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Removing, Backpack etc. from Units.

Posted: Mon Sep 14, 2009 11:39 am
by IronJaw
Would this be the topic to read to remove the backpack etc. from a unit?

http://www.gametoast.com/forums/viewtop ... 27&t=11141

I want to take Darth D.U.C.K.s commando model and remove the shoulder range-finder-thing, and the ammo/health canister from the leg....... I'm not altering the model, or anything, but I still sent him a PM for permission.

Re: Removing, Backpack etc. from Units.

Posted: Mon Sep 14, 2009 3:09 pm
by The_Emperor

Re: Removing, Backpack etc. from Units.

Posted: Mon Sep 14, 2009 5:15 pm
by Deviss
IronJaw wrote:Would this be the topic to read to remove the backpack etc. from a unit?

http://www.gametoast.com/forums/viewtop ... 27&t=11141

I want to take Darth D.U.C.K.s commando model and remove the shoulder range-finder-thing, and the ammo/health canister from the leg....... I'm not altering the model, or anything, but I still sent him a PM for permission.
hex editing and i am using darthduck clone commando without those parts you want i send you it ??

Re: Removing, Backpack etc. from Units.

Posted: Mon Sep 14, 2009 5:43 pm
by IronJaw
That would be great! Thanks. :thumbs:

Re: Removing, Backpack etc. from Units.

Posted: Mon Sep 14, 2009 6:17 pm
by Deviss
IronJaw wrote:That would be great! Thanks. :thumbs:
PMing you now :wink:

offtopic: i hope this week write a complet tutorial HEX EDITING MODL chunks (jetpack, backpack etc) :wink:

EDIT: also upload the file for all peoples need it HERE :wink:

Re: Removing, Backpack etc. from Units.

Posted: Mon Sep 14, 2009 6:25 pm
by Maveritchell
DEVISS-REX wrote:offtopic: i hope this week write a complet tutorial HEX EDITING MODL chunks (jetpack, backpack etc) :wink:
http://www.gametoast.com/forums/viewtop ... 27&t=11141
It already covers everything you need to do (including mentioning MATD etc. chunks for new textures).

Re: Removing, Backpack etc. from Units.

Posted: Mon Sep 14, 2009 7:01 pm
by Deviss
Maveritchell wrote:
DEVISS-REX wrote:offtopic: i hope this week write a complet tutorial HEX EDITING MODL chunks (jetpack, backpack etc) :wink:
http://www.gametoast.com/forums/viewtop ... 27&t=11141
It already covers everything you need to do (including mentioning MATD etc. chunks for new textures).
well i know about hex editing and that tutorial don't said about hex editing MODL chunks when are different things and when are from addon mesh and from models , and how create a new MATD for each one :wink:

Re: Removing, Backpack etc. from Units.

Posted: Mon Sep 14, 2009 7:04 pm
by Maveritchell
DEVISS-REX wrote:well i know about hex editing and that tutorial don't said about hex editing MODL chunks when are different things and when are from addon mesh and from models , and how create a new MATD for each one :wink:
A MODL chunk is a MODL chunk, it doesn't matter where it's from. The second page talks about making a new MATD. Like I said, it's all there - if someone doesn't pay attention the first tutorial, they're not going to pay attention to a second one.

Re: Removing, Backpack etc. from Units.

Posted: Mon Sep 14, 2009 7:15 pm
by Deviss
Maveritchell wrote:
DEVISS-REX wrote:well i know about hex editing and that tutorial don't said about hex editing MODL chunks when are different things and when are from addon mesh and from models , and how create a new MATD for each one :wink:
A MODL chunk is a MODL chunk, it doesn't matter where it's from. The second page talks about making a new MATD. Like I said, it's all there - if someone doesn't pay attention the first tutorial, they're not going to pay attention to a second one.
well and in this tutorial say how add bone line if is from adddon mesh the MODL chunk? i believe not :wink: , but well if you don't want i post a tutorial directly say me , no problem :wink:

Re: Removing, Backpack etc. from Units.

Posted: Mon Sep 14, 2009 7:35 pm
by Maveritchell
DEVISS-REX wrote:well and in this tutorial say how add bone line if is from adddon mesh the MODL chunk? i believe not :wink: , but well if you don't want i post a tutorial directly say me , no problem :wink:
No, it doesn't, but if you learn what you're working with when you're hexediting msh files it's not tough to figure out that you need to edit "dummyroot" to be "bone_head" or the like.

You're welcome to post a tutorial; I'm just trying to save you the trouble - because it would be mostly the exact same thing that RepSharpshooter already wrote.

Re: Removing, Backpack etc. from Units.

Posted: Mon Sep 14, 2009 7:40 pm
by Deviss
Maveritchell wrote:I'm just trying to save you the trouble - because it would be mostly the exact same thing that RepSharpshooter already wrote.
yeah i know, and in some addon mesh is needed add PRNT section with bone asigned for example add PRNT BONE_RIBCAGE befiore TRAN section :) , maybe i can make one Update to repsharpshooter tutorial :mrgreen:

Re: Removing, Backpack etc. from Units.

Posted: Mon Sep 14, 2009 7:43 pm
by Maveritchell
DEVISS-REX wrote:
Maveritchell wrote:I'm just trying to save you the trouble - because it would be mostly the exact same thing that RepSharpshooter already wrote.
yeah i know, and in some addon mesh is needed add PRNT section with bone asigned for example add PRNT BONE_RIBCAGE befiore TRAN section :) , maybe i can make one Update to repsharpshooter tutorial :mrgreen:
You should never need to add a PRNT section from an addon mesh. Any model used for Battlefront should be a child to a dummyroot anyway, and as a result it will always have a parent. Usually I just save time for myself and name the parent whatever bone I plan on hexediting it onto when I export "addons," but even if you're not doing your own exporting it should still have a dummyroot parent.

Re: Removing, Backpack etc. from Units.

Posted: Mon Sep 14, 2009 7:46 pm
by Deviss
Maveritchell wrote:You should never need to add a PRNT section from an addon mesh. Any model used for Battlefront should be a child to a dummyroot anyway, and as a result it will always have a parent. Usually I just save time for myself and name the parent whatever bone I plan on hexediting it onto when I export "addons," but even if you're not doing your own exporting it should still have a dummyroot parent.
ouch lol, for example for jetpack adddon mesh i remove the first MODL (dummyroot) and into second called jetpack i add the line PRNT bone_ribcage and always work fine :D , maybe my crazy ideas work sometimes :lol:

Re: Removing, Backpack etc. from Units.

Posted: Mon Sep 14, 2009 7:52 pm
by Maveritchell
DEVISS-REX wrote:ouch lol, for example for jetpack adddon mesh i remove the first MODL (dummyroot) and into second called jetpack i add the line PRNT bone_ribcage and always work fine :D , maybe my crazy ideas work sometimes :lol:
...

That's exactly what I said. I'm not sure what you're saying. There's no reason to keep the dummyroot MODL chunk, but you shouldn't have to add a PRNT chunk:
and in some addon mesh is needed add PRNT section
...because it should already have one.

All I was saying was that moving a MODL chunk from one mesh to another is the same no matter where it comes from. You should still know what each chunk does, because sometimes you will have to do things like change the parent (although you shouldn't need to add one), and sometimes you'll have to do things like change the MATD/MATI/MATL to add in new textures. Sometimes you need to add in cloth collision. Regardless, it's the same technique for every one of them.

If you read through the basics of Rep's tutorial, it outlines the basic procedure, and from there it is just a matter of applying that to different kinds of chunks. For a better understanding of chunks and how they work, check out Riley's mesh reference:
http://personal.riley-man.com/swbf/edit ... f-msh.html