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addme hero assault? [Solved]

Posted: Sat Jul 12, 2014 5:10 pm
by RacoonLR
how do I add hero assault lua's to the addme?

Re: addme hero assault?

Posted: Sat Jul 12, 2014 5:14 pm
by Kingpin
If you mean a stock map, here is an example from my mod.
Hidden/Spoiler:
--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end




--insert totally new maps here:
ReadDataFile("..\\..\\addon\\TSW\\data\\_LVL_PC\\shell.lvl")

local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)

AddNewGameModes( sp_missionselect_listbox_contents, "mus1%s_%s", {era_s = 1, mode_eli_s = 1, change = {
era_s = { name="The Sith Wars", icon2="sith_icon" },},} )

AddNewGameModes( mp_missionselect_listbox_contents, "mus1%s_%s", {era_s = 1, mode_eli_s = 1, change = {
era_s = { name="The Sith Wars", icon2="sith_icon" },},} )

AddNewGameModes( sp_missionselect_listbox_contents, "cor1%s_%s", {era_s = 1, mode_eli_s = 1, change = {
era_s = { name="The Sith Wars", icon2="sith_icon" },},} )

AddNewGameModes( mp_missionselect_listbox_contents, "cor1%s_%s", {era_s = 1, mode_eli_s = 1, change = {
era_s = { name="The Sith Wars", icon2="sith_icon" },},} )

AddNewGameModes( sp_missionselect_listbox_contents, "yav1%s_%s", {era_s = 1, mode_eli_s = 1, change = {
era_s = { name="The Sith Wars", icon2="sith_icon" },},} )

AddNewGameModes( mp_missionselect_listbox_contents, "yav1%s_%s", {era_s = 1, mode_eli_s = 1, change = {
era_s = { name="The Sith Wars", icon2="sith_icon" },},} )

AddNewGameModes( sp_missionselect_listbox_contents, "dea1%s_%s", {era_s = 1, mode_eli_s = 1, change = {
era_s = { name="The Sith Wars", icon2="sith_icon" },},} )

AddNewGameModes( mp_missionselect_listbox_contents, "dea1%s_%s", {era_s = 1, mode_eli_s = 1, change = {
era_s = { name="The Sith Wars", icon2="sith_icon" },},} )

AddNewGameModes( sp_missionselect_listbox_contents, "myg1%s_%s", {era_s = 1, mode_eli_s = 1, change = {
era_s = { name="The Sith Wars", icon2="sith_icon" },},} )

AddNewGameModes( mp_missionselect_listbox_contents, "myg1%s_%s", {era_s = 1, mode_eli_s = 1, change = {
era_s = { name="The Sith Wars", icon2="sith_icon" },},} )

AddNewGameModes( sp_missionselect_listbox_contents, "uta1%s_%s", {era_s = 1, mode_eli_s = 1, change = {
era_s = { name="The Sith Wars", icon2="sith_icon" },},} )

AddNewGameModes( mp_missionselect_listbox_contents, "uta1%s_%s", {era_s = 1, mode_eli_s = 1, change = {
era_s = { name="The Sith Wars", icon2="sith_icon" },},} )

AddNewGameModes( sp_missionselect_listbox_contents, "kam1%s_%s", {era_s = 1, mode_eli_s = 1, change = {
era_s = { name="The Sith Wars", icon2="sith_icon" },},} )

AddNewGameModes( mp_missionselect_listbox_contents, "kam1%s_%s", {era_s = 1, mode_eli_s = 1, change = {
era_s = { name="The Sith Wars", icon2="sith_icon" },},} )

AddNewGameModes( sp_missionselect_listbox_contents, "nab2%s_%s", {era_s = 1, mode_eli_s = 1, change = {
era_s = { name="The Sith Wars", icon2="sith_icon" },},} )

AddNewGameModes( mp_missionselect_listbox_contents, "nab2%s_%s", {era_s = 1, mode_eli_s = 1, change = {
era_s = { name="The Sith Wars", icon2="sith_icon" },},} )

AddNewGameModes( sp_missionselect_listbox_contents, "tat2%s_%s", {era_s = 1, mode_eli_s = 1, change = {
era_s = { name="The Sith Wars", icon2="sith_icon" },},} )

AddNewGameModes( mp_missionselect_listbox_contents, "tat2%s_%s", {era_s = 1, mode_eli_s = 1, change = {
era_s = { name="The Sith Wars", icon2="sith_icon" },},} )

AddNewGameModes( sp_missionselect_listbox_contents, "pol1%s_%s", {era_s = 1, mode_eli_s = 1, change = {
era_s = { name="The Sith Wars", icon2="sith_icon" },},} )

AddNewGameModes( mp_missionselect_listbox_contents, "pol1%s_%s", {era_s = 1, mode_eli_s = 1, change = {
era_s = { name="The Sith Wars", icon2="sith_icon" },},} )

-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)

AddDownloadableContent("mus1","mus1s_eli",4)

AddDownloadableContent("cor1","cor1s_eli",4)

AddDownloadableContent("yav1","yav1s_eli",4)

AddDownloadableContent("dea1","dea1s_eli",4)

AddDownloadableContent("myg1","myg1s_eli",4)

AddDownloadableContent("uta1","uta1s_eli",4)

AddDownloadableContent("kam1","kam1s_eli",4)

AddDownloadableContent("nab2","nab2s_eli",4)

AddDownloadableContent("tat2","tat2s_eli",4)

AddDownloadableContent("pol1","pol1s_eli",4)

-- all done
newEntry = nil
n = nil

-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\TSW\\data\\_LVL_PC\\core.lvl")

ReadDataFile("..\\..\\addon\\TSW\\data\\_LVL_PC\\ingame.lvl")

ReadDataFile("..\\..\\addon\\TSW\\data\\_LVL_PC\\common.lvl")

Re: addme hero assault?

Posted: Sat Jul 12, 2014 8:01 pm
by RacoonLR
Thank you!