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Posted: Tue Mar 21, 2006 1:24 am
by jangoisbaddest
I've been exploring how to contain the player for a while (because my boundary isn't working), and am still working on it. I'll have something figured out in the next version.

Posted: Tue Mar 21, 2006 1:26 am
by plokoon761
thanx

Posted: Tue Mar 21, 2006 1:36 am
by plokoon761
recon droid for commander dosnt wrk :(

Posted: Tue Mar 21, 2006 8:31 am
by SWShellhound
that map is a lot of fun 190 kills with jedi in hunt

Posted: Wed Mar 22, 2006 12:33 am
by jangoisbaddest
Unfortunately, I won't be working on this map until next weekend - this week is quite busy for me. I'll try to have a new release out the following week.

Posted: Fri Mar 24, 2006 2:38 am
by hhkim90
Can someone rehost this mod map thingy....

the links on filefront for me dont work

Posted: Fri Mar 24, 2006 7:30 pm
by jangoisbaddest

Posted: Fri Mar 24, 2006 10:02 pm
by hhkim90
How do u install this
?

Posted: Sat Mar 25, 2006 2:52 pm
by Leviathan
Off-topic : hhkim', if you had called the "Search" feature, you would have surely found how to add "user-made" levels into Star Wars Battlefront II yourself...
However, I'm going to do an "exception", as you're a GameToast's "newly-registered" member...
So, basically, you just have to download and install the 1.1 Patch intended to Star Wars Battlefront II, and extract the content of the "C66.zip" file into the following path : "LucasArts\Star Wars Battlefront II\GameData\AddOn", before launching the game itself to try this map...

Posted: Sun Mar 26, 2006 1:23 am
by hhkim90
sorry and i cant get endurance to work...?
it just gives me some message saying... "#1 in spawn queue?"?

Posted: Sun Mar 26, 2006 1:26 am
by hhkim90
oh i got it to work on singleplayer but why not..?? LAN?

Posted: Fri Mar 31, 2006 8:50 pm
by jangoisbaddest
Sorry about no news on the new version. I have run into one problem after another (as well as having little time in which to work on it). Let me assure you that the last version was very much a BETA, and this next version will have much more quality. To your last post, hhkim90, I am currently working on this in the new version - you won't be dissapointed :D! However, I need to figure out why one of the modes is no longer loading the right layer (there are no CP's to spawn at). Once I correct this, and maybe make some documentation, I'll be ready to release version 1.0!