sound
3. There is no music (except for the heroes)
EDIT: Umm, who is Diet Dr. Pepper?? I didn't write that!
It is you, who's needlessly cursing. Lag is probably caused by you turning the shadow settings on high.
I'm also definitely going to play this a lot. It looks sooo polished.
Re: Coruscant: Palpatine's Office
Posted: Sat Jul 31, 2010 3:21 pm
by Lagomorphia
Umm, who is Diet Dr. Pepper?? I didn't write that!
The swear filter.
Re: Coruscant: Palpatine's Office
Posted: Sat Jul 31, 2010 3:29 pm
by Marvel4
mswf wrote:
Marvel4 wrote:Very well done, but there are some issues:
1. It's lagging like Diet Dr. Pepper (highest settings on HD 5850)
2. Palpys lightning has no sound
3. There is no music (except for the heroes)
EDIT: Umm, who is Diet Dr. Pepper?? I didn't write that!
It is you, who's needlessly cursing. Lag is probably caused by you turning the shadow settings on high.
Hidden/Spoiler:
Why is h ell cursing?
Well, I think a HD 5850 should handle a few shadows in a game from 2005...
Re: Coruscant: Palpatine's Office
Posted: Sat Jul 31, 2010 3:57 pm
by mswf
Marvel4 wrote:
Hidden/Spoiler:
Why is that word cursing?
Well, I think a HD 5850 should handle a few shadows in a game from 2005...
Hidden/Spoiler:
Because the moderators/admin decided, plus yeah, that word is a curse. It can be left out, so it's unnecesary
Which graphic card you own doesn't matter, the zeroengine in SwbfII just isn't "good"* enough to have that many shadows.
Hidden/Spoiler:
*"good being" a subjective word. It's just not optimized and it was probably good enough at the time this game came out
Re: Coruscant: Palpatine's Office
Posted: Sat Jul 31, 2010 3:58 pm
by Deviss
downloading now, great map
Re: Coruscant: Palpatine's Office
Posted: Sat Jul 31, 2010 4:19 pm
by MrCrayon
Looks like a beautiful map! But what the heck was with the music in the video? (lol)
Re: Coruscant: Palpatine's Office
Posted: Sat Jul 31, 2010 4:45 pm
by computergeek
Nice map! I enjoyed the music in the trailer
Re: Coruscant: Palpatine's Office
Posted: Sat Jul 31, 2010 4:51 pm
by Nova Hawk
Yay, its finally released!! Great job!
Re: Coruscant: Palpatine's Office
Posted: Sat Jul 31, 2010 5:13 pm
by Darth_Spiderpig
Wow, downloading now Rep.
BTW, these statues in thze High-Rez pic looks georgeous.
Re: Coruscant: Palpatine's Office
Posted: Sat Jul 31, 2010 8:44 pm
by AgentSmith_#27
Edit: Removed what was written here because I did a poor job conveying what I tried to say and would rather not have everyone keep referencing my opinion. Solid map, great Visuals, I give it 7/10.
Re: Coruscant: Palpatine's Office
Posted: Sat Jul 31, 2010 11:59 pm
by RepSharpshooter
Thanks for the feedback everyone, hope you enjoy the map
The music in the trailer was me playing piano with no sheet music and no practice in 10 minutes, so please don't bash it, haha
@Agent Smith - "Unrealistic expectations only lead to suffering"
Re: Coruscant: Palpatine's Office
Posted: Sun Aug 01, 2010 12:06 am
by Eggman
RepSharpshooter wrote:The music in the trailer was me playing piano with no sheet music and no practice in 10 minutes, so please don't bash it, haha
Hey, I thought it was a really nice arrangement. I haven't tried the map yet, but the trailer music alone gets two big thumbs up from me.
Re: Coruscant: Palpatine's Office
Posted: Sun Aug 01, 2010 12:09 am
by AgentSmith_#27
Hehe. Seriously though, What's so unrealistic about wishing for something out of the ordinary? (not expecting) Let me clarify this: I think it's a fine map, I really do. More than fine even, very good. However, It's not my favorite map ever, because of the reasons I gave above. The reason I posted something so (maybe seemingly) harsh is because, for one thing, You're an Admin here, you've obviously been modding for a good while and know what you're doing, having said that, in my book (which BTW does not currently exist), the bar is raised considerably. Were this your first map I'd be flooding you with praise, but here I know you'll get enough praise as it is.
Re: Coruscant: Palpatine's Office
Posted: Sun Aug 01, 2010 1:54 am
by RepSharpshooter
AgentSmith_#27 wrote:What's so unrealistic about wishing for something out of the ordinary?
Because you're wishing for it from a high school kid (and a moderator, not an admin, who is at least 2 years chronologically behind most admins in swbf2 experience), who was insanely busy teaching himself Calculus 3 and MIT Physics 801 & 802 while taking college night school on top of a full high school course, while spending 100 hours a week at school building a robot for the FIRST robotics competition, and unfortunately didn't have time to push the envelope of gaming technology that would have made this map more out of the ordinary. I would have liked to made it a lot cooler, made custom sides, campaign mode, exterior etc (trust me I really would have!), but I just didn't have the time. Especially since there is really no reason for me to do this than my own enjoyment. Hopefully you can see it this way, and I'm thankful that you that you think it's a good map though.
And I suppose there is merit to what you said, I did cut a lot of stuff out to get this done (which made it not as interesting in the end). But trust me, it was for good reasons that I had to do so, I'm not just lazy.
Eggman wrote:
RepSharpshooter wrote:The music in the trailer was me playing piano with no sheet music and no practice in 10 minutes, so please don't bash it, haha
Hey, I thought it was a really nice arrangement. I haven't tried the map yet, but the trailer music alone gets two big thumbs up from me.
Thanks! I tried playing duel of the fates, but on piano it doesn't quite come across as well...
Re: Coruscant: Palpatine's Office
Posted: Sun Aug 01, 2010 1:58 am
by Maveritchell
Top-notch work, Rep. Lots of times it does come down to size vs. detail, and you made the right choice. It's a nice, solid map that sells what it's trying to be really well.